Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Lt's OWR Adjustments 2.1
Filename
LTs_OWR_Adjustments_2.1.zip
Category
Weapons Model
Uploader
The_Lieutenant
Credits
Darryl123 and the Call of Chernobyl Team. Mihzvol for being my unofficial co-author at this point.
Added
Updated
Size
1.83mb (1,918,340 bytes)
Downloads
533 (1 today)
MD5 Hash
988d7bdcc50981ce78f982be1c1396fe
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Description

Overhaul of weapons, descriptions, faction relations, and a great many other things. Built on OWR. Requires OWR v6.

Preview
Lt's OWR Adjustments 2.1
Comments
Avgust1n
Avgust1n

Thanks.

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Mihzvol
Mihzvol

THE OWR fix is back, let's see what you have for us this time

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The_Lieutenant Author
The_Lieutenant

Incidentally, I have a full changelog from v1.0 onwards included in the download, and will always post the latest changelog entry to the mod description

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sloW64
sloW64

IRL suppressors will increase bullet velocity and not lower it (thats a thing that all games get wrong)

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zorgl
zorgl

With a suppressor, u use subsonic bullets.

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The_Lieutenant Author
The_Lieutenant

It's a difficult thing to balance out, since there are no dedicated subsonic rounds in game. Granted, subsonic rounds aren't often used with suppressed 5.56 weapons, but that's an argument for another time.

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Avgust1n
Avgust1n

ui_icon_equipment need to fix (white lines around objects)

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The_Lieutenant Author
The_Lieutenant

Yeah, I messed up with that at some point, that's among the first things I'll be fixing in the next update.

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The_Lieutenant Author
The_Lieutenant

Did a quick fix of the ui_icon_equipment.dds. No more white outline. I had messed up the alpha settings when saving it. Needed to be interpolated instead of explicit.

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mnemonick
mnemonick

Quick dumb question: this replaces your v5 and v6, correct?
As in I can delete those since I hadn't installed them yet? :)

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The_Lieutenant Author
The_Lieutenant

Yes, this is the most up to date version. I surreptitiously changed my version designations.

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mnemonick
mnemonick

Thanks!

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The_Lieutenant Author
The_Lieutenant

I swear I'm working on this. But it's taking time to do everything I want to do.

Reply Good karma+4 votes
Mihzvol
Mihzvol

Hey mate, any chance of this being released before the holidays?

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rodrigoxm49
rodrigoxm49

It works with last CoC version? CoC exits to desktop here. only OWR installed.

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Gustave_EB
Gustave_EB

Great work man, your mod fixes most of OWR's issues (low damage shotguns, weapons upgrades, etc.) Looks like you've found the right balance with bullet damage too. Now I can enjoy a run with OWR. Maybe frag grenades are too powerful, but thats personal preference.
May I suggest you to edit the description of your mod ? It makes it look like it only changes a few variables here and there, while it is actually a big patch for OWR.

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Mihzvol
Mihzvol

This guy is great, every time I found a bug on OWR, he corrects right away (not that I don't know how), he made the nades work properly, and I helped a bit in accuracy and Muzzle velocity, can you believe all weapons had 290m/s MVs when a silencer was attached?
It's like having your AK firing a pistol round haha, that's why you couldn't kill anything with silenced weapons...
Anyway, found a bug, post here, he'll fix it for you

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JuggernautOfWar
JuggernautOfWar

I really want to give this a try but I'm having trouble finding the version for OWR3 v.6. The description for this addon says it requires OWR3 v.5, which I do not have.

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JuggernautOfWar
JuggernautOfWar

I.imgur.com
Am I reading this right? It looks like the AKS-74U shooting rifle rounds is in every way worse statistically than the MP5A1 firing pistol rounds. Am I missing something here? Imgur link is demonstrating what I'm talking about.

I'd imagine the fire rate, handling, and maybe (maybe) accuracy would be worse, but damage should be higher than a 9mm SMG. 5.45mm rifle rounds really rip stuff up.

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Guest
Guest

Yeah, I looked at the files and the weapon damages are okay. The problem lies in the ammo damages. The 9mm rounds do more damage than the 5.45mm rounds. The damages need to be switched. I already did it myself in my game. I think the mod creator didn't know that the 5.45 is actually the bigger and more powerful round (meaning I don't think they know anything about ammunition). I think they just went off of which one had the bigger number in the name because they didn't know what is what.

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The_Lieutenant Author
The_Lieutenant

I know what 5.45 is. I suggest you look at the damage dropoff over long range. I also suggest you look at the muzzle velocity of an AK-74U vs an AK-74

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Avgust1n
Avgust1n

Is there anyone alive?

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Mihzvol
Mihzvol

Yep, me, just check my post :p

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Mihzvol
Mihzvol

While we wait until Lt. update his mod, this lil' patch will fix the new CoC updates for it

Dl.dropboxusercontent.com

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Mihzvol
Mihzvol

Hey people, Ahn, sorry, I was using the Wrong "Knife.ltx" file, updated so it's fixed now, you can use the same link

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Avgust1n
Avgust1n

Thanks for the fix

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Mihzvol
Mihzvol

Looks like Lt's not back, so if you find any bugs with my patch, please send me a PM, specially if you still find CTDs related to grenades, IT SHOULD be fine with that last patch, but you'll never know, I've been playing it for 2 weeks now, no CTDs related to that

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Guest
Guest

So, you're saying this addon is compatible with Original Weapon Renewal 3 (v.6) with the use of your patch?

What's the correct order to install them? Original Weapon Renewal 3 (v.6) first, followed by Lt's OWR Adjustments 2.0, and then your patch?

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Mihzvol
Mihzvol

Sorry for the late reply, I had PC problems this weekend

And yes, you're exactly right both times

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The_Lieutenant Author
The_Lieutenant

I'm still around. Life's just been getting in the way. I'll try to give everything a look this week.

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Mihzvol
Mihzvol

Welcome back mate, I hope everything's fine by now

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The_Lieutenant Author
The_Lieutenant

Just an update, I'm getting constant crashing when I load the game up, so I need to backtrack and see what I messed up. Aiming for release by the upcoming sunday.

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The_Lieutenant Author
The_Lieutenant

At long last, updated to v2.1!

Reply Good karma+3 votes
Avgust1n
Avgust1n

Thank you!

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Mihzvol
Mihzvol

NOICE, new update, looks like it's time to go back to the zone after a little break, now with WARFARE...

BTW mate, which files you needed to update in v6?
Just out of curiosity, those 4 files in my patch were all that I could find, did I miss something?

And hey, I'm indeed honored by your suggestion, but I'm glad to help, all I'd ask is a mention, like you always did...

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The_Lieutenant Author
The_Lieutenant

I made some changes to items.ltx, mostly. Beyond that, your patch is the majority of what's changed, hence your new permanent inclusion in the author's list.

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vebuntu
vebuntu

This is not compatible with outfit mod, right? anyway, it's a great addon and fixes a lot of annoying bugs. Thanks!

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poomanchu
poomanchu

Hi and thanks for the fixes. I was also wondering what else this mod did because in your description I saw faction relations and didn't know if it was compatible with warfare.

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poomanchu
poomanchu

Also, I wanted to ask what fov this mod was good to play at. I was going to play with coc adjusted zoom levels but noticed it was overwriting your work which I would rather not do.

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Guest
Guest

A lot of Upgrades doing only 1% or even 0% change (like the Tier3 Fire Rate Upgrade for the Baikal MP-153 Shotgun) and making upgrades worthless. I wish really someone would fix the values for all weapons. :)

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poomanchu
poomanchu

what values are you talking about for all weapons?

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The_Lieutenant Author
The_Lieutenant

I'm honestly not sure the game is displaying the values correctly, or in a way that reasonably indicates their meaning. I tweaked the upgrades to be considerably more substantial than base OWR, and it still gives back very low numbers in game.

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poomanchu
poomanchu

So I edited the scope_zoom_factor for the iron sights and scopes. I'm using an 83 fov so I set the iron sight scope_zoom_factor to 83 and for the scopes I just divided 83 by whatever the scope magnification was at. The iron sight zoom is about half of what is normally was and I can still see the front sight without messing with the hud fov.
Did you want a copy so you could include it as an option in the download?

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The_Lieutenant Author
The_Lieutenant

Sure. You'll be credited.

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poomanchu
poomanchu

I wasn't looking for credit but thanks. So I changed the scope_zoom_factor to 100 so there isn't any zoom at 75fov. I also changed the control_inertion_factor to 1.4 for all weapons and got rid of the float thingy. Last thing I changed was Sidoroviche's and barman's inventory to include a 25% chance of spawning 2 basic tools and a 5% chance of spawning 1 advanced and 1 expert tools. I changed the tools base buying price to even out the increased spawn chance to basic, 10000 advanced, 15000 and expert, 17500. Not sure if you want to include these changes or not.

I also am not sure how to send these changes to you. First time changing itx files and uploading. Pop my cherry lt.

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poomanchu
poomanchu

I also lowered the base tools costs after testing it and realizing it was a little over what I wanted due to the 1.6 and 1.5 elevated costs for the two traders. 6200 basic, 8600 advanced and 10400 for expert.

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The_Lieutenant Author
The_Lieutenant

Okay, I'm integrating that into the next patch. I am also trying desperately hard to compile some different m1911 animations as another separate addon, but I lack the experience, and perhaps the tools.

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poomanchu
poomanchu

ok, so are you doing it or do you want these files?

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The_Lieutenant Author
The_Lieutenant

You should post them for people who are interested, and I'll see if I need to merge anything once I'm done with my next patch.

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poomanchu
poomanchu

I didn't think it had enough content to warrent an upload but I threw it out there anyway.
I do have a question about the recoil of the pistols though. Is the lack of recoil due to animation or can it be changed in the config? The desert eagle for example rests in the same spot after firing 4 rounds while the fort 12 will move up after the first shot.

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