Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Addon for CoC version 1.4.22. Addon version 0.3.2 - minor fix: ~Display of icons in adaptations is corrected

Preview
RealMoney 0.3.2
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capybara17
capybara17 - - 280 comments

lulz

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SpecShadow
SpecShadow - - 684 comments

I knew there was something missing in this mode.
Now it's clear what.
Thanks man.

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Kahvana
Kahvana - - 201 comments

For those who didn't now:
This mod requires merging (as in, edit the original files rather than replacing them) if you use STCoP/AO (not sure about OWR) or something that affects the traders.

Now that those have been warned, go download it and give it a go. It is quite useful even without using the Azazel mode.

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MoDoStRoY Author
MoDoStRoY - - 23 comments

Could you send me the files and dealers from ui_icon_equipment STCoP, AO or OWR, so that I could adapt them?

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Kahvana
Kahvana - - 201 comments

Sure!. I only have those from OWR & STCoP. Fortunately, OWR doesn't require to change the trader files :).

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Krokx
Krokx - - 208 comments

This should be implemented in CoC vanilla IMHO.

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MoDoStRoY Author
MoDoStRoY - - 23 comments

Can be and will be

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Krokx
Krokx - - 208 comments

That's great news! And why are you so sure, if I may ask?

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MoDoStRoY Author
MoDoStRoY - - 23 comments

I am not sure, have just stated the assumption. It was perhaps incorrectly expressed and therefore has been incorrectly understood. _.

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yanovarich
yanovarich - - 149 comments

Me want

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Sudred
Sudred - - 7 comments

скрин обнови

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MoDoStRoY Author
MoDoStRoY - - 23 comments

Позже обновлю.

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Tagard_McStone
Tagard_McStone - - 1 comments

I'm sorry but I still am having trouble with the mod changing the language to Russian.

"That there was English it is necessary to come to pass on the way of (gamedata\configs\misc),
to remove the money.ltx file and to rename money - eng.ltx into money.ltx"

Ok what I'm gathering here is I delete the money file and change the item list to include money - eng.ltx

This still doesn't work. Please can I get a better translated instruction?

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MoDoStRoY Author
MoDoStRoY - - 23 comments

You need to include Russian language?

Then you need not to replace money.ltx with money - eng.ltx, and to leave everything as it is.

Я вроде понятно всё описал)

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Guest
Guest - - 688,627 comments

So your instructions are to just put the files in game data folder and that's it? The game will work with English Language by default?

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MoDoStRoY Author
MoDoStRoY - - 23 comments

No, by default mod in Russian. Therefore it is necessary not only to throw off files from gamedata, but also to change a config of objects.

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krombee
krombee - - 3 comments

So I can automatically get money from bodies but the physical money item can't be looted from their inventory. I can't find the files you are mentioning to adapt it to work with STCoP in my gamedata folder, the 'bind_stalker_ext.script' or 'items.ltx'. Has something changed when using this mod with 1.4.22?

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MoDoStRoY Author
MoDoStRoY - - 23 comments

This version is made especially for 1.4.22

It is possible to tell on in more detail about a problem? Whether correctly I have understood that you have established Lootmoney mod?

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krombee
krombee - - 3 comments

OK so I have installed 1.4.22 and a few other mods (STCoP, Outfit Addon and Smurth's HUD) and I installed your mod as normal, dropping the file into my gamedata folder and while when I go into the inventory of a corpse I get the 'found xx roubles' that shows up as a dialogue box at the bottom left of the screen I cannot see any of the notes in their inventory that can be transferred to mine.

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MoDoStRoY Author
MoDoStRoY - - 23 comments

Possibly in your assembly lootmoney mod is established. My mod there is nothing at all.

To receive physically money you need to use a purse in your inventory.
Sorry for my bad english.

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krombee
krombee - - 3 comments

Oh OK so where can I get the purse? I didn't notice any purse while starting a new character while playing.

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MoDoStRoY Author
MoDoStRoY - - 23 comments

The purse has to be in inventory. He has the size 1x1 cages and brown color. In a backpack he lies always and under any circumstances so, you won't lose. Just look on more attentively.

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Legionner
Legionner - - 52 comments

Ни у кого не осталось мода на деньги версии не выше 0.3.1?
Интересует папка Трейд из него. Напрягает стоимость денег у торгашей. 1000 ру покупают за 10 ру

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MoDoStRoY Author
MoDoStRoY - - 23 comments

С другой стороны, а зачем их продавать, если механизм предусматривает перевод денег в более удобной форме?

Так или иначе - вот ссылка на версию 0.2.1
Yadi.sk

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Legionner
Legionner - - 52 comments

СоС один, а игра у каждого своя. Спасибо.

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MoDoStRoY Author
MoDoStRoY - - 23 comments

Пожалуйста

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Izual_Zephyr
Izual_Zephyr - - 35 comments

I just got this and played the game for a few minutes with it installed, and everything seems to be working properly.

The only problem is between this and the SKAT 9M armored suit mod. When I installed this mod, the suit became invisible in my inventory.

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SteamMod
SteamMod - - 156 comments

Im guessing the suit mod is using the same inventory slot as the money or purse or something like that for one of the items in the money mod so it disappears.
When you merge you have to check money.ltx to compare all the
inv_grid_x inv_grid_y to see which is the same as the suit mod then change it. The inventory ui_icon_equipment.dds then probably has to be edited in paint.net as well

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