Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Structures Redux [CoC 1.5]
Filename
SR_CoC_2.5d.7z
Category
Textures
Uploader
brainscorcher
Added
Updated
Size
873.11mb (915,525,218 bytes)
Downloads
18,064 (23 today)
MD5 Hash
c69d7f3ada7424c34e20c096a208f583
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Description

Structures Redux addon for S.T.A.L.K.E.R. - Call of Chernobyl

Preview
Structures Redux [CoC 1.5]
Comments  (0 - 50 of 52)
Gustave_EB
Gustave_EB

Nice !

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Argoon
Argoon

Thank you. :)

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Fluncher
Fluncher

Awesome!

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son714
son714

Been waiting for this since the Absolute Structures is outdated!! THANK YOU BRAINSCORCHER, MUCH APPRECIATED!! :D

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Sperber0
Sperber0

Nice Thank you for this Texture Improvement!

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Guest
Guest

Winter Mod + Structures Redux = AMAZING!! Wasn't a fan of how winter mod made all the building and item textures grainy and grey. Wasn't realistic too me and was ugly to be honest. You are awesome Brainscorcher:)

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BassJunkieXL
BassJunkieXL

very nice ! been waiting for this , im running abaslute nature 4 texture pack , misery ground and tree textures ( hand picked ) and now this with the absalute nature 4 pack with sweet fx its beautiful . keep up the good work

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Pepe_Silvia
Pepe_Silvia

Yes!! Thank you for this!

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TheRenegadist
TheRenegadist

Fantastic work here, anything to make the game look rustier and abandoned is greatly appreciated!

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smarch
smarch

Great work, especially with flora. This mod will stay in my game for sure.

I find that light reflects badly from walls/etc, and these darker textures make it.. well, darker.

Also mostly wood textures does not really fit soviet-post-soviet theme, but that is very minor thing. You see, soviets made furniture from chipboard, plywood and such things made from genuine wood were for "Elite" and important structures like town hall and such.

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Wasp660
Wasp660

I noticed that both Structures Redux and Absolute Structures contain two files ("prop_voda1.dds" and "prop_voda1.thm") that are also in the Outfit Addon. Does anyone know if they are intrinsically incompatible, or what the proper load order is?

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Pepe_Silvia
Pepe_Silvia

The textures look superb, thank you for this mod!

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stalker100
stalker100

Thank you brainscorcher :)

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DonKnotts
DonKnotts

Today I decided to replace some of the textures that need it the most, so I threw together a quick retexture of one of the concrete fence/walls. I was expecting it to look at least close to this: Media.moddb.com

But instead it looks like this: Media.moddb.com I assume it has something to do with the .thm files and the detail textures, but figured I'd ask someone who actually knows. So this seems like a good place to ask. I'm guessing the detail textures are just like in old Unreal Engine where a small tileable texture is used to add additional fine detail on many different surfaces to save on memory and the .thm files says which texture and probably how to apply it.

If that's the case would I be better off spending my time on the detail textures instead? Thanks for any info you can give. Here's the textures I made just in case it was some simple screw up in those. Uploadfiles.io

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DonKnotts
DonKnotts

Okay, turns out there was a second copy of the diffuse in \ston\ and I had the Y channel inverted somehow. Media.moddb.com
It still looks pretty bad, but I think if I reduce the amount of small/fine detail in the bump and normal it will look a lot better.

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Alundaio Creator
Alundaio

Yeah the *.thm not only tells the SDK how to convert the raw TGA to DDS but it's also used by the game engine. Properly configured thms are very important if you want good looking textures. AXRToolset I made is capable of dealing with thms quickly without the hassle of the slow LE: Github.com

See the wiki for THM Viewer: Github.com

Also it's capable of mass converting DDS files using the ImageMagick plugin.

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bi0nicman
bi0nicman

Hey, brainscorcher, thanks for this add-on. I like the rusty-contrasty mix.
However, there's a faulty texture for windows (texture/wnd): I.imgur.com
This screenshot was made in front of the exit from the Jupiter factory.

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Al-Mansur
Al-Mansur

i started to play with version 1.05, can i continue with 1.07 or i need a new game?

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Anna_Maniac
Anna_Maniac

Install 1.07 on top. No need for new game - it is just textures.

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Krokx
Krokx

It would be good to add info that if anybody wants to play CoC with Winter Mod, that it is not compatible with SR. Winter mod changes the textures on the buildings as well.

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Bronolith
Bronolith

It makes everything look more decayed, as it should be. Awesome mod, its perfect for immersion.

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olegj5
olegj5

Hello, mans! I don't know English very well, but would suggest to replace the weak texture prop_map to this: Rgho.st. What do you think?

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DonKnotts
DonKnotts

Here are some more textures. Some are still WIP and some are placeholders. A lot of the textures still need alt versions or companion textures like brick walls that have a version that's half stucco etc. Anybody that's already running a ton of mods or getting frequent out of memory crashes may want to skip these, or at least leave out the ground textures prefixed with "detail_grnd_" in \gamedata\textures\detail. Drive.google.com

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L3d
L3d

some work ,will do ;)

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Pepe_Silvia
Pepe_Silvia

Thanks for your excellent mods! The Zone never looked so damn good

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Bambacha
Bambacha

I know it's a dumb question and also mentioned in the description, but is just overwriting the best way to go instead of wiping the gamedata\textures\ folder clear over and over again?

Thanks in advance.

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monolithwarrior1996
monolithwarrior1996

Is it compatible with the winter addon for CoC?

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DeadlyDanDaMan
DeadlyDanDaMan

This is an absolute 10/10 "must have" mod for CoC. EVERYONE should have this.

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L3d
L3d

Know its so good you point out if anything needs to be deleted n **** gl&hf; !

edit: dont change anything anymore its the same version number as an redux now :p

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BassJunkieXL
BassJunkieXL

ahhh yes another update ! i just updated yesterday already update man i love this mod page like christmas evry morning !! keep up the good work

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Kahvana
Kahvana

Thanks again for releasing a great update!. The railway looks indeed much better and the overall look of the game is now much less blurry.

Some suggestions:
- use prop_mattress1.dds from Absolute Structures, because I doubt that a mattress in the zone looks clean ;)
- replace prop_electricalunit3b.dds with a higher resolution texture (the one from Absolute Structures?)

At last, could you maybe make an image album showing the differences between AN & AW?.

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BassJunkieXL
BassJunkieXL

another update oh yeah ! thanks

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Bambacha
Bambacha

Any sign why the 1.4.23 update reduces the bump maps? Is this done for users with less performance-intensive machines or to reduce the game's size?

For any reason, if this reduction persists past the RC version, me thinks I'll stay with 1.4.22 for a long long time. And that's why I'm archiving your 1.21 version of SR for future use.

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Anna_Maniac
Anna_Maniac

Amazing work brainscorcher!
Thank you for constantly updating this.

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Kahvana
Kahvana

Skadovsk looks sexy :p. Kidding. Looks great!, thinking of using the textures in CoP as well (and remove everything I don't need). Thanks for putting so much effort into it as usual!.

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Kahvana
Kahvana

666MB, that makes SR really devilish good >:D

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Kahvana
Kahvana

"Look son, it's raining updates!". Thank you for updating almost all your graphical addons for coc. Every update you release makes me want to check the addon page more often.

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Wolf_Kotto
Wolf_Kotto

LAAG

Just kidding, awesome addon by the way

And what is todays update

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Kahvana
Kahvana

Thanks for the new update!. Looks sweet, even in CoP with some modifications. Having that said, thank you for your hard work!. It must be a real pain to constantly edit so many textures.

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Amoch
Amoch

Really appreciate your continued efforts to improve CoC visually, thanks!

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saekhor
saekhor

Hi brainscorcher thanks for the amazing work you put in this specially for using textures from Autumn Aurora

I just have one Little question whats the use for the files inside the "optional" folder this two "Plank fix alt" and "SoC levels plank fix" couldn't find any info on the description here nor in the readme inside the zip

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Amoch
Amoch

There is a particular plank texture that will work properly either only for the SoC maps, or the CS and CoP maps. (Not properly means looking like connected tiles, not a proper plank.) Use Plank fix alt - it works for all maps, and looks pretty much as good as the original Redux texture.

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saekhor
saekhor

Thanks for the info then i'll keep using the alt one, gonna have to keep my eyes peeled for this "Famous" plank

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paranoiia8
paranoiia8

Just small bug report. One of metal texures(mtl_barrel_big_rust.dds) have problem with its normal/bump map(or thm related to it)
Media.moddb.com

here is quick fix for(new bumpmap for that specific texture +thm files)
Goo.gl

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brainscorcher Author
brainscorcher

Anyone who had this lighting issue please try 2.5b. I can't reproduce the glitch on my system, so I can't know for certain if it's gone or not.

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oliverryder12
oliverryder12

Is it compatible with call of misery?

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Amoch
Amoch

Great work! FYI: I see the bump files for ston_walls6, but not the texture/thm itself. FYI in case this texture was forgotten.

Also, when looking at ston_bricks1 and ston_bricks4 from an oblique/sideways angel (eg. outside 100 rads bar), there are black spots on the textures. (Haven't tested briks_big_01 ingame, which is very similar.) Imgur.com

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brainscorcher Author
brainscorcher

It's caused by a wrong detail_brick_det1_bump, I experimented with new detail height maps (which I discarded) and apparently left one in with wrong name (should have been _bump#). Fixed in 2.5c. Added the missing wall too.

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Amoch
Amoch

Thanks! :)

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anon.neko
anon.neko

excuse me, is this update still compatible with CoC v1.4.22? Thanks.

Sorry for my broken english

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kasos007
kasos007

It is. ;)

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