Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Structures Redux 2.3
Filename
SR_CoC_2.3a.7z
Category
Textures
Uploader
brainscorcher
Added
Updated
Size
760mb (796,915,690 bytes)
Downloads
11,146 (1 today)
MD5 Hash
d0e7d3af60891a8a60219189586cee10
Embed Button
Embed Widget
Description

Structures Redux texture pack for S.T.A.L.K.E.R. - Call of Chernobyl

Preview
Structures Redux 2.3
Comments  (0 - 50 of 61)
Gustave_EB
Gustave_EB

Nice !

Reply Good karma Bad karma+5 votes
Argoon
Argoon

Thank you. :)

Reply Good karma Bad karma+6 votes
Fluncher
Fluncher

Awesome!

Reply Good karma Bad karma+6 votes
son714
son714

Been waiting for this since the Absolute Structures is outdated!! THANK YOU BRAINSCORCHER, MUCH APPRECIATED!! :D

Reply Good karma Bad karma+7 votes
Sperber0
Sperber0

Nice Thank you for this Texture Improvement!

Reply Good karma Bad karma+5 votes
Guest
Guest

Winter Mod + Structures Redux = AMAZING!! Wasn't a fan of how winter mod made all the building and item textures grainy and grey. Wasn't realistic too me and was ugly to be honest. You are awesome Brainscorcher:)

Reply Good karma Bad karma+6 votes
BassJunkieXL
BassJunkieXL

very nice ! been waiting for this , im running abaslute nature 4 texture pack , misery ground and tree textures ( hand picked ) and now this with the absalute nature 4 pack with sweet fx its beautiful . keep up the good work

Reply Good karma Bad karma+4 votes
Pepe_Silvia
Pepe_Silvia

Yes!! Thank you for this!

Reply Good karma Bad karma+4 votes
TheRenegadist
TheRenegadist

Fantastic work here, anything to make the game look rustier and abandoned is greatly appreciated!

Reply Good karma Bad karma+4 votes
smarch
smarch

Great work, especially with flora. This mod will stay in my game for sure.

I find that light reflects badly from walls/etc, and these darker textures make it.. well, darker.

Also mostly wood textures does not really fit soviet-post-soviet theme, but that is very minor thing. You see, soviets made furniture from chipboard, plywood and such things made from genuine wood were for "Elite" and important structures like town hall and such.

Reply Good karma Bad karma+3 votes
Wasp660
Wasp660

I noticed that both Structures Redux and Absolute Structures contain two files ("prop_voda1.dds" and "prop_voda1.thm") that are also in the Outfit Addon. Does anyone know if they are intrinsically incompatible, or what the proper load order is?

Reply Good karma Bad karma+2 votes
Pepe_Silvia
Pepe_Silvia

The textures look superb, thank you for this mod!

Reply Good karma Bad karma+3 votes
stalker100
stalker100

Thank you brainscorcher :)

Reply Good karma Bad karma+3 votes
DonKnotts
DonKnotts

Today I decided to replace some of the textures that need it the most, so I threw together a quick retexture of one of the concrete fence/walls. I was expecting it to look at least close to this: Media.moddb.com

But instead it looks like this: Media.moddb.com I assume it has something to do with the .thm files and the detail textures, but figured I'd ask someone who actually knows. So this seems like a good place to ask. I'm guessing the detail textures are just like in old Unreal Engine where a small tileable texture is used to add additional fine detail on many different surfaces to save on memory and the .thm files says which texture and probably how to apply it.

If that's the case would I be better off spending my time on the detail textures instead? Thanks for any info you can give. Here's the textures I made just in case it was some simple screw up in those. Uploadfiles.io

Reply Good karma Bad karma+4 votes
DonKnotts
DonKnotts

Okay, turns out there was a second copy of the diffuse in \ston\ and I had the Y channel inverted somehow. Media.moddb.com
It still looks pretty bad, but I think if I reduce the amount of small/fine detail in the bump and normal it will look a lot better.

Reply Good karma Bad karma+4 votes
brainscorcher Author
brainscorcher

The plain surfaces are hard, they tend to look bland. Maybe you could rough it up a bit, add layers of detail to have less even appearance. Something to make it look like concrete/stone/whatever and old. And the bump map also to have more variation, smoother and rougher parts. Very quick mockup using your diffuse:

Imgur.com

But I know something that looks good in photoshop might look total garbage ingame, it's not exactly wysiwyg stuff.

Reply Good karma+4 votes
DonKnotts
DonKnotts

Generally I try to avoid really noticeable marks, decals, etc on surfaces that are repeated a lot because it takes so much time to find the right balance between detail and and not having a really recognizable repetition. Maybe more moss from below and drips and stains from above coupled with more general contrast would help age it a bit though.

I went ahead and made a new detail_beton_det4 set and it helped a lot. It's really close to the original Blender renders now. More of the fence/wall normal and bump show through and it looks okay even right up close. Media.moddb.com Media.moddb.com The diff and spec are both a bit bright, so I'll retouch those some time soon.

But on the down side I'm now noticing that detail texture all over and it's not noisy enough or bumpy enough for a lot of other surfaces.

Reply Good karma Bad karma+4 votes
brainscorcher Author
brainscorcher

There are places that might not always be worth all the effort. But the fence def looks improved in your new screenies.

Reply Good karma+5 votes
Alundaio Creator
Alundaio

Yeah the *.thm not only tells the SDK how to convert the raw TGA to DDS but it's also used by the game engine. Properly configured thms are very important if you want good looking textures. AXRToolset I made is capable of dealing with thms quickly without the hassle of the slow LE: Github.com

See the wiki for THM Viewer: Github.com

Also it's capable of mass converting DDS files using the ImageMagick plugin.

Reply Good karma+3 votes
bi0nicman
bi0nicman

Hey, brainscorcher, thanks for this add-on. I like the rusty-contrasty mix.
However, there's a faulty texture for windows (texture/wnd): I.imgur.com
This screenshot was made in front of the exit from the Jupiter factory.

Reply Good karma Bad karma+1 vote
Al-Mansur
Al-Mansur

i started to play with version 1.05, can i continue with 1.07 or i need a new game?

Reply Good karma Bad karma+1 vote
Anna_Maniac
Anna_Maniac

Install 1.07 on top. No need for new game - it is just textures.

Reply Good karma Bad karma+3 votes
Krokx
Krokx

It would be good to add info that if anybody wants to play CoC with Winter Mod, that it is not compatible with SR. Winter mod changes the textures on the buildings as well.

Reply Good karma Bad karma+1 vote
Bronolith
Bronolith

It makes everything look more decayed, as it should be. Awesome mod, its perfect for immersion.

Reply Good karma Bad karma+2 votes
olegj5
olegj5

Hello, mans! I don't know English very well, but would suggest to replace the weak texture prop_map to this: Rgho.st. What do you think?

Reply Good karma Bad karma+2 votes
DonKnotts
DonKnotts

Here are some more textures. Some are still WIP and some are placeholders. A lot of the textures still need alt versions or companion textures like brick walls that have a version that's half stucco etc. Anybody that's already running a ton of mods or getting frequent out of memory crashes may want to skip these, or at least leave out the ground textures prefixed with "detail_grnd_" in \gamedata\textures\detail. Drive.google.com

Reply Good karma Bad karma+4 votes
brainscorcher Author
brainscorcher

Most excellent, thank you. Those ground details are frigging huge :p

I updated the link in the description.

Reply Good karma+3 votes
DonKnotts
DonKnotts

I wish they didn't need to be, but all of the SoC and CS original levels/maps stretch a single tile of the texture over so much terrain that they turn to blurry mush at anything lower than 4096. Yantar is by far the worst about it and even a razor sharp 8192 texture was still pretty blurry. The CoP maps aren't nearly as bad though. The ground in Zaton looks especially good. I really, really wish Xray didn't have this issue with memory management. I'd probably retexture the whole game if I could. Plenty of other games handle larger maps, higher poly geometry and way more textures while working within the 32bit limitations, so this is kind of frustrating. If GSC hadn't unfortunately evaporated (RIP) I'm sure they could have done something to work around the problem.

Reply Good karma Bad karma+4 votes
The_Preacher
The_Preacher

DonKnotts - When mods with 64-bit XRay engines go out , Ray of Hope and Radium ( and STALKERSOUP as standalone ) , your wish will come true , hehe . There are still limitations of engine , unfortunately , and will be until we HOPEFULLY get "XRay 2.0" in future . Hopefully .

Reply Good karma Bad karma+3 votes
DonKnotts
DonKnotts

I had no idea anyone was doing anything like that. I've always been under the impression that you couldn't port a program from 32bit to 64bit, that rewriting from scratch was the only way. Hopefully whatever engine changes they make can be used in a CoC update at some point.

Reply Good karma Bad karma+1 vote
L3d
L3d

some work ,will do ;)

Reply Good karma Bad karma+1 vote
Pepe_Silvia
Pepe_Silvia

Thanks for your excellent mods! The Zone never looked so damn good

Reply Good karma Bad karma+3 votes
Bambacha
Bambacha

I know it's a dumb question and also mentioned in the description, but is just overwriting the best way to go instead of wiping the gamedata\textures\ folder clear over and over again?

Thanks in advance.

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

It's up to user really, but basically if changelog says something was removed, then clean install is recommended, especially if you're updating from pre-1.1 version. Of course you don't need to wipe the whole textures folder, only the folders related to SR. Or you can drag drop over old one, it's not gonna crash or anything, you'll just have redundant files.

Reply Good karma+5 votes
Bambacha
Bambacha

Thanks for the fast reply. Seems best to do what you say, since I have all your graphical addons and all of them touch the texture folder. Deleting the whole folder messes the other addons (nature, SWTC, sunsets).

P.S. I voted all your mods 10/10 because, really, they are 10/10. Keep rolling them updates, love your redimizing (reducing size + optimizing), slicing and dicing!

Reply Good karma Bad karma+5 votes
monolithwarrior1996
monolithwarrior1996

Is it compatible with the winter addon for CoC?

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

Depends on how you define compatibility. SR overwrites winter mod structure textures, so if you prefer the gray & grainy ones in winter mod then it's not compatible.

Reply Good karma+1 vote
monolithwarrior1996
monolithwarrior1996

I just really like the gloominess of a winter Zone, it feels more atmospheric to me and I also like the high-quality texture mods that you and similar guys make. Breathing new life into a game series that by now is kind of old, because SoC was my first shooter game ever so I don't want to give up on S.T.A.L.K.E.R. anytime soon

Reply Good karma Bad karma+1 vote
DeadlyDanDaMan
DeadlyDanDaMan

This is an absolute 10/10 "must have" mod for CoC. EVERYONE should have this.

Reply Good karma Bad karma+5 votes
L3d
L3d

Know its so good you point out if anything needs to be deleted n **** gl&hf; !

edit: dont change anything anymore its the same version number as an redux now :p

Reply Good karma Bad karma+1 vote
BassJunkieXL
BassJunkieXL

ahhh yes another update ! i just updated yesterday already update man i love this mod page like christmas evry morning !! keep up the good work

Reply Good karma Bad karma+5 votes
Kahvana
Kahvana

Thanks again for releasing a great update!. The railway looks indeed much better and the overall look of the game is now much less blurry.

Some suggestions:
- use prop_mattress1.dds from Absolute Structures, because I doubt that a mattress in the zone looks clean ;)
- replace prop_electricalunit3b.dds with a higher resolution texture (the one from Absolute Structures?)

At last, could you maybe make an image album showing the differences between AN & AW?.

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

Wishes granted. Have a moldy mattress and electricbox.

Reply Good karma+4 votes
Kahvana
Kahvana

Thanks alot!

Reply Good karma Bad karma+1 vote
BassJunkieXL
BassJunkieXL

another update oh yeah ! thanks

Reply Good karma Bad karma+2 votes
RangerStalker
RangerStalker

Great stuff man! Where did you get 1.4.23 RC?

Reply Good karma Bad karma+3 votes
Yarmoshuk
Yarmoshuk

I am also very interested in knowing this. Is the RC something everyone can try out? Or is it only for people affiliated with Team Epic?

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

Not official 'RC', but there was link in bitbucket repo to all updated DBs for 1.4.23 so you can make your own RC. Have to use the binaries from 1.4.22. It was playable, I checked the new Yantar bunker and Outskirts hideout. (and immediately noticed the reduced bumps so I got a head start for rescuing them)

Reply Good karma+8 votes
Yarmoshuk
Yarmoshuk

I see. Thank you for answering.

Reply Good karma Bad karma+1 vote
jigurdan
jigurdan

"CoC main assets" google drive? It's official and fully playable.
And next version is gonna be 1.5 (according to last commits), even tho it says 1.4.23 in main menu.

Hope your texture packs/weather/suns will become official addons or even better - incorporated into mod by default :)

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

Looks like CoC going the opposite direction in the visual department. I can understand the need for optimisation, as some people are really struggling with mem crashes and playing CoC with potatoes.

But I'd advice everyone to hold on to the 1.4.22 resources, so you can cherry pick the higher quality assets to 1.4.23 (or 1.5) when needed.

Reply Good karma+5 votes
DonKnotts
DonKnotts

I haven't had a single OOM crash for just over a month. It seems the primary culprit in my case was adding any additional textures on top of AO 3.1. AO 3.1 extracts to over 1.5 GBs of weapon textures with nearly everything being 2048*. Even things like the hand grenades, knives and some scopes. In any other engine I would think that was great, but 8MBs of textures for something you will never see close enough to appreciate that kind of detail on, in an engine that handles memory so poorly, is just asking for crashes. I reduced every weapon texture to half of their original dimensions except for the few that I always use and haven't had a single OOM crash since even with 150+ 2048-4096 textures for the environment.

If each weapon has between 8 and 10 MBs of textures just for the base weapon with no scope, silencer etc, and each level loads with 20-30+ different weapons... After resizing the entire weapons texture folder is ~450 MBs. The change in visuals is almost non-existent since you very rarely see other STALKER's weapons close enough to tell the difference between 2048 and 1024 anyway.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
S.T.A.L.K.E.R.: Call of Pripyat
Developer
TeamEPIC
Contact
Send Message
Release date
Mod watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

10

18 votes submitted.

You Say

-

Ratings closed.

Related Games
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
Related Groups
TeamEPIC
TeamEPIC Developer