Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Hexagonsphere 3
Filename
Hex3.zip
Category
Effects GFX
Licence
Public Domain
Uploader
Charon1970
Added
Size
24.25mb (25,431,855 bytes)
Downloads
283 (1 today)
MD5 Hash
532e72b6cb6ca15b5e15c81552e4149c
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Description

New Hexagonsphere preset for S.T.A.L.K.E.R.: Call of Chernobyl.

Preview
Hexagonsphere 3
Comments
tsěsarĭ
tsěsarĭ

How do I disable the "underwater" effect?

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Charon1970 Author
Charon1970

You should open "McFX.cfg", scroll down to "HEATHAZE", and in the line which reads "#define USE_HEATHAZE 1" change the 1 to 0.

A mistake from my part, since it stuck in a higher level I wanted to set.

Reply Good karma+6 votes
tsěsarĭ
tsěsarĭ

Thanks for the clarification; it looks fantastic with CoM.

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Menumorut
Menumorut

I agree! I used to use a really blue-red Reshade with CoM and it ****** me up. This one is perfect! Good job Charon! May we meet at the river ;)

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Charon1970 Author
Charon1970

Menumorut - That sounds like the previous version of Hexagonsphere hahaha

Very glad this one did better for you.

Reply Good karma+2 votes
Charon1970 Author
Charon1970

Thanks tsěsarĭ! I'm glad you're enjoying it so far.

Reply Good karma+2 votes
Menumorut
Menumorut

It was Kaze's extreme reshade :)

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Shovelled
Shovelled

Thanks, I'm working on d9.. Do I need to rename the dxgi.txt to d3d9.txt also? Or just the .dll?

Looking forward to hear the music from GLOOMER, you need to be brave to replace MoozE's work!

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Charon1970 Author
Charon1970

Hi there! For DirectX 9, you need to rename the DLL file only.

As for the music, you can preview some of my Dark Ambient works here on ModDB. I've uploaded a demo track for another mod of mine (for the classic DOOM).

Reply Good karma+2 votes
zorgl
zorgl

Do u have a link to ur music pliz, I can't find it.

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Charon1970 Author
Charon1970

Of course! Here's a track for "HESK: Hyugaren", the project for ZDoom I talked about before:

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Shovelled
Shovelled

I like it even on Doom's sound quality!

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Charon1970 Author
Charon1970

Thank you! I'm very glad to know you've liked it. I've linked another track for that project in response to Zorgl above.

Reply Good karma+2 votes
Charon1970 Author
Charon1970

Hello there, Shovelled!

I've uploaded a preview for GLOOMER, with an original music track, and I remembered your comment.

Here's the Youtube link, although I'll post an article later in the week about this.

Cheers!

Reply Good karma+3 votes
TheForgery
TheForgery

What's up with these low ratings? The pictures for this mod look decent.

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Charon1970 Author
Charon1970

Well, I can understand the low feedback. There are great visual mods out there, and I don't know if this one can match those.

Further more, it only works as a color correction, contrast and some fancy lens textures. I wish I could mess with the Z-buffer without breaking the UI.

I really appreciate your feedback! Thanks a lot.

Reply Good karma+5 votes
TheForgery
TheForgery

Welcome! I wish you can receive more positive feedback for your work. I really desire to try out this mod someday as I doubt my trash of a PC can run it.

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Averso
Averso

It's great! I was looking forward for this since I accidentally found your article about new reshade and saw those magnificent screenshots.

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Charon1970 Author
Charon1970

Thank you, Averso!

Very glad you like it so far.

Reply Good karma+1 vote
Kuroharvey
Kuroharvey

Absolutely fantastic, I love how it makes everything look. Although I do love the effect, the lens glint/dirt effect is kind of hurting my eyes when I play for awhile and makes it hard to see well, is there any way to tone it down? Cheers for the awesome reshade.

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Charon1970 Author
Charon1970

Thanks Kuroharvey!

You can reduce the default intensity for lens textures. Just open the "GemFX.cfg" file, and change these parameters:

#define alDirtInt 2.0 // Reduce this to 1.0, or 1.5
#define alDirtOVInt 2.0 // Use the same values as above.

#define alLensInt 2.15 // This one you can reduce it to 1.2, or so - Just a little higher than the two above.

#define fLensdirtIntensity 0.4 // Reduce it a little bit, because this is one of the lesser noticeable lens textures in the reshade.

I hope this solve your problem!

Cheers!

Reply Good karma+1 vote
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