Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Addon for CoC version 1.4.22. Addon version 0.3.2 - minor fix: ~Display of icons in adaptations is corrected
Now money has physical guise, which makes it possible to hide them in the hiding places / throw / throw in the anomaly.
The main benefit of this feature brings in the "Azazel mod", now you can throw money into the cache and
Death is not to lose them.
It made just for lulz.
* Korbut for the idea of the mod
* The team of AMK model and texture of the build AMK 2009
* Comrad Fantom2323 basis for scripting functions, which I remade to fit your needs.
* Sinaps, for great sounds of the use.
* Gis and Музыкант for the help with textures
* Noneym for files for adaptation
That there was English it is necessary to come to pass on the way of (gamedata\configs\misc),
to remove the money.ltx file and to rename money - eng.ltx into money.ltx
How it work? By default you in a backpack have a purse. When using he flees the note and takes away its face value from balance. When using the note she disappears and the balance is refilled on its face value.
Adaptation instructions to any mods, do not affect trade and textures:
* Go to your bind_stalker_ext.script (GameData \ Scripts) and find actor_on_update(binder,delta).
Before the last end of the insert
Next, we look for actor_on_item_drop(binder,item) and before the end of the last inserted money.drop_update(binder, item)
Now open your items.ltx along the way (GameData \ config \ Misc) and at the end of file add
Adaptations with AO3 are ready, STCoP, Outfit addon (+ AO3, +STCoP). In order that to establish them
at first establish the main of mod, and then files for adaptation from the necessary folder with replacement.
That's all, mod is adapted. If there are problems with the incompatibility ui_icon_equipment - or paint themselves, it is not difficult,
or write me and I adapts to you, from you will only be required to send the file to me and call set
you mods. Good luck)