Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Now the transition between locations is not instantaneous, but takes time. For CoC 1.4.22 only.

Preview
Level changers for CoC 1 4 22
Post comment Comments
redrei97
redrei97 - - 5 comments

this looks really interesting, makes the zone feel a hell of a lot larger.

Reply Good karma Bad karma+2 votes
GARU_Monolith
GARU_Monolith - - 212 comments

Call me a noob, but i'm not sure if i understand what precisely this mod does. Can anyone explain? Thanks.

Reply Good karma Bad karma+2 votes
nk19845
nk19845 - - 14 comments

the transition to locations will now spend time, not instant

Reply Good karma Bad karma+3 votes
GARU_Monolith
GARU_Monolith - - 212 comments

I see, thanks for the clarification.

Reply Good karma Bad karma+1 vote
TheRenegadist
TheRenegadist - - 2,087 comments

Are we talking real time or in-game time?

Reply Good karma Bad karma+1 vote
TGP96
TGP96 - - 83 comments

real time for sure ;D

Reply Good karma Bad karma+2 votes
WaLTaRRoN
WaLTaRRoN - - 433 comments

It already takes time. Unless you got a really good computer. It'd make sense if it were to only change the game time instead.

Reply Good karma Bad karma0 votes
COFILAND97
COFILAND97 - - 25 comments

It's just in-game time dude. :D

Reply Good karma Bad karma+1 vote
Olku_
Olku_ - - 2,074 comments

Is the time spent on transitions completely random?

Reply Good karma Bad karma+2 votes
av661194 Author
av661194 - - 25 comments

The minimal and maximal random time is set for each transition.

Reply Good karma+3 votes
Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments

Now it would be great if you could make a mod that makes Alife in the zone continue. For example. When you use an anabiotic near someone who is walking away, they will not be in the same spot walking when you awake.

Reply Good karma Bad karma+3 votes
Das_P0m
Das_P0m - - 539 comments

Any good reason why it should not run with 1.5?

Reply Good karma Bad karma+2 votes
Das_P0m
Das_P0m - - 539 comments

Copied the lines to the 1.5 scripts and it works. Several changes have been made so the LCs can be optained by dialogs or placed and hidden objects like in NCL. :)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

this is fantastic if fast travel working in ur game...

Reply Good karma Bad karma+1 vote
Buharest
Buharest - - 1 comments

How to use?

Reply Good karma Bad karma+1 vote
lucifer1978
lucifer1978 - - 242 comments

Is this between loading screens when going from one area to the other ? i don't understand how this works

Reply Good karma Bad karma+1 vote
LonerNith
LonerNith - - 11 comments

Does this work with Call of Misery?

Reply Good karma Bad karma+1 vote
LonerNith
LonerNith - - 11 comments

Tried it myself and it works fine with Last Day, will most likely work with CoM too

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Level changers for CoC 1 4 22 has not been tagged yet.