Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report My preferred configuration (for AO3.v4)
Filename
smarch_config_CoC1.4.09_AO3v4.rar
Category
GUIs
Uploader
smarch
Credits
All credit to CoC and AO creators
Added
Updated
Size
326.97kb (334,822 bytes)
Downloads
3,942 (1 today)
MD5 Hash
82476adb8c16b624622d4f7230791069
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Description

Increased weapon damage, weapons are more durable, no more "slow control" for snipers, LMGs.

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My preferred configuration (for AO3.v4)
Comments  (0 - 50 of 63)
daLok1nho
daLok1nho

I used it but now the game is damn choppy and when I am in red forest (which seems to be full of enemies) it is freezing every 2 seconds. What did you change that could potentially cause this?

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smarch Author
smarch

I changed only .ltx files in "weapons" directory and light_night.ltx(flashlight). Didn't change any textures, this should not impact performance other than NPC kill everything faster with stronger weapons, more respawning of life in zone. But that shouldn't impact performance so badly.

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Khold
Khold

It's happaning to me too, but with Vanilla 1.4+AO3 in Garbage...

The game is unplayable.

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smarch Author
smarch

I'm having some stutters when starting talk with stalker or when approaching something, but I couldn't say its unplayable.
Sometimes even 2-3sec freeze, but its minor inconvenience.

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daLok1nho
daLok1nho

I checked it and it stopped stuttering after I made a new game, so now I am puzzled as to whether this is the actual reason.

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McPherson
McPherson

it's a little bug, apparently this fixes after you sleep in-game

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daLok1nho
daLok1nho

I hope it works like that. I started a new game so... GOD DAMN IT I DON'T HAVE THOSE SAVES ANYMORE

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Menumorut
Menumorut

HAHAHHAHAH
GET REKT!
Jk bro...Sorry to hear that :)))

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daLok1nho
daLok1nho

I'll eat your children

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Kyle_K_ski
Kyle_K_ski

I'm experiencing a CTD when using this addon along with others. Please see this thread for more info...
Moddb.com

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smarch Author
smarch

Don't know what causes this, but try extracting fresh sounds folder from AO archive.
Or maybe its caused by that multi-layer sound thingy, can't help with that, I have no idea how that works...

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Kyle_K_ski
Kyle_K_ski

Thank you for the advice. I unpacked the "sounds" file from AO3 and installed it over the top. Didn't work. I still get the same error.

I wouldn't think that downloading it again would be worthwhile, as the default 1.4 release + the initial AO3 for 1.4 worked fine, with no missing bulletcrack.ogg.

I'm guessing either one of the 1.4 updates did it, the AO3 update, or one of the other addons fouled it up somehow.

Hmm...

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smarch Author
smarch

Hmm, I'm right now playing with 1.402 patch, AO, inacurate zombies and this addon. Not a single crash last 3h or so, not even stutters.

I would just make clean copy from top to bottom.

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Kyle_K_ski
Kyle_K_ski

Is there a certain install order that you would recommend after CoC and AO3 are installed?

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Kyle_K_ski
Kyle_K_ski

smarch,

I did a clean install. The only addon I tried was yours. I got the missing bulletcrack01.ogg CTD error.

I did my install in the following way:
1. CoC
2. CoC Patch
3. AO3
4. AO3 "hotfix" patch
5. Your addon (which added the "Gamedata" directory)

Started it up = crash.

Anything I'm doing wrong?

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smarch Author
smarch

ok when you unizp COC there is no gamedata folder, you drop latest CoC patch, then you make new "gamedata" folder, uzip AO3 inside it, then drop this addon, copy and replace.
Everythng should work.

Try launching game before you use my addon, if it works I'll try to find whats wrong in my files.

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Kyle_K_ski
Kyle_K_ski

I did as you requested.

I'm able to launch the patched CoC + the patched AO3 without any issues.

After placing this addon into the directory, the Fatal Error occurs. The game never reaches the "Push any button to start the level" screen. It crashes to desktop, with this message awaiting me...
Tinypic.com

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smarch Author
smarch

wow, no one seems to have this problem, I can't imagine what causes this.

What you can try is open configs/weapons/weapons.ltx(file at very bottom). There is parameter "whine_sounds", try to delete " weapons\bulletcrack01," from it, just don't leave any spare spaces there.
I deleted my bulletcrack01.ogg, removed it from weapons.ltx and I could launch game and play.
Maybe this will help.

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smarch Author
smarch

after I deleted my bulletcrack01.ogg and didnt edit any .ltx I got this:
FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\games\bitcomposer games\ s.t.a.l.k.e.r. - call of chernobyl\gamedata\ sounds\weapons\bulletcrack01.ogg

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Kyle_K_ski
Kyle_K_ski

That's interesting.

I just did a Search of the entire extracted default CoC files, and there is no bulletcrack01 to be found.

Is CoC "getting" this sound effect from the Call of Pripyat installation?

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smarch Author
smarch

That file is from AO3.

CoC does not use anything from CoP, its all on its own.

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smarch Author
smarch

ok, step by step:

1. unzip COC in fresh folder
2. uzip COC patch, it will ask to replace files, click Yes.
3. create new folder and name it "gamedata" in uzipped CoC folder. You should have all those "appdata", "bin", "database", "Stalker-CoC.exe" and now there is your created "gamedata" folder in same place.
4. unzip AO3 inside "gamedata" folder. Now in your gamedata folder is folders like "anims", "configs", "meshes", etc.
5. unzip this addon in same folder where is "gamedata" folder, it will ask to replace files, click Yes.
6. Play.

If it didn't ask to replace files at steps 2. and 5., something went wrong.

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Kyle_K_ski
Kyle_K_ski

That...WORKED!

I don't know what made "The Difference," but there was no crash to desktop, and I saw the ultra-thin tracer effects.

Don't have time to test out the other features yet.

I am, however, dismayed at seeing a holosight for the Bison using the old "does not glow unless in direct light" texture effect. What's up with that? I'm not saying that your addon did that, it's just that I finally came across a holosight to attach to a weapon, and I was shocked by the drop in quality.

THANK YOU for your patient help smarch!

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smarch Author
smarch

nice,
there are two types of "cobra" sights now, and some unusable scopes like SUSAT... it needs to be patched up, but its pretty good game anyway.

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ToothlessShark
ToothlessShark

Thanks for making this.
I used to change degradation values myself in previous versions so i don't have to see UMP45 get degraded to 50% after firing 1 clip. Watching some of those values i had a distinctive feeling that whoever was making them either had typos (missing a whole decimal) or wanted to make weapons 'distinctive' by making some way too resilient (AK's mostly) while others were degrading about 20 or more times faster. I mean, i used AK47 in RL and i know how durable it is, but other weapons don't break after firing one or two clips either. I mean, ask any collector for crying out loud. They frequently fire their own guns for fun and usually spend at least several clips every time but their weapons stay solid for freaking decades. They do their own cleaning of them, of course but don't have to send them back to factory for repairs every time they decide to use them. Vanilla AO3 weapon degradation values are way out of whack and that is pretty much the only gripe i have with that mod.

I like other changes too so this mod is getting in on my favorite list for sure.

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smarch Author
smarch

Glad to see you like it,

From economical aspect weapon degradation is kinda thing, but I allays thought its bit crazy. Was wandering if there is mod that sperates weapon degradation in two parts, condition and purity. If weapon is not clean it degrades condition faster and misfires, if clean, no misfires. And condition lowers rate of fire and accuracy, maybe longer reload times... or something like that. But maybe that would become too much of a "chore" for a game and I couldn't find anything like that.

Originally I wanted to make weapons capable of shooting around 10mags and then its starts to misfire(green broken weapon icon), but damn that is too much for me.

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rivie
rivie

Hey ToothlessShark...I edit a few files here and there for things like carry weight and so forth. Sometimes the damage of weapons, to make it more challenging. But I never have messed with degradation.

What parameter in what file controls this? Is it the weapons' in question ltx file in the misfire_end_condition section? And what effect does the numbers (higher / lower) have?

Looking forward to your response. Thx.

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ToothlessShark
ToothlessShark

The files are in gamedata\configs\weapons\w_[name of the weapon].ltx.

Lines to look for are "condition_queue_shot_dec" and "condition_shot_dec". First one is for auto fire degradation and second one is for single fire. Higher number means faster degradation.

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phobos2077
phobos2077

Damage values for ammo calibers are not realistic IMO. 5.56 should be a bit more powerful than 5.45, and 7.62x39 is MUCH more powerful than 5.45, not just 15% or so.

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patrolmostwanted
patrolmostwanted

Shouldn't the damage values for 9x39 mm be higher? They should have decent stopping power at least up to 100 meters while suppressed. Then, somewhere between 100 and 300 meters the 7,62x39 should take the cake. Tbh, there shouldn't be a difference between suppressed and unsuppressed damage here because 9x39 rounds are subsonic by default. Same for .45 ACP out of a compact pistol.

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smarch Author
smarch

hmm, yes 9x39 is higher damage, I forgot those in description, will add. Those weapons have 0.9 damage, one or two bullets kills.

Also some weapons had reduced damage if silenced, I did remove those too, its same damage with or without silencer now. [if silencer itself does not change any values] Tough I use silencers all the time and don't feel that weapons wouldn't be powerful enough or weaker that without silencer.
Thanks for bringing this up.

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smarch Author
smarch

Good news everyone!
Changed silencer function[read description], if you like it download and replace files.

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ESBA
ESBA

Are you willing to make your mod to be compatible with itemsoup? I really like your tweaks (except pistol rounds) and would really like to have them with the itemsoup.

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smarch Author
smarch

I looked at itemsoup files and it does not conflict with anything. It should work with itemsoup.

Pistol power may seem strong, but it does not penetrate armor, so armored stalkers will shake off pistol shots.

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smarch Author
smarch

Errmm, you must have AO3 for this config

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ESBA
ESBA

? Itemsoup is only available for AO on 1.4.

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smarch Author
smarch

I don't know, but if there is itemsoup for AO then this addon will work with it.

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Guest
Guest

Would this work with STCoP?
AO's too buggy for me

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smarch Author
smarch

No, AO is critical, this changes mostly AO weapons, ammunition, addons parameters.
This will only work with CoC+AO, and some other addons that don't change .ltx files in weapons configuration folder.

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Mihzvol
Mihzvol

That comment above is mine, forgot to log in...
Anyway, I always did something like this to OWR and STCoP by myself, to give a more balanced feel to the game, as I said, AO is too bugged for me, and since I'm waiting for STCoP to come out, I may use your mod as base for my modifications, may even make it compatible to OWR and STCoP, since I really like what you did

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smarch Author
smarch

You will have to start from scratch, I just edited AO3 files. To port these files would be way more trouble than just editing STCoP or OWR files. But feel free to explore.

If you are up for it I'm sure some stalkers would love it.

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Mihzvol
Mihzvol

Yeah, that's what I'm planning to do, use yours as a base, if things go smoothly I may even upload here, or send it you so you upload it as STCoP/OWR version of your mod, anyway is fine with me

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smarch Author
smarch

I don't really play OWR or STCoP, you got to make separate upload, I think that would be better.

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alanqsmithee
alanqsmithee

Any chance this is responsible for my game crashing when I try to attach a scope? My game log seems to indicate it's a script error, which I don't think this mod touches, but I gotta check

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smarch Author
smarch

Nop, all scopes for weapons are as in original AO

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Guest
Guest

Not sure if this is a AO3 issue or a result of adding your tweaks, but between the 3? different M1911A1 pistols, one of them has a far greater damage while the others have damage consistent with all the other .45 ACP pistols. I looked into it myself, but I can only find one M1911 file in the game files which is somewhat confusing to me.

Really happy with your tweaks though, great job so far!

Don't have a screenshot at the moment as I made the mistake of upgrading to 1.4.06 so now i can't play until a compatibility patch is added for AO3 since all stashes now crash me.

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smarch Author
smarch

that m1911 file contains more than one pistol, it uses [wpn_colt1911] as base and lower there are [wpn_coltde] and [wpn_colt1911_sk2], there are three pistols in same file(just found there are 4 pistols tee hee), it uses first as "base" and changed is only what is under each individual pistol parameters. If there is nothing then it will use "base" pistols parameters. Just checked and colt1911_sk2 pistol is really weaker. I have found that sig550 was breaking way too fast also. Will upload updated version soon.

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smarch Author
smarch

What, don't know what was wrong exactly, but seems one pistol had 7.0 damage instead of 0.8. Bit OP eh?

All fixed, will upload soon, want to see what these new coc patches and AO patches do, so its compatible.

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brankovich
brankovich

You don't need any AO3 patches, just download the V2 if you didn't and the latest patch, it's compatible

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smarch Author
smarch

Yes, but soon there will be AO3 v3, and it changes stuff, overwriting v3 files with this would downgrade some features that v3 will have, like shell ejection, ammo tweaks and some other stuff. I will make config for AO3 v3 ASAP when it comes out. For now this is up-to-date.

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Rue.
Rue.

Just to let you know, AO v3 patch just came out =)

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