Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Now the transition between locations is not instantaneous, but takes time. For CoC 1.4.22 only.
this looks really interesting, makes the zone feel a hell of a lot larger.
Call me a noob, but i'm not sure if i understand what precisely this mod does. Can anyone explain? Thanks.
the transition to locations will now spend time, not instant
I see, thanks for the clarification.
Are we talking real time or in-game time?
real time for sure ;D
It already takes time. Unless you got a really good computer. It'd make sense if it were to only change the game time instead.
It's just in-game time dude. :D
Is the time spent on transitions completely random?
The minimal and maximal random time is set for each transition.
Now it would be great if you could make a mod that makes Alife in the zone continue. For example. When you use an anabiotic near someone who is walking away, they will not be in the same spot walking when you awake.
Any good reason why it should not run with 1.5?
Copied the lines to the 1.5 scripts and it works. Several changes have been made so the LCs can be optained by dialogs or placed and hidden objects like in NCL. :)
this is fantastic if fast travel working in ur game...
How to use?
Is this between loading screens when going from one area to the other ? i don't understand how this works
Does this work with Call of Misery?
Tried it myself and it works fine with Last Day, will most likely work with CoM too