Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Open scopes for AO 3.1 - CoC version 1.4.22 made by Morka.

Preview
Open scopes for Arsenal Overhaul
Post comment Comments
volkermord
volkermord - - 84 comments

This is for CoC 1.5 R6?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,334 comments

soo nice

Reply Good karma Bad karma0 votes
LONER1337
LONER1337 - - 13 comments

works well

Reply Good karma Bad karma+1 vote
LONER1337
LONER1337 - - 13 comments

no error

Reply Good karma Bad karma+1 vote
ernestin1
ernestin1 - - 264 comments

this may sound dumb but could you make a version for AO (call of pripyat?)

Reply Good karma Bad karma+2 votes
PYP
PYP - - 435 comments

Hey, if anyone is having issues with some scopes showing screwy, Like the acog and sniper scopes.
Like so: Puu.sh

Try turning up your texture detail slider passed half or more, alternatively if you have a weaker computer and can't increase your graphics settings, you can download and use this.

Mega.nz

This archive is just the below textures from AO3.1_OS.1.rar re-saved without mipmaps.
wpn_crosshair_acog
wpn_crosshair_g3sg1
wpn_crosshair_m82
wpn_crosshair_mark4
wpn_crosshair_pks7

Also minor edits to 1 or 2 textures.

All credit belongs to the original authors.

Reply Good karma Bad karma+4 votes
LONER1337
LONER1337 - - 13 comments

thanks, i love u <3

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,334 comments

Thanks

Reply Good karma Bad karma+2 votes
Merio420
Merio420 - - 71 comments

Can you it make compatible with this?
Moddb.com

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,334 comments

Having issues with scope that can have adjustable sight
The scope on Gauss Rifle
The scope on G3SG1
And basically any other scope that can adjust the zoom level

Reply Good karma Bad karma+2 votes
L3d
L3d - - 747 comments

this isn't good for playing on my onboard graphics intel uhd that coms with my new i7 8700k I just need some patience for a vid-card ,can you make the rest of the screen acound the scope blurry ?

Reply Good karma Bad karma+1 vote
paranoiia8
paranoiia8 - - 519 comments

You cant add blur just with texture.

Its impossible without adding special shaders to game it self that will have specific area that apply such effect around scope leaving middle unblurred.

Its the same with zoom just in the middle. It need totally new rendering mode that you need implement in game, you cant add it as just an addon for any game.

Reply Good karma Bad karma+4 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments

You can do a poor blur effect by filling the rest of the space around the scope texture with an translucent texture, the same way the scope texture itself appears slightly blurry except for the inner section.

Reply Good karma Bad karma+1 vote
paranoiia8
paranoiia8 - - 519 comments

It's not a blur effect it's just semi-transparent gray color around scope, it dont blurt anything because it just can't to that by it self. I tried different ways of doing that like eg adding noise mask like radiation have but it just don't do anything beside adding grey mask around.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,334 comments

please make a version with no mipmaps. Thanks

Reply Good karma Bad karma+2 votes
paranoiia8
paranoiia8 - - 519 comments

Weird that people mark it as spam.
Scopes should not have mipmaps at all. Any textures that are in fixed position from player dont need them because mips are used only in distance. Beside making file bigger it dont have any purpose in them.

It actually can screw up look of it if you have different settings because when you change texture details all it do is use other level of mipmap as main texture, making scope visible just in the corner of screen.

Reply Good karma Bad karma+3 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments

Could you find a fix for Armory Overhaul's bugged sights? When you hip-fire with the EoTech or EKP sights on certain guns, the sights are broken. They will appear randomly on the guns model when you fire but no inside the site, it's annoying. Also a lot of the sites have painted pictures and don't use a glowing holo which makes them impossible to use. So updating those textures to at least glow would be nice. The only sight I can really use right now and enjoy is the c-more on most guns. the EKP only works properly when it's on something like the AK-105 and has a dot picture instead of a tri-cross style reticle.

Reply Good karma Bad karma+1 vote
RedComm
RedComm - - 2 comments

I'd like to install this with CoP, I assume that I just drag and drop the files into the gamedata folder as with AO 3.1?

Reply Good karma Bad karma+1 vote
jambatan23
jambatan23 - - 48 comments

I have a question, does this work with the newer AO that is also compatible with CoC1.5R6? I'm using 1.4.22, but with the newer AO.

Reply Good karma Bad karma+1 vote
no1se
no1se - - 18 comments

can u fix Holo scope?

Reply Good karma Bad karma+1 vote
lucifer1978
lucifer1978 - - 242 comments

How can i choose between the upper or the lower part on the G-36 ?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,334 comments

This comment is currently awaiting admin approval, join now to view.

vivace143v
vivace143v - - 24 comments

Will you make a version for 1.5R6? These optics are really good.

Reply Good karma Bad karma+1 vote
cosmocrator
cosmocrator - - 2 comments

Does this work for ultrawide monitor? 21:9

Reply Good karma Bad karma+1 vote
nim24660
nim24660 - - 9 comments

can you make a PiP one so the outside of the scope isnt zoomed in too, its looks alot more realistic

Reply Good karma Bad karma+1 vote
jpbernardo81
jpbernardo81 - - 118 comments

tars101 scope only shows black screen

Reply Good karma Bad karma+1 vote
SireBenny
SireBenny - - 70 comments

When is the STCOP Version coming out?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: