Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Original Weapon Renewal 3 (v.6)
Filename
OWR3_for_Call_of_Chernobyl_v6.7z
Category
Weapons Skin
Uploader
Darryl123
Credits
r_populik
Added
Size
304.03mb (318,800,716 bytes)
Downloads
18,655 (34 today)
MD5 Hash
539a3e924ce97ed2b40a5cff7a14ee53
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Description

Original Weapon Renewal 3 addon for Call of Chernobyl 1.4.16+.

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Original Weapon Renewal 3 (v.6)
Comments  (0 - 50 of 82)
Darryl123 Author
Darryl123

This is an officially supported port of Original Weapon Renewal 3 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.

Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.

---

This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.

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Avgust1n
Avgust1n

Downloading...thanks!

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Menumorut
Menumorut

nice

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nashathedog
nashathedog

Hi, I noticed that the shotguns have been nerfed and wanted to know how to adjust them (what's been changed?) as I went to do the usual hit damage changes but the weapon files no longer have hit damage data in them, So any info on what's been done and what I need to do would be great. Cheers.

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Darryl123 Author
Darryl123

OWR is really unusual in that with the exception of a couple weapons none of them have a hit_power pair, so they all default to the ammo damage stats.

I don't think anything has ever been changed with balance because if I were to try I would probably end up making things worse, so I leave it up to community addons to tweak.

Reply Good karma+4 votes
skullkan6
skullkan6

Why not take the stock values for guns from CoP and add them as an optional file in the next download? this seems like a serious issue with the mod, especially if it is meant to be a vanilla weapon resin mod.

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Guest
Guest

Like Darryl said, what you are seeing is the damage of the ammo for shotguns and not the damage of the weapon. They changed the damage of the shotgun shells to 20 pellets each doing .12 damage. The game doesn't calculate the 20 pellets x .12 damage. It just lists the .12 damage in the stats, and ignores weapon damage (for some odd reason). I personally changed it back to the default 9 pellets (which is realistic) but upped the damage of each pellet to .40. This keeps shotguns incredibly lethal at close range, but the damage dropoff is severe at any distance, and completely worthless at long distance (which is why you keep a rifle handy as well).

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Guest
Guest

Hi, I want this realistic change for shotguns.

How do I make this edit?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

fear1ess
fear1ess

After installing night vision upgrade on "SVD" or "SVD Lynx" and re-entering upgrade menu I'm getting this error.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable scope_y in [up_sect_fourte_svd]

I believe its very old actually, cause saw it on older versions of OWR, would be cool if you can fix it in next update or even make a hotfix to v6 ^^

P.S. Other weapons in OWR are not crashing game with this upgrade.

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fear1ess
fear1ess

Found one more bug its explained on the image I.imgur.com
This type of ammo is usable I.imgur.com
I'm guessing you forgot to delete it from final release.
P.S. Can't edit prev post.
Using COC 1.4.16 with OWR and simple mods like fast travel and money loot from corpses

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fear1ess
fear1ess

I understand that this pack is made for 1.4.16 but just want to report new error maybe it gonna help somehow. Pasteboard.co
Happened when I installed the night vision upgrade on wpn_svd_nimble or "Lynx"

FATAL ERROR

[error]Expression : 0
[error]Function : attachable_hud_item::set_bone_visible
[error]File : player_hud.cpp
[error]Line : 127
[error]Description : model [dynamics\weapons\wpn_svd\wpn_svd_nimble_hud] has no bone [wpn_scope]

stack trace:

0023:00B570A1 xrCore.dll, xrDebug::fail()
0023:00445892 xrEngine.exe, IGame_Level::OnFrame()
0023:096CAA9A xrGame.dll, CDialogHolder::IgnorePause()
0023:00460C7B xrEngine.exe, CInput::OnFrame()
0023:0040C131 xrEngine.exe, xrSASH::operator=()

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fear1ess
fear1ess

Seems like I have found how to fix this crash
file: \S.T.A.L.K.E.R. - Call of Chernobyl\gamedata\configs\weapons\upgrades\w_svd_up.ltx
Line: 91
In Section: [up_sect_fourte_svd]
Change from:
cost = 5000
scope_status = 2
scope_zoom_factor = 35
To:
------------------------------------------------------------------------=
------------------------------------av661194---------------------------------------=
cost = 5000
scope_nightvision = scope_nightvision

Pastebin.com

Result: The nightvision is working and no longer crashing game

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fear1ess
fear1ess

Uploaded my fix to addons folder
Moddb.com

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fear1ess
fear1ess

Found how to disable VOG-25p which is with no icon and proper description.
Gonna share it after I'm sure its working correctly.

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_anxiety_
_anxiety_

If any of those don't work, don't worry about them let them be mistaken, s'long if the gun model isn't messed up

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nadhij
nadhij

Did OWR add new armor?

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Jared_Kane☭
Jared_Kane☭

Problem here ! Need Help i install Arsenal Overhaul then the Weapon Pack. Everything is fine but when i throw the OWR mod in the mix the game wont launch many exceptions. In the meantime i managed to get the game starting but now when i start a new game. i always get the exception cannot load m9a91 holster ...

PLS help me someone has a solution !?

Thank You in advance !

BTW Nice addons for the epic mod !

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TheRealSlimShady1
TheRealSlimShady1

You can't use both arsenal overhaul AND OWR. You have to choose one or the other. This has always been so for every STALKER game.

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Jared_Kane☭
Jared_Kane☭

Well then my bad :D Thank you

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reiatsu
reiatsu

can anyone try to remake OWR 2.1 Full: Moddb.com to work with CoC?

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vebuntu
vebuntu

is it me or do the grenades in this mod gets thrown higher than the vanilla game?

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rodrigoxm49
rodrigoxm49

Really good mod, but I have some bugs with weapons upgrade. Something like absurdo gain like +100 firerate or even +0 accuracy. Only me?

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vebuntu
vebuntu

I've the same problem with the accuracy upgrade being +0 too.

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vengeance19
vengeance19

Is this compatible with 1.4.19? Still on 1.4.18 currently

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vebuntu
vebuntu

I guess so, I am using it on 1.4.19 right now , I am just having some bugs in the upgrades,grenades. don't know if it was there in the previous ver.

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vengeance19
vengeance19

Oh, you mean the accuracy upgrades and VOG grenades?

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vebuntu
vebuntu

sorry for the late comment, Yeah, The accuracy upgrades and the throwing nades not the VOG.

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vengeance19
vengeance19

Im sorry, im pretty late myself, been quite busy >.< I noticed the accuracy upgrades being at 0% in version 1.4.18, but I thought the lack of effect mightve been in the description only. Other then that, I had VOG grenades showing up with SUSAT scope icons (not sure if they were usable), but the throwables were still good I think, so I think im also running into different things here.

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vebuntu
vebuntu

I see , Maybe there is something wrong in my mod probably conflicting Addons? Don't know how to explain it, just try to throw an f1 grenade in a narrow place like indoors and see what's gonna happen, as for me, the grenades would bounce to the top wall (don't know if it sounds right) and it will land right in to the player's feet then boom, you're dead. xD it wasn't like that in a default COC.

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vengeance19
vengeance19

Now that you mention it, I do recognize these situations in OWR: I could use the throwable grenades just fine outdoors, but in narrow spaces iv wasted a couple of grenades in the exact same way you described. I dodged them in time so they didnt kill me, but they surely caused panic and ruined the element of surprise >.< Wouldve been infuriating if i had squadmembers around me, but I didnt really think much of it at the time. Maybe the grenade's hitboxes or throwing arc were slightly altered?

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vebuntu
vebuntu

Probably, We could wait for the next version and see if it's going to be fixed

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Mihzvol
Mihzvol

Guys, this little addon fixed the nades, and a lot of other fixes, it's outdated though

Moddb.com

I'm, at this exact moment, trying to update it, since the owner seems to be quite busy right now

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vebuntu
vebuntu

Awesome, Thanks for the link, I will check it out.

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Mihzvol
Mihzvol

Just made a small patch, I dunno if everything is fixed, but I think it's ok to play, just backup your saves just in case

Dl.dropboxusercontent.com

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Mihzvol
Mihzvol

Ahn, sorry, I was using the Wrong "Knife.ltx" file, updated so it's fixed now, you can use the same link

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Mihzvol
Mihzvol

Which files were changed for the Grenade related crashes?

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Guest
Guest

Mihzvol vebuntu Hi guys, it seems the problem with the F1 nades is due to these 2 lines in the w_f1.ltx file,
throw_point = 0.18, 1.636, -0.788
up_throw_factor = 1.2
I changed these values to match those in the w_gd5.ltx file and things seem to be back to normal. Hope that helps.

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vebuntu
vebuntu

It worked, Thanks for the info :D

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rivie
rivie

Good morning Darryl123 and happy new years eve!

Hey I don't recall ever using this particular mod so I wanted to give it a whirl. So I downloaded it and unzipped and was ready to make my usual edits (I like to make it more challenging) but I was not able to locate the section in the weapons files where I can edit the hit power. Everything else, such as fire distance, dispersion base, etc was as usual. Where or what file do I need to edit in this mod to achieve this?

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rivie
rivie

Wow never received an answer...moving on I guess

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losmi87
losmi87

WHAT IS THE DIFERENCE BETWEN THIS AND V5 RLEASE?

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bartondeep
bartondeep

Good job! All animation automatic weapons that I saw were 2 types of recharge animation (complete and incomplete). Fixed reload animation only shotgun (SPAS): if you have not shot all the bullets, the bullets are fed into a recluse without further gate recharge. If the reclusive empty, after the filing of ammunition to distort the shutter. Now the gate distort anyway (which should not be).

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Guest
Guest

Installed this and no other weapons mods and get this error (crash on loading a save):

Can't open section 'deployable_mgun'

anyone can help with this?

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Jimmithesith
Jimmithesith

Is this compatible with AO?
The guns added by AO are amazing but the vanilla guns that are left in look like sh*t.

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poomanchu
poomanchu

Late reply but better then never I guess. No, weapon mods are not compatible with each other.

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Amoch
Amoch

Some of the hand textures turn semi-translucent after installing OWR (ie. visual moving artifacts in the hand). This only happens when holding certain weapons, and the binoculars and detectors (the hands changed after installing OWR). This is most obvious when moving around, but here are screenshots (left hand).
Imgur.com
Any help would be greatly appreciated. (I use Nvidia, not related to overclocking.)

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Bambacha
Bambacha

Is this addon just weapon skins or does it change the gunplay mechanics too? If it is the latter, can I drop just the new textures only in the /gamedata/ folder?

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poomanchu
poomanchu

Hey dude, are you going to update this mod with bug fixing?

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_anxiety_
_anxiety_

I'm not downloading this it has too many errors

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