Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
This is an unapproved, unofficial hack of Doctor-X Dynamic Faction Relations to make it work in CoC 1.5 R6.
Basically Dr-X functions and settings are copied and pasted into the relative CoC 1.5 R6 scripts and ltx files.
A mild 1 line revert in a 1.5 script and it all displays in the PDA Relations tab again.
Redirect some values to my own vars and you now have some control over how Dynamic Faction Relations behaves via menu options.
Load a save and go to: Main Menu -> Options -> Game
-> Dynamic factions cap limits - Point value at which factions will randomly swing to neutral (Default 5000).
-> Dynamic factions goodwill max - Positive goodwill max limit that can be between you and another faction (Default 1000).
-> Dynamic factions goodwill min - Negative goodwill min limit that can be between you and another faction (Default -3000).
-> Dynamic factions max cap - Checked: friendly factions will radomly swing to neutral when reaching the cap limits (Default Checked).
-> Dynamic factions min cap - Checked: enemy factions will radomly swing to neutral when reaching the cap limits (Default Checked).
As this is an unapproved and unofficial release of Doctor-X Dynamic Factions for CoC 1.5 R6 then...
Do not bother Doctor-X with bugs, incompatibilities or questions about this release.
Have a problem in this release then suck it up, uninstall it and wait till Doctor-X releases the official version.
Which will be when CoC 1.5 comes out of beta...
When does CoC 1.5 come out of Beta you ask, how long is a piece of string?
This release is temporary until that date or until someone says "remove it".
S.T.A.L.K.E.R CoC 1.5 R6
Extract "gamedata" directory to your S.T.A.L.K.E.R CoC directory (yes to overwrite if prompted).
Dynamic Factions Relations replaces the following files (if they exist):
Anything replacing the above files will break Dynamic Factions Relations.
Any of my other released addons is compatible with this addon, eg: Faction Goodwill Multiplier
Also compatible with Lost To The Zone 1.2 for CoC 1.5 R6 (well I was actually using it while I put this addon together).
Updated Russian translation thanks to av661194.