Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Fixing CoC OX64 unofficial (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : General Discussion : Fixing CoC OX64 unofficial) Locked
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Jun 6 2019 Anchor

Try this first! Start in Cordon. Invoke god mod. Use invisibility. Walk through the level and observe. It's actually interesting the NPC activity.

No need to start with noprefetch any longer.


Just some info. This is not mine, it's TeamEpic's. I'm not part of the team. I'm playing it and fixing it as I find issues.

I thought I would share this version as it is not as bad as initially thought. Help is appreciated fixing.

========================================================================================================================

CoC Repo 1.5r7 Unofficial repair to stability

========================================================================================================================

Download gamedata: New as of 06/21/2019

Drive.google.com

You will need the x64 repo Drive.google.com

The update for the repo is included in my gamedata

========================================================================================

Vanilla Version of 06/21/2019

Drive.google.com

This differs from CoC 1.5r7 v06212019.

Removed all AI enhancement
Removed all enhanced weapon and voice sound files to aid above.
Revert flashlight
Removed extra spawning
Removed AI detection additions to restore vanilla behavior.
Revert back pack function
Items default to ruck.
No addons
No additional textures
No weapon balance
Some fixes removed due to non-vanilla gameplay

========================================================================================

What this is!

This is my actual gamedata I'm playing\testing. Combat is a lot better. This is a real FPS now. At the moment I don't care about major tasks being broken. I care about an entity spawning CTD or conversing with an NPC CTD, weapons CTD, item CTD. One step at a time. I will deactivate broken tasks if told about them, for now. Stability first! I will try to fix tasks later. Please speak up about CTDs. Saves and logs help. Little description of what happened if you know. Some animations are still wrong or strange.

Please, some feedback, like it, hate it, whatever.

===============================================================================

New as of 06/21/2019

_g.script has revision date now.

Prefetch is done for now.

DrX Faction relations works now. 1.5r6 hack. Not his 2.0 yet, I ran out of time today. Reset bug may be present. I will get his 2.0 to work at some point. Other things are ahead of it for me.

Fixed more visual issues.

Added new vanilla scope variants to traders.

Fixed another ecolog model description errors. That's two. Tasks with Ecolog companions should be ok now.

Went through creature ltx files (all) checked\fixed

Went through spawn_sections per level ltx files (all) checked\fixed

Need to go through unique character descr ltx files for levels (did a quick search for model errors and fixed).

NPC character desc ltx files (all) checked\fixed.

Re-checked spawn_desc.ltx for errors.

Phantom CTDs should be very seldom now. Engine is still a bit persnickety!

Scopes for this version are for wide monitors (16) Sorry, I did not consider other monitors when I started this. I will fix that just not for a bit.

This is good to merge in "open sights"

Drive.google.com



================================================================================
Base (database) is version CoC 1.5r7

Removed actor meshes and one monster mesh I thought were issues. 26 from actors. Meshes are still present just not called from character descriptions ltx files.

Sounds for charactor voices and monsters are from Dead Air. I'm playing with Maximum AI distance values to see it it helps AI combat.

Weapon sound shoot files. I'm playing with Maximum AI distance values to see it it helps AI combat.
Demosfen 1.2, some world textures.
actor_backpack.script fron 1.5r6
Shaders are vanilla 1.5r7
squad_descr.ltx increased spawn sizes.

simulation_objects_props.ltx. Made it somewhat like the warfare mods.
Prefetch file contents is back.
Items/outfits and weapons default to ruck.
spawn_sections_general.ltx modified.

Weapons have different scopes and textures. SG550 has for example wpn_addon_scope_susat_sig dusk, 1.6, night, custom , detector

Texture is an acog reticle.

Weapons and ammo have better icons. Still vanilla weapons for now.


Addons Included:
Night vision goggles. Good Bad elite and tactical. Place in helmet slot

PDA off (Bamah modified for off during emissions and psy storms also) by S.T.A.L.K.E.R. Another Side

Outfit Marauder from Anomaly Mod? (developers Shoker, ziken, Dimeyne, SashaRed, RenanMsV)
Might need to be tweaked by adding outfits due to merge. CTD will tell you what if it happens.

Disguise Mod from Anomaly Mod
Immersive fast travel (KA Travel) by SpikensbroR
Loot Money from Anomaly Mod by tsesari
Dinamic Hud by BAK aka Rulix
Illusion Hoodie hud textures by Illusion Mod
OGSE weapon explode mod by OGSE from Demosfen Mod b4 1.0 version
DrX Dynamic Anomalies from Demosfen 1.0 Mod
DrX Dynamic Relations 2.0
Door tweaks by Asynchron
Most addons can be removed with just deleting its script in scripts folder. Travel no!
ka_travel_dialog must be removed from character_desc_escape.xml etc.

Sharpened actor textures by neurozaneurona

Scope textures: Boyok, Gnomes, STCoP2

Bamah changed;

Prefetch file iis vanilla 1.5r7 (needs work).
release_body_manager.script now perma corpses disappear.
xr_combat_ignore.script now less ignoring
xr_danger.script changed danger values
ai/tweaks/xr_combat_ignore.ltx. Changed values
creatures/actor.ltx. Player has a higher jump value at 9.0.
creatures/m_stalker.ltx Better perception kinda like "Dangerous NPCs" mod.
sound comment for weapons (shoot) sound were recommented to match max ditance and max AI distance values. Baks in folders
player_loadouts.ltx customized weapons for stalker faction
coc_treasure_manager.ltx, added stuff, some irrelevant
Nimble is a trader now.
Changed escape scripts for Fanatic and Wolf they wander the camp. Xeno engages NPCs in combat.
Creatures folder the spawn sections can probably all be removed. They should be the same between 1.5r6 and 1.5r7.

Remove by deletion of file.







Edited by: AMCJeep

Jun 6 2019 Anchor

After getting the unofficial version and the fixes i got this error when starting a new game (not using noprefetch) :

FATAL ERROR

[error] Expression :
[error] Function : CInifile::r_section
[error] File : c:\xrengine\demosfen\src\xrcore\xr_ini.cpp
[error] Line : 703
[error] Description : fatal error
[error] Arguments : Can't open section 'ammo_10x22_hp'. Please attach [*.ini_log] file to your bug report

Edited by: Fluffx

Jun 6 2019 Anchor

Fixed!


Edited by: AMCJeep

Jun 6 2019 Anchor

Now i get this error:

[error] Expression : <no expression>
[error] Function : CInifile::r_section
[error] File : c:\xrengine\demosfen\src\xrcore\xr_ini.cpp
[error] Line : 703
[error] Description : fatal error
[error] Arguments : Can't open section 'ammo_10x25_fmj'. Please attach [*.ini_log] file to your bug report

Jun 6 2019 Anchor

Start the game with game_noprefetch.bat

The prefetch file is the only thing I can find that calls out those weapon ammos that are causing the ctds. Wpn_effects.script, but it only works if item is actually used.

Delete the valid_item_sections.ltx file in main directory and start a new game.

I do not get these errors using the no_prefetch. I'll remove all unused ammo from no prefetch also. I will add the extra ammo to weapons_ammo.ltx to prevent any of them causing ctds. Post fix soon

Edited by: AMCJeep

Jun 7 2019 Anchor

CTD using any and every way to launch the game. Using the newest merge. Same error as previous merges.

Edited by: BigTinz

Jun 7 2019 Anchor

Need the log file located in appdata\logs

Start game with start_game_noprefetch.bat

Prefetch file is causing CTDs

Edited by: AMCJeep

Jun 9 2019 Anchor

sry for the question but what it's mean start_game_noprefetch.bat ? and how i can lauch the game in this way ?

Jun 9 2019 Anchor

In the game main directory.

3rd one down from Stalker-CoC.exe

start_game_noprefetch.bat

DBL Click this one to launch game.

Edited by: AMCJeep

Jun 11 2019 Anchor

Don't know why this isn't more popular, seems to be the exact type of merge i was looking for. Thank you

Jun 12 2019 Anchor

hello does this merge included a spawn menu addon ?

Jun 12 2019 Anchor

Seriously . . . Thank you so much for your efforts

Jun 12 2019 Anchor

No spawn menu addon. The original is available with esc+s if starting the game with "start_game_noprefetch.bat"

Well I got two positive feedbacks! Thanks guys! Enjoy the merge! Posting the last fix. I'm moving on. I hope CoC will continue.

-Bamah


Edited by: AMCJeep

Jun 12 2019 Anchor

Works perfectly for me, good work!

Jun 14 2019 Anchor

I started game with start_game_noprefetch.bat but only starting logo appears but nothing happening?? Any help please

Log

[06/15/19 01:17:30] OpenXRay Rx64 build 7398, May 9 2019[06/15/19 01:17:30] OpenXRay Rx64 build 7398, May 9 2019[06/15/19 01:17:30] [06/15/19 01:17:30] command line C:\CoC 1.5r7\Stalker-CoC.exe [06/15/19 01:17:30] [06/15/19 01:17:30] * Detected CPU: Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz [GenuineIntel], F6/M13/S4, 'rdtsc'[06/15/19 01:17:30] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT[06/15/19 01:17:30] * CPU cores/threads: 2/4[06/15/19 01:17:30] * CPU0 current freq: 2401 MHz, max freq: 2401 MHz[06/15/19 01:17:30] * CPU1 current freq: 2401 MHz, max freq: 2401 MHz[06/15/19 01:17:30] * CPU2 current freq: 2401 MHz, max freq: 2401 MHz[06/15/19 01:17:30] * CPU3 current freq: 2401 MHz, max freq: 2401 MHz[06/15/19 01:17:30] [06/15/19 01:17:30] Initializing File System...[06/15/19 01:17:30] using fs-ltx fsgame.ltx[06/15/19 01:17:30] FS: 61011 files cached 101 archives, 13568Kb memory used.[06/15/19 01:17:30] Init FileSystem 1.865586 sec

Jun 14 2019 Anchor

I need the lower portion of the log. The script engine froze at logo. Did you install the extra software to run CoC?

Edited by: AMCJeep

Jun 14 2019 Anchor

Will give the new version a test later tonight. Thank you again for these, any chance of merging the warfare addon (Bitbucket.org )?

Jun 14 2019 Anchor

Try this! It's kinda like the warefare addon with the changes to the simulation_objects_props.ltx file. it does not have the scripting to support. It just tells NPCs and monsters it's ok to occupy territories previously off limits. I will look at warefare as an addon though. Once this version is stable. I just found more minor errors in the repo. Balathruin didn't do as bad as he thought. Some things are just fucked up. I think his engine changes would work if the repo had less errors.

Thanks for playing.



Edited by: AMCJeep

Jun 14 2019 Anchor

Would you recommend waiting for the next fix to start a long playthrough then? Glad to hear you're looking at continuing, im sure theres plenty of others who would enjoy this fix/merge that haven't seen it/commented

Jun 14 2019 Anchor

I'm playing the latest download "above" with fix (just a small mistake in the repo). It is stable for me, no ctd in 4 real time hours, other than the fixed mistake mentioned.

I'm not adding anything new now. Just gonna bug hunt while playing. Please, play it'll help!

Different play styles create different scenarios this is where the errors surface.

The Repo 1.5r7 is not as bad as thought. It's just stupid or even ignorant errors. Alundaio's scripts are tight. These are not the issue. The errors lie elsewhere. Balathruin's attempt at the engine is also not as bad as thought. The engine stops easier/faster then previous iterations. It CTDs rather than limps along and dies. Hence it seems more "crashy".

Thanks for playing! I just couldn't let CoC go. I've been playing since before it's initial release to the masses. I like the "mod" is it just a mod? It's like ShoC for me on steroids.

Edited by: AMCJeep

Jun 14 2019 Anchor

It works after a computer reboot, thank you man . . .

Got this issue after trying to click on half gas mask for repair

[06/15/19 08:39:23] OpenXRay Rx64 build 7398, May 9 2019[06/15/19 08:39:23] OpenXRay Rx64 build 7398, May 9 2019[06/15/19 08:39:23] [06/15/19 08:39:23] command line Stalker-CoC.exe -dev -noprefetch [06/15/19 08:39:23] [06/15/19 08:39:23] * Detected CPU: Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz [GenuineIntel], F6/M13/S4, 'rdtsc'[06/15/19 08:39:23] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT[06/15/19 08:39:23] * CPU cores/threads: 2/4[06/15/19 08:39:23] * CPU0 current freq: 2400 MHz, max freq: 2401 MHz[06/15/19 08:39:23] * CPU1 current freq: 2400 MHz, max freq: 2401 MHz[06/15/19 08:39:23] * CPU2 current freq: 2400 MHz, max freq: 2401 MHz[06/15/19 08:39:23] * CPU3 current freq: 2400 MHz, max freq: 2401 MHz[06/15/19 08:39:23] [06/15/19 08:39:23] Initializing File System...[06/15/19 08:39:23] using fs-ltx fsgame.ltx[06/15/19 08:39:23] FS: 61476 files cached 101 archives, 13568Kb memory used.[06/15/19 08:39:23] Init FileSystem 2.446505 sec[08:39:23.160] -----loading c:\coc 1.5r7\gamedata\configs\system.ltx[08:39:24.099] -----loading c:\coc 1.5r7\gamedata\configs\system.ltx[08:39:24.224] Initializing Engine...[08:39:24.225] Starting INPUT device...[08:39:24.242] Loading DLL: xrRender_R1[08:39:24.245] Loading DLL: xrRender_R2[08:39:24.247] Loading DLL: xrRender_R3[08:39:24.250] Loading DLL: xrRender_R4[08:39:24.251] Loading DLL: xrRender_GL[08:39:24.253] Failed to load DLL: 0x126[08:39:24.253] Loading DLL: d3d9.dll[08:39:24.289] refCount:pD3D 1[08:39:24.297] refCount:m_pAdapter 1[08:39:24.297] refCount:m_pFactory 1[08:39:24.337] Available render modes[7]:[08:39:24.337] renderer_r1[08:39:24.337] renderer_r2a[08:39:24.337] renderer_r2[08:39:24.337] renderer_r2.5[08:39:24.337] renderer_r3[08:39:24.337] renderer_r4[08:39:24.337] Executing config-script "user.ltx"...[08:39:24.337] [appdata\user.ltx] successfully loaded.[08:39:24.337] Loading DLL: xrGame[08:39:24.555] Executing config-script "c:\coc 1.5r7\gamedata\configs\default_controls.ltx"...[08:39:24.558] [c:\coc 1.5r7\gamedata\configs\default_controls.ltx] successfully loaded.[08:39:24.558] Executing config-script "user.ltx"...[08:39:24.558] Executing config-script "c:\coc 1.5r7\gamedata\configs\rspec_default.ltx"...[08:39:24.559] [c:\coc 1.5r7\gamedata\configs\rspec_default.ltx] successfully loaded.[08:39:24.559] Executing config-script "c:\coc 1.5r7\gamedata\configs\default_controls.ltx"...[08:39:24.562] [c:\coc 1.5r7\gamedata\configs\default_controls.ltx] successfully loaded.[08:39:24.564] [appdata\user.ltx] successfully loaded.[08:39:24.564] SOUND: OpenAL: enumerate devices...[08:39:24.564] SOUND: OpenAL: EnumerationExtension Present[08:39:24.564] dir[0]=C:\CoC 1.5r7\bins\[08:39:24.564] dir[1]=C:\CoC 1.5r7\[08:39:24.564] dir[2]=C:\CoC 1.5r7\bins\[08:39:24.564] dir[3]=C:\WINDOWS\system32\[08:39:24.602] CleanDeviceSpecifierList[08:39:24.602] CleanDeviceSpecifierList Generic Software[08:39:24.602] devices Generic Software[08:39:24.764] SOUND: OpenAL: system default SndDevice name is Generic Software[08:39:25.362] SOUND: OpenAL: All available devices:[08:39:25.362] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no][08:39:25.362] SOUND: Selected device is Generic Software[08:39:25.442] * sound: EAX 2.0 extension: absent[08:39:25.442] * sound: EAX 2.0 deferred: absent[08:39:25.443] * sound : cache: 65537 kb, 4856 lines, 13820 bpl[08:39:25.443] SOUND: Max Mono Targets 255 | psSoundTargets 32 | supported 32[08:39:25.447] Starting RENDER device...[08:39:25.448] * GPU [vendor:1002]-[device:6604]: AMD Radeon R7 M265 Series[08:39:25.449] Available video modes[14]:[08:39:25.449] [320x200][08:39:25.449] [320x240][08:39:25.449] [400x300][08:39:25.449] [512x384][08:39:25.449] [640x400][08:39:25.449] [640x480][08:39:25.449] [800x600][08:39:25.449] [1024x768][08:39:25.449] [1280x600][08:39:25.449] [1280x720][08:39:25.449] [1280x768][08:39:25.449] [1360x768][08:39:25.449] [1366x768][08:39:25.449] [(null)][08:39:25.613] * CREATE: DeviceREF: 2[08:39:25.614] * Texture memory: 4081 M[08:39:25.623] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)[08:39:25.623] * GPU vertex cache: unrecognized, 24[08:39:25.624] * NVAPI is missing.[08:39:25.642] * AGS: CrossFire GPU count: 1[08:39:25.642] * Starting rendering as 1-GPU.[08:39:25.645] * DVB created: 4096K[08:39:25.645] * DIB created: 512K[08:39:25.658] Version conflict in shader 'models\xbrainglass'[08:39:25.658] Version conflict in shader 'models\xdistortcolorlinv'[08:39:25.658] Version conflict in shader 'models\xglass'[08:39:25.658] Version conflict in shader 'models\xglass2'[08:39:25.658] Version conflict in shader 'models\xlens'[08:39:25.998] * HWDST/PCF supported and used[08:39:26.216] - r__tf_aniso 16[08:39:26.216] - r2_tf_mipbias 0.[08:39:26.258] Starting engine...[08:39:29.081] intro_start intro_logo[08:39:29.116] intro_delete ::update_logo_intro[08:39:29.151] * [win32]: free[134212814 MB], reserved[4426836 KB], committed[605032 KB][08:39:29.153] * [ D3D ]: textures[16 K][08:39:29.153] * [x-ray]: process heap[340504 K][08:39:29.153] * [x-ray]: economy: strings[16002 K], smem[0 K][08:39:29.153] --------------------------------------------------------------------------------[08:39:29.153] 8106MB physical memory installed, 4443MB available, 45 percent of memory in use[08:39:29.153] PageFile usage: 332MB, Peak PageFile usage: 341MB,[08:39:29.153] --------------------------------------------------------------------------------[08:39:29.153] <<OXR CoC 1.5 R7 Engine x64>> from MNP_TEAM, for assembly Demosfen[08:39:29.153] --------------------------------------------------------------------------------[08:39:40.404] Stalker-CoC.exe -dev -noprefetch [08:39:40.405] * phase time: 0 ms[08:39:40.405] * phase cmem: 473624 K[08:39:40.469] * phase time: 63 ms[08:39:40.469] * phase cmem: 477284 K[08:39:40.517] [LUA] Call of Chernobyl version CoC 64 bit merge of 1.5r6, 1.5r7 and 1.4.2.2 with Demosfen Engine Rx54 Build 7398 May 9 2019[08:39:40.802] * phase time: 332 ms[08:39:40.802] * phase cmem: 486268 K[08:39:40.803] * phase time: 0 ms[08:39:40.803] * phase cmem: 486272 K[08:39:40.850] * Loading spawn registry...[08:39:41.512] * 22604 spawn points are successfully loaded[08:39:41.512] * Loading objects...[08:39:42.003] * 30537 objects are successfully loaded[08:39:42.628] * Game narendra - quicksave3 is successfully loaded from file 'appdata\savedgames\narendra - quicksave3.scop' (1.826s)[08:39:42.628] * phase time: 1825 ms[08:39:42.628] * phase cmem: 768292 K[08:39:42.718] alife simulator created[08:39:42.736] * phase time: 108 ms[08:39:42.736] * phase cmem: 768116 K[08:39:42.763] * phase time: 26 ms[08:39:42.763] * phase cmem: 768116 K[08:39:42.796] * client : connection accepted - <All Ok>[08:39:42.814] * phase time: 50 ms[08:39:42.814] * phase cmem: 768116 K[08:39:42.829] * phase time: 15 ms[08:39:42.829] * phase cmem: 768128 K[08:39:45.019] * phase time: 2189 ms[08:39:45.019] * phase cmem: 1102556 K[08:39:45.345] * phase time: 327 ms[08:39:45.345] * phase cmem: 900060 K[08:39:45.489] * phase time: 143 ms[08:39:45.489] * phase cmem: 1023004 K[08:39:45.524] * phase time: 35 ms[08:39:45.524] * phase cmem: 1039424 K[08:39:45.554] * [DETAILS] VertexConsts(256), Batch(61)[08:39:45.554] * [DETAILS] 10126 v(20), 5368 p[08:39:45.554] * [DETAILS] Batch(61), VB(197K), IB(31K)[08:39:45.554] * phase time: 30 ms[08:39:45.554] * phase cmem: 1046724 K[08:39:45.559] * Loading HOM: c:\coc 1.5r7\gamedata\levels\jupiter\level.hom[08:39:45.569] * phase time: 15 ms[08:39:45.570] * phase cmem: 1046724 K[08:39:45.676] * phase time: 106 ms[08:39:45.676] * phase cmem: 1046724 K[08:39:45.677] * phase time: 1 ms[08:39:45.677] * phase cmem: 1046716 K[08:39:45.695] * phase time: 18 ms[08:39:45.695] * phase cmem: 1046716 K[08:39:47.385] Can't find texture 'pfx\pfx_ambimet'[08:39:52.558] - Game configuring : Finished [08:39:55.178] * phase time: 9482 ms[08:39:55.178] * phase cmem: 2181376 K[08:39:55.191] * phase time: 13 ms[08:39:55.191] * phase cmem: 2181376 K[08:39:55.240] * [win32]: free[134211019 MB], reserved[4383904 KB], committed[2485152 KB][08:39:55.242] * [ D3D ]: textures[802670 K][08:39:55.242] * [x-ray]: process heap[2151808 K][08:39:55.242] * [x-ray]: economy: strings[23738 K], smem[3174 K][08:39:55.242] --------------------------------------------------------------------------------[08:39:55.242] 8106MB physical memory installed, 2896MB available, 64 percent of memory in use[08:39:55.242] PageFile usage: 2101MB, Peak PageFile usage: 2151MB,[08:39:55.242] --------------------------------------------------------------------------------[08:39:55.242] <<OXR CoC 1.5 R7 Engine x64>> from MNP_TEAM, for assembly Demosfen[08:39:55.242] --------------------------------------------------------------------------------[08:40:02.600] [LUA] DRX DA: Dynamic anomalies active on jup_b8_smart_terrain[08:40:02.601] [LUA] DRX DA: Dynamic anomalies active on jup_sim_11[08:40:02.604] [LUA] DRX DA: Dynamic anomalies active on jup_sim_6[08:40:02.604] [LUA] DRX DA: Dynamic anomalies active on jup_sim_7[08:40:02.605] [LUA] DRX DA: Dynamic anomalies refreshed for jupiter[08:40:02.605] [LUA] collectgarbage before=48940115Kb[08:40:02.740] [LUA] collectgarbage after=32077429Kb[08:40:04.827] There is no spawn callback on object id [30589] from object [24394][pseudodog_normal24394][08:40:04.827] There is no spawn callback on object id [30595] from object [24394][pseudodog_normal24394][08:40:04.827] There is no spawn callback on object id [30589] from object [24393][psy_dog_normal24393][08:40:04.827] There is no spawn callback on object id [30595] from object [24393][psy_dog_normal24393][08:40:04.827] There is no spawn callback on object id [30589] from object [24423][flesh_01a_strong24423][08:40:04.827] There is no spawn callback on object id [30595] from object [24423][flesh_01a_strong24423][08:40:04.827] There is no spawn callback on object id [30589] from object [24422][flesh_normal24422][08:40:04.827] There is no spawn callback on object id [30595] from object [24422][flesh_normal24422][08:40:04.827] There is no spawn callback on object id [30589] from object [24421][flesh_01a_weak24421][08:40:04.827] There is no spawn callback on object id [30595] from object [24421][flesh_01a_weak24421][08:40:06.175] intro_start game_loaded[08:40:06.260] * MEMORY USAGE: 3021928 K[08:40:06.260] * End of synchronization A[1] R[1][08:40:17.422] intro_delete ::update_game_loaded[08:40:22.066] * [win32]: free[134210092 MB], reserved[4472036 KB], committed[3346304 KB][08:40:22.070] * [ D3D ]: textures[1257184 K][08:40:22.070] * [x-ray]: process heap[2963672 K][08:40:22.070] * [x-ray]: economy: strings[26913 K], smem[86017 K][08:40:22.070] --------------------------------------------------------------------------------[08:40:22.070] 8106MB physical memory installed, 2371MB available, 70 percent of memory in use[08:40:22.070] PageFile usage: 2894MB, Peak PageFile usage: 2959MB,[08:40:22.070] --------------------------------------------------------------------------------[08:40:22.070] <<OXR CoC 1.5 R7 Engine x64>> from MNP_TEAM, for assembly Demosfen[08:40:22.070] --------------------------------------------------------------------------------[08:40:28.158] [LUA] collectgarbage before=45746750Kb[08:40:28.311] [LUA] collectgarbage after=33049949Kb[08:40:29.145] * [win32]: free[134210076 MB], reserved[4480868 KB], committed[3353856 KB][08:40:29.150] * [ D3D ]: textures[1257708 K][08:40:29.150] * [x-ray]: process heap[2971256 K][08:40:29.150] * [x-ray]: economy: strings[26923 K], smem[86017 K][08:40:29.150] --------------------------------------------------------------------------------[08:40:29.150] 8106MB physical memory installed, 2396MB available, 70 percent of memory in use[08:40:29.150] PageFile usage: 2901MB, Peak PageFile usage: 2959MB,[08:40:29.150] --------------------------------------------------------------------------------[08:40:29.150] <<OXR CoC 1.5 R7 Engine x64>> from MNP_TEAM, for assembly Demosfen[08:40:29.150] --------------------------------------------------------------------------------[08:40:29.173] * Saving spawns...[08:40:29.175] * Saving objects...[08:40:29.321] * 30537 objects are successfully saved[08:40:29.344] * Game narendra - quicksave4.scop is successfully saved to file 'appdata\savedgames\narendra - quicksave4.scop'[08:40:34.127] _ _ _ _ _ _ _____ _ _ [08:40:34.127] | | | | | | | | | | | | ___| | | (_) [08:40:34.127] | | | |_ __ | |__ __ _ _ __ __| | | ___ __| | | |____ _____ ___ _ __ | |_ _ ___ _ __ [08:40:34.127] | | | | '_ \| '_ \ / _` | '_ \ / _` | |/ _ \/ _` | | __\ \/ / __/ _ \ '_ \| __| |/ _ \| '_ \ [08:40:34.127] | |_| | | | | | | | (_| | | | | (_| | | __/ (_| | | |___> < (_| __/ |_) | |_| | (_) | | | |[08:40:34.127] \___/|_| |_|_| |_|\__,_|_| |_|\__,_|_|\___|\__,_| \____/_/\_\___\___| .__/ \__|_|\___/|_| |_|[08:40:34.127] | | [08:40:34.127] |_| [08:40:34.127] stack trace:[08:40:34.127] [08:40:34.127] [08:40:34.127] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8EAD8C[08:40:34.127] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8EA950[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8A9478[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8AA57E[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8D682A[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F95943D[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8CBF52[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F9477C5[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F9477C5[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8D738A[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F9477C5[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F8AAA89[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F888A55[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F892224[08:40:34.128] C:\CoC 1.5r7\bins\xrGame.DLL at 00007FFA5F684E91[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E658BB CInput::MouseUpdate() + 1739 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E65C4E CInput::OnFrame() + 94 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E0CAF5 CRenderDevice::CSecondVPParams::IsSVPFrame() + 365 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E0C34D CRenderDevice::FrameMove() + 317 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E0BAFB CRenderDevice::on_idle() + 283 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E0BF0F CRenderDevice::message_loop() + 127 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E0C148 CRenderDevice::Run() + 552 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E7357B Startup() + 523 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.dll at 00007FFA84E73CB9 RunApplication() + 1337 byte(s)[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.exe at 00007FF75F7212EC[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.exe at 00007FF75F7213A4[08:40:34.128] C:\CoC 1.5r7\bins\xrEngine.exe at 00007FF75F72164E[08:40:34.128] C:\WINDOWS\System32\KERNEL32.DLL at 00007FFABF8D7BD4 BaseThreadInitThunk() + 20 byte(s)[08:40:34.128] C:\WINDOWS\SYSTEM32\ntdll.dll at 00007FFAC14CCE71 RtlUserThreadStart() + 33 byte(s)[08:40:34.128] [08:40:34.128] Lua Stack

Jun 15 2019 Anchor

I looked at helm_respirator_half. Technically it should not be upgrade-able as its like the face mask. It does have an upgrade tree though. So I'll look at when time. Temporary CTD fix below.

In configs\outfits\outfit_helmets.ltx comment out lines 565 and 566

;upgrades = up_gr_firstab_helm_respirator_half
;upgrade_scheme = upgrade_scheme_helm_respirator_half

I looked at helm_respirator_half. Technically it should not be upgrade-able as its like the face mask. It does have an upgrade tree though. So I'll look at when time.

Temporary fix below.

In configs\outfits\outfit_helmets.ltx comment out lines 565 and 566

;upgrades = up_gr_firstab_helm_respirator_half
;upgrade_scheme = upgrade_scheme_helm_respirator_half

Just found more helmets with issues. I'll post a fix shortly. -POSTED


Edited by: AMCJeep

Jun 16 2019 Anchor

I changed this lines "upgrades = up_gr_firstab_helm_respirator_half" and "upgrade_scheme = upgrade_scheme_helm_respirator_half" but didn't worked, that's cool . . . . . I will wait for fix/update, thank you :)

Jun 16 2019 Anchor

Razor, I did an update see above. You need to start a new game most likely. I removed two unfinished helmets. I removed upgrade tree from the half mask. I don't think it should be upgraded. Anyway the the upgrade present was incorrect/unfinished. It would ctd if trying to repair or upgrade it. You can repair it though "now".

Right now I want to make it stable. Less crash prone. I'll fix stuff when time.

Edited by: AMCJeep

Jun 17 2019 Anchor
BigTinz wrote:

where to download this demosfen?

CTD using any and every way to launch the game. Using the newest merge. Same error as previous merges.

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