Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
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Wound Decals / bloodmarks | Locked | |
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Apr 27 2017 Anchor | ||
This feature was in some of the old builds, but it was cut from the final games because of censorship or something. here's a video. This feature needs to come back. When you shoot or stab anything you should see a hole or slice wound. It’s a small detail but it would add a lot to the gunfights. Imagine magdumping a psuedogiant and being able to see his body turned into swiss cheese. Maybe they wouldn’t feel like bullet sponges anymore. |
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May 2 2017 Anchor | ||
Yeah, the old builds had a lot of cool features - it'd be nice to see some of them return. |
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May 5 2017 Anchor | |
Good idea - yes please. The morbidity suits the bleak world of Stalker well. |
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May 30 2017 Anchor | ||
OGSE has the bullet/knife wounds so I'm sure it can be done somehow. |
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Jan 16 2018 Anchor | ||
theres wounds decals for some mutants like pseudogiants and important characters its kinda sad that its not applies to every npcs |
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Jan 28 2018 Anchor | |
This feature has been added in 1.5 |
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