Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Radios Galore for CoC (1.4.16+ Compatible)
Filename
New_and_Improved_Radios_Galore_V3.8.7z
Category
Music
Uploader
yoface720
Credits
Team EPIC, NS Authors, SGM Team, xenotekno, Anonguy, MISERY Team
Added
Updated
Size
696.8mb (730,648,765 bytes)
Downloads
1,421 (1 today)
MD5 Hash
f4c292dee7c3432629365c3ed8944e35
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Description

Adds in more Radios for CoC (Check the description for ALOT more information, as the summary only allows a 1000 character limit.)

Preview
Radios Galore for CoC (1.4.16+ Compatible)
Comments  (0 - 50 of 61)
LancerArlette
LancerArlette

FATAL ERROR

[error]Expression : ovi->rate==44100
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 71
[error]Description : Invalid source rate:
[error]Arguments : c:\games\stalker coc\gamedata\sounds\radio\others - guitar_music_cocmod5.ogg

Installed 1.2.24 + AO3 + Warfare 0.5

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yoface720 Author
yoface720

agh damnit. give me a bit so i can fix that up.

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yoface720 Author
yoface720

Fixed, download V3.2 and you wont crash trying to play any CoCMod tracks (They were in the wrong frequency, as Stalker only likes 44100 Hz)

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SpogZallagi
SpogZallagi

I've always been curious, how can a song be 'lore breaking'? Simply because it was released past the timeline of the game?

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yoface720 Author
yoface720

listen to Twenty Twenty Dollars and howdy howdy ho and you might lose immersion (sorry i meant immersion breaking not lore breaking, gonna edit that really quickly)

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SpogZallagi
SpogZallagi

Ahkay, I see. And those songs? So much kek.

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Theharkonnen
Theharkonnen

I have a couple requests, if you don't mind:

1. Vechno Molodoi (Forever Young)

Russian Song - Red Forester

2. Вечная призрачная встречная - Би-2 (I see you have "The Colonel", but I didn't see this one)

Russian Song - Monolith Base

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yoface720 Author
yoface720

Here ya go: Mega.nz

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Theharkonnen
Theharkonnen

Thanks.

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SpogZallagi
SpogZallagi

I've got a strange issue with the music. It has a VERY far range, and the sound doesn't fade in or out when you approach or leave a radio area. I entered the Army Warehouses through the Bar and was greeted with "Twenty twenty dollars!" right in my ear like I was next to the Freedom radio. It was hilarious and all, but is there a fix to this?

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yoface720 Author
yoface720

That MIGHT be because of the max distance i put it on. whoops. Right now max distance is about 75 meters, but something may have ****** up, lemme check.

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yoface720 Author
yoface720

After many hours of ******* with it, i got that fixed. Download V3.3 (which also should be a lot smaller) and you'll be good.

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SpogZallagi
SpogZallagi

Thank you kindly, sir.

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xenotekno
xenotekno

Hey great work ! Will try this of course :)

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yoface720 Author
yoface720

Hey you're the one that put together like 70% of the music for this so no problem.

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xenotekno
xenotekno

After a full test i recommend it - until you have another add-on to put that modifies all.spawn (so warfare only atm)
It's near what i wanted to do when Alundaio initiated the radio system but we were all very busy and i just made the base as Alun to see it working :)

Finally we made well > you was able to finish the job :D

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yoface720 Author
yoface720

If those mods are any good or requested for me to merge in with radios (Save for warfare, already merged that), ill do it without a complaint, really, I'm also planning to add in a couple more radios eventually (whenever my sim squad traders/mechanics in Warfare are pretty much bug free), along with the rest of my Kino collection (Which sadly isn't big enough currently), so this addon will probably never be "complete" as I'll always take requests for music.

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TrustFundKid
TrustFundKid

Thanks for your work/

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yoface720 Author
yoface720

Thanks!

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MariusLecter
MariusLecter

Good job :)

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yoface720 Author
yoface720

Thanks!

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MariusLecter
MariusLecter

nearly done getting my immersion ruining radio music mod blended with this, looking at the scripts for the new radios, I realize I was overdoing my scripts so bad no wonder they weren't working >.<

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yoface720 Author
yoface720

You've also gotta put them into the all.spawn or else no new radios will work if you haven't already, and yeah the logic configs are basically copy paste from vanilla ones, cause theyre all the same.

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MariusLecter
MariusLecter

yeah, a buddy compiled an all spawn with radios in the skad and jup bars, was using that to add radios to Yantar and places by cargo culting what he'd done but never got them working due to extreme incompetence :P

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yanovarich
yanovarich

What song is this Others - Lube - Come On Over? I can't find it and I don't think that that is the name of the song and if you can could you give the link.

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yoface720 Author
yoface720

That came from Oldschool Addon - Factions Edition, so no, I won't really be able to help you on that, although xenotekno would probably although you could just use an audio converter and just name it that.

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xenotekno
xenotekno

This title has been trad :

Любэ - Давай за... (Lube - Come On Over... (2002-2014)) - [WT] // Loners 2 barman ?

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yanovarich
yanovarich

Thanks didn't think about translating it

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Saladofstones
Saladofstones

I don't know if tis been answered

what song is arhara_music_5 for military?

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yoface720 Author
yoface720

Hmm, since thats an arhara track I know it comes from Narodnaya Solyanka (NS), but unfortunately since none of the ones from NS give any inkling of what the title could be, nor is there a tracklist for NS on my side of google, along with my horrible ability to write Russian, I wont't be able to really help you, sorry (They were actually named the same save for the whole "military -" part in NS anyway, which is what makes these so hard to find the titles to). I could probably help you with anything else that's not a NS track though.

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yanovarich
yanovarich

Any chance that you can merge the misery radio with this?

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yoface720 Author
yoface720

Do you mean this? Moddb.com

Or the actual tracks from misery?

Either way, I could (although with the latter id have to redownload Misery to do so).

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yanovarich
yanovarich

Yeah thats what i meant, is there even a diffrence between them as there the same songs right?

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yoface720 Author
yoface720

Alright, but im going to do this from scratch to get the entirety of most of the songs (and some of them are already in here), so it might take a bit.

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xenotekno
xenotekno

even if it takes time get it to the source yes ... May the sound be with you o/

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yoface720 Author
yoface720

Its already done lol, V3.8 has the full version of all the misery tracks not already in RG.

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WujekSamoZło
WujekSamoZło

check this out, perfect for freedom base xD

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Guest
Guest

The compatibility patch isn't working for CoC 1.4.2. All NPC's are despawned in some places (Skadovsk base, for example)

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Warad
Warad

The compatibility patch was made for the 1.4 RC a couple months back so it's very much out of date compared to the actual release all.spawn. We're just waiting for an updated all.spawn or a whole new version, whatever comes first.

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xenotekno
xenotekno

Yes this particular radio mod hits the all.spawn that has been modified in the last version

Install all mods you want
Install radio galore mod
DELETE THE \spawns directory in \gamedata
install this patch
Mega.nz

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Guest
Guest

You'll lose all new radio points in that case, that's not good. New places for music is the main feature of this mod, IMO

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xenotekno
xenotekno

I don't touch at all.spawn : it's what the author made based on my mod but i can't do it ..

It's only a placebo to have all the tracks of this mod :)

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xenotekno
xenotekno

Oh but there is a 1.4 compatibility patch in the description :)

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yoface720 Author
yoface720

Thats for like 1.4 Beta RC 3 or so. Don't use the all.spawn from RG until I update it.

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Lanforse
Lanforse

Any news? Any hope that this mod will be updated up to 1.4.xx (with fixed all.spawn)?

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yoface720 Author
yoface720

Sorry, have been both busy and lazy during my free time as of late, the 1.4 compatibility + new songs should be up in a couple of hours.

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DoctorX01
DoctorX01

YAAAAAAAAAAAAAAYYYYYYYYYYYYY!!!!!!!!!!!

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DoctorX01
DoctorX01

Hmm...

Radio locations don't seem to be working in Yanov or Garbage

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yoface720 Author
yoface720

Its not only there either... Huh, I'll check it out.

Edit: Looks like level and game vertex ID's changed quite a bit. Expect an update today or tomorrow.

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yoface720 Author
yoface720

A couple of days ended up turning into a week, whoops. It should actually work this time though.

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DoctorX01
DoctorX01

Works great. Thx m8.

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