Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Overhaul of weapons, descriptions, faction relations, and a great many other things. Built on OWR. Requires OWR v6.
To install, start by extracting the gamedata folder from LT's OWR Adjustments - Main/ to your Call of Chernobyl install folder.
After that, repeat the process from any of the optional folders.
After much delay, here is 2.1. It's rather a lot more sparse than I intended, but here we all are
I have patched it to be compatible with the latest version of CoC with OWR mod.
-I'd like to give a special thanks to Mihzvol, who basically provided me with a rough draft to work with in his hotfix. Actually, at this point, I'm tempted to give him co-credit.
--Did you know that bandit skulls are specially designed to be shot repeatedly?
Part of the reason I've been so delayed is that I'm attempting to re-animate the M1911 and Browning Hi-power, which if I can ever make the re-animations work, I will be including in a separate optional folder in the next upload.
Anyways, now that I'm back in the swing of things, I'll also be having another look at integration with the outfit mod, but that's no longer at the top of my priorities list.