Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
It's time to be with family ;)
now that's awesome :D.. would be great to see cats and i don't know, some other cutout mutants
Cats and pseudodogs are on the roadmap ofc.
As we plan to resize pseudogiant and add textures diversity for controller.
About cutout mutants, it's a majority of humanoid mutants:
Bangalore added izlom since a long time.
Karlik need too much work (textures, geometry) , so nope.
And Civilian zombie are not very interesting for gameplay.
I'm taking few effects in Anomaly Sky mod, to create another poltergeist.
How easy will it be to implement multiple skins for all the new mutants. As for Stalkers you just add them into the gameplay_desc. Mutants it's kinda different is that the same for these?
It's very easy.
As example I need to add new section in m_dog.ltx with new visual and i just edit squad_desc file.
So it's the same, sweet. I'll be ready with CoP Variation Mod Call of Chernobyl edition. ;P
Haha ! Nice family picture, Borovos. ;)
So, we'll have not only variation but also, diversity.
That's great.
I love what you all, guys, bring in the game.
Where are the black dogs?