Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Increased weapon damage, weapons are more durable, no more "slow control" for snipers, LMGs.
I will not update this, as I'm using STCoP. This should be compatible with CoC patches(1.4.16 etc), but not with any AO patch that will come out. ===========================================================================
This is my configuration that I use and enjoy, decided to share.
Usually I have already tweaked game to my liking when config addons come out, so maybe I can save your time and make your game better.
- All weapons use control_inertion_factor 1.2f, no more of that nonsense. Snipers, PKM, M60 and other "heavy" weapons are not annoying to use!
- Flashlight range increased to 55 meters.
- Weapons degrade much slower, no more repairs after 2 magazines. Some weapons degrade so slow that you wont need repair them(like AK's and some others).
- Bullet tracers are very thin, during daytime almost impossible to see.
- Weapon damage based on caliber more or less, weapons that use type of ammunition and their new damage(old damage):
9x39 - 0.9(0.8)
5.45x39 - 0.75(around 0.43)
5.56x45 - 0.75 (around 0.43)
7.62x39 - 0.85 (0.65)
7.62x54 - 1.3 (around 0.9) includes PKM, Mosin Nagant
7.62x51 - 1.1 (0.85) includes M60, Minigun, Galil, SCAR
6.8x43 - 0.9 (0.75)
8.58x70 - 1.5 (1.2)
9x18, 9x19, 5.7x28 - around 0.6 (0.35)
11.43x23 - 0.8 (0.6)
10x25 - 0.75 (0.7)
10x22 - 0.7 (0.6)
7.62x25 - 0.7 (0.35)
Rest of weapons damage same, powerful enough.
- Silencer function changed:
Silencers will no longer have 30% reduction to bullet impulse power.
Silencers will no longer have 20% reduction to bullet damage.
Silencers will no longer have 20% reduction to bullet speed.
Silencers will no longer have 25% reduction to weapon accuracy.
Silencers reducing weapon recoil by approx 10% remains as in original AO.
Update for AO3 version 3:
One of snipers used ammo that does not exist, fixed.
Pretty much everything as previously, NATO gats degrade a bit faster, but still very very slow compared to orginal AO.
I didn't notice tracer colors, changed them back to orange-ish non-intrusive stalker-like atmospheric pra pra pra, cheeki breeki.
Update for AO3 version 4:
Changed some sound file paths that crashed my game, no more crashes[weapons will make sounds all right, but I don't know how this interacts with new sound-something-something with latest updates]. Turns out it was my own fault(didn't update to 1.4.10), but still this works fine.
Will observer everything in its natural habitat and intervene as necessary.[I will update this if something is not right]
This config takes focus off weapon repairing, so you carry more ammo instead of additional weapon on longer raids. NPC's will give you hard times sometimes, every weapon can kill now, you just have to hit the target. I couldn't see end of barrel of my weapon with old flashlight, so now flashlight actually is very good, considering bad nightvisions, hard to get in good point with contrast, gamma, brighness in STALKER games.
This removes/changes some aspects of game, take that into consideration.
Please bring up any bugs or random stuff that seems out of place, I'm not doing extensive testing, I just play it.