Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report STCoP Weapon Pack 2.8.0.7 (v.5)
Filename
STCoP_Weapon_Pack_2.8_v5.7z
Category
Weapons Skin
Uploader
Darryl123
Credits
Gaz1k
Added
Size
659.26mb (691,280,190 bytes)
Downloads
29,634 (117 today)
MD5 Hash
6e125f27853ba96869c5cf7c40bb77ed
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Description

STCoP Weapon Pack 2.8.0.7 addon for Call of Chernobyl 1.4.16+.

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STCoP Weapon Pack 2.8.0.7 (v.5)
Comments  (0 - 50 of 152)
Darryl123 Author
Darryl123

This is an officially supported port of STCoP Weapon Pack 2.8.0.7 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.

Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.

---

This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.

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E-371-
E-371-

Hi! Can you please tell me why i have string_name and descr? i mean "st_knife_hunting" and "st_knife_hunting_descr".

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vovamaster99
vovamaster99

it means, that your localization file don't have texts for these things.

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SashaRed
SashaRed

Is trade_generic.ltx supposed to be gone?

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Darryl123 Author
Darryl123

Hmm, doesn't look like it was updated for the last patch either when the M95, 50BMG and new knives were added. It'll have to wait until the next one, generating the trade files every time they need changing is a really chaotic process at the moment.

It just means a few addons, ammos and weapons will use 1x pricing when trading with regular stalkers - nothing seriously game breaking.

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SashaRed
SashaRed

Right then.

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SashaRed
SashaRed

Also, "generating" the trade files? Is there a tool that does that?

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Darryl123 Author
Darryl123

I wrote a tool to go through the trade files and edit everything line-by-line using a list of generic items, ammos, faction weapons etc. but it's pretty buggy and I usually end up having to manually fix the result.

Hopefully I can write some new stuff and release them in the files section like I promised a few months ago.

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☭Я34-Д21-20☭
☭Я34-Д21-20☭

had the same problem back in (v.4).
the magazine on the abakan disappears after the reload animation.
i guess i can ignore this for a while,but fix pls?

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Nolan_Daneworth
Nolan_Daneworth

Shootingillustrated.com
>The most conspicuous identifying feature of the AN-94 is its magazine which is canted several degrees to the right of center (when viewed from a firing position). This design feature is necessary to accommodate the unique ammunition feed mechanism.

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Maggy_

Never knew the AN-94 operated like this. Now i know more operations than ever before!

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SteveButters97
SteveButters97

As someone who appreciates complexity and ingenuity in firearms, I can proudly say that the Abakan is my spirit animal.

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leniko
leniko

Could we update it from v4 without breaking saves game ?

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Darryl123 Author
Darryl123

Yeah you should be good.

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Nolan_Daneworth
Nolan_Daneworth

Sometimes i get CTD caused by mising PU scope mesh when opening stashes. I don't know if it STCoP issue alone or because of OA or SDH i'm using with, but i found a solution by simply creating a copy of wpn_scope.ogf and renaming it to wpn_scope_pu.ogf which can be found at gamedata\meshes\dynamics\weapons\wpn_upgrade directory. Is there any way to check the source of problem without uninstaling mods mentioned above?

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Darryl123 Author
Darryl123

Make sure you extracted all the STCoP files, specifically coc_treasure_manager.ltx

Without it the AO3 pu scope will spawn in stashes, which will cause your crash. It's been fixed for a long time now.

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Nolan_Daneworth
Nolan_Daneworth

SDH is the only mod that replaces STCoP's coc_treasure_manager.ltx with its own. Now I wonder if SDH features still be present when i replace it back with original file.

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Darryl123 Author
Darryl123

As long as you add "pu" without the quotation marks to the bottom of the file it will block the item from spawning in stashes.

You'll need to start a new game though, as it's likely to have already been placed in at least one of the hundreds of possible locations.

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Nolan_Daneworth
Nolan_Daneworth

Metod i mentioned earlier doesn't require new game, so i stick to it. Could you contact developer of SDH and tell him about this issue?

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Benisuzume
Benisuzume

Cheers. Has the damage rating been increased/tweaked since v3 or is it still the same?

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☭Я34-Д21-20☭
☭Я34-Д21-20☭

never knew about this.
but i literally mean that it disappears.

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Guest
Guest

Hey,im new here,can i use STCOP,OA and OWR3 all at the same time?

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ASurfingBird
ASurfingBird

Hell NO.

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Stolos
Stolos

It's a bit disappointing not being able to use the G36 grenade launcher on the G36K, especially since it says so in the guns description. Also it seems like the UMP45 is currently using the 5.56mm silencer erroneously.

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Stolos
Stolos

The M4 and M4A1 are using each others graphics, they should be swapped.

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Stolos
Stolos

... And I've noticed that a LOT of guns are using the SG-550 upgrade scheme. I've been enjoying this addon but every time I see an already light gun with a polymer stock lose another 1.4 kg's because it got the same upgrade, I feel like the weapon balance is falling apart. The UMP-45 now weighs 1.1 kg's unloaded.

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Marplatense
Marplatense

I agree. The G36K use AG36

Heckler-koch.com

In addition, the Groza can not be applied suppressor.

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dvgamble
dvgamble

idk if its just me, but i cant fast travel to truck cemetary. im on win 10 so i dont get any crash pop ups or anything, it just shuts game down when ever i try to go into truck cemetary. i tried latest patch and the version before the latest patch, i cant get into truck cemetary.

mods im using
STCoP latest version. Display npcs like clear sky latest. Lootmoney. This mod with latest patch. DRCOC questlines latest version, and more fast travel locations. idk if it is stcop or this mod but i crash whenever i try to access truck cemetary.

ok yep, there is something with STCoP making truck cemetary inaccesible, i made 2 gamedata files with both addons seperately and ran outfit addon, i got to truck cemetary without using stcop. then i added stcop and then added outfit addon and compatibility patch, and now cant go into truck cemetary. the traders still cell outfit addon items and stcop weps but truck cemetary inaccesible for me.

it crashes when it is about to say "Press any key to continue" on load screen, i see the picture of truck cemetary and all that, and on the pda i see the units in truck cemetary cause im using display all units as clear sky addon.
Any fixes or patches?

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dvgamble
dvgamble

OP! found it. the error log.

Expression : <no expression>
Function : out_of_memory_handler
File : xrDebugNew.cpp
Line : 430
Description : fatal error
Arguments : Out of memory. Memory request: 255298 K

stack trace:

0023:00B7717C xrCore.dll, xrDebug::fatal()
0023:6366DAB8 MSVCR120.dll, fcloseall()
0023:00B77CA6 xrCore.dll, xrMemory::mem_alloc()
0023:00632418 xrCDB.dll, ISpatial_DB::verify()
0023:00631901 xrCDB.dll, ISpatial_DB::verify()

i got 12 gb of memory/RAM.

UPDATE: Sorry for blaming your mod for my crashes. your mod is fine, its just truck cemetary is such a big place that i had to step my grpahics down a notch. from high to medium. its fine now. i think i just have too many mods
awesome mod btw :D

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Hennyy
Hennyy

---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CModelPool::Instance_Load

File : ..\xrRender\ModelPool.cpp

Line : 117

Description : fatal error

Arguments : Can't find model file 'dynamics\weapons\wpn_upgrade\wpn_scope_pu.ogf'.


stack trace:


0023:002A717C xrCore.dll, xrDebug::fatal()

0023:04A45BF6 xrXMLParser.dll, TiXmlBase::ConvertUTF32ToUTF8()


Press OK to abort execution

Anyone know a solution?

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OMEGA101
OMEGA101

I just copied another file in that folder and renamed it to that file name. Fixed the crashing for me. Only temporary though until it gets fixed by the author but I ain't fussed it's just one scope.

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Hennyy
Hennyy

Thanks, swine.

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nadhij
nadhij

Did STCOP add new armor?

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Khold
Khold

I think it didn't.

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Guest
Guest

Обнаружена ошибка связанная с апгрейдом стволов. При апгрейде АЕК,М4А1, если уменьшать отдачу то ствол начинает идти вниз.

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shpppk
shpppk

An error was detected associated with the upgrade weapon. When upgrading AEK, M4A1, recoil the barrel starts to go down.

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Jared_Kane☭
Jared_Kane☭

Hey. The got a bug since im using AO and Weapon pack often get the bug with crash Walter P99 holster animation not found or able to load ... i try to find the reason but i could use some help somebody has an idea ?? i will post this on the other Addon page also !

EDIT... the message says motion not found holster walter99

Thanks in advance

BTW Nice Mod! / ADDON !

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dvgamble
dvgamble

I'm assuming this is compatible with latest patch for CoC 1.4.18?

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SmilingMan
SmilingMan

meshes/dynamic/weapons/wpn_mp443 folder is empty and I have tried downloading the mod again to make sure it was not a bad download on my part, but it happened three times, every time I've downloaded it anew and dragged and dropped, yet it keeps saying that folder is empty and cannot be located.

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Morter
Morter

So is the VSK-94 suppressed or not? The description says it is, but it isn't on the model, nor does it seem to SOUND suppressed. At the same time, however, there isn't one to attach onto the gun, either.

So I'm confused.

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Guest
Guest

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stupidsexylizard
stupidsexylizard

Is it normal that the AI is really inaccurate with their weapons, even with "hardcore AI aim" enabled?

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dariogreat6
dariogreat6

I quote. After many hours of vanilla i decided to try the weapon pack. Weapons are soo nice, but this way it is totally gamebreaking. I wiped out the entire agroprom r.i. with only my handgun, no armor and without getting hit by a single bullet.(of course on master and with both hardcore AI aim on/off) With vanilla i was scared even to engage two targets if alone.

Is there a way to tweak/fix this? Is it a known bug?
Thanks

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Kyle_K_ski
Kyle_K_ski

*
I've yet to experience super inaccurate enemy fire.

What I have experienced is AI that will unload a huge quantity of suppressing fire, and if I don't relocate to a new position, I'm likely to have rounds penetrating the cover I have in front of me.

So, near panic, I reassess my location and MOVE, because if I don't, I'm likely very dead.

And that's the way it works in Real Life.

Suppressing fire is usually not very accurate. The main idea behind it is to overwhelm an area with so many bullets that the targets in that area become overcome with fear, which causes them to hunker down and focus too much on where the incoming fire is coming from. This is a grave mistake. If one is pinned down and distracted then one will be outflanked, and for myself, if I lose discipline, this happens to me.

When I think of the last firefight that I had with this Addon installed, it was in Garbage at the train station. The bandits were hammering me HARD. I was lucky to get even two attempts at a target and then I'd have to do some serious relocating because if I didn't, I was a dead man.

And if the AI were so terrible at shooting, then I wouldn't be coming across so many dead NPC corpses, and the firefights would last forever, when, for me, they don't. When I watch combat between vying factions, the battles rarely last more than 5 min., which, again, is believable.

I love this Addon. It is extremely immersive.

For a VERY long time, I've read numerous complaints about the AI's accuracy in every STALKER title released. It seems as though no one can find the perfect sweet spot. For myself, the mods that I've hated for STALKER are the ones that make the AI too accurate.

If one was to err on AI tactics, I'd rather have them miss "too much" than hit "too much." I don't want the game to be easy (quite the contrary), just more believable. AI that open up on a target to try and saturate them with bullets is a PERFECTLY fine tactic as long as other AI comrades are moving in to outflank the suppressed target. The AI does this for me with this Addon.

Could the AI be a little more accurate? Sure. But at what point does the "too accurate" line get crossed and they're headshotting you with a pistol from 150 m away?

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stupidsexylizard
stupidsexylizard

Suppressive fire is of course a thing I appreciate, however I've experimented their accuracy by simply standing still while in clear line of sight to them. Their bullets simply dodge around me at ~40-50m distance. Not enjoyable to me.

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dariogreat6
dariogreat6

I agree it is a matter of personal taste and finding the sweet spot (which is different for everybody), but in this case enemies are not able to hit me at 10 to 20 meters with no cover between me and them. Thats a situation where you don't use suppressing fire, you easily shoot to kill. And this happens while i'm a god with also very low tier weapons, beacuse damage and accuracy are very high compared to vanilla.

Anyway, if somebody knows how to tweak the right values, id like to know, as this pack is running better on my old rig.

At the moment i tried AO, and while it gives me some stuttering problems i'm trying to solve, it seems pretty balanced to me in terms of gun play. Enemies feels lethal to me just a tiny bit less than vanilla on master. Now playing ironman has a meaning again, as well as the decision to engage or not.

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Stolos
Stolos

LR-300ML has the front sight still on when equipping the Trijicon ACOG scope, which would normally get completely in the scopes way. Doesn't affect gameplay, but does feel weird.

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Guest
Guest

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Ducimus
Ducimus

Is this version of STCOP compatible with the recent patch 1.4.21 ?

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yanovarich
yanovarich

Meh I prefer AO3 over this it seems like no one knows how to shoot compared in AO3 when you are surrounded by 5 people you will be unsure how to proceed as you are surrounded and one **** up and your dead making an attack on your own very tense and enjoyable compared to this sadly, now I can slaughter like 50 men without being hit once. Even thought the quality of these weapons are so much better.

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nadhij
nadhij

Yeah AO3 was more intense than this.
I remember the time when I bring 2 medkit and 8 bandage, then I try to attack 8 bandit alone in the depot (garbage). At the middle of the fight I run out of bandage & medkit, and I can't sprint anymore, and that force me to eat all food I bring to replenish my health.
At the end, I slowly walk while looting the corpse and hoping to find a medkit, then two bloodsucker come out of nowhere.
That was pretty fun...

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