Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
[1.4.22] Deployable gear for immersive role-playing. (Includes a tent and LED lantern) Compatible with all weapon packs.
Deployable campfires next please
YES! And make it so the AI actually see it as a campfire and come sit with you. Talk and drink vodka/eat food to increase relationship with that faction instead of quests being the only way to do it. Also, sitting at campfires increases your health and stamina regeneration rates in addition to scaring off low to mid level mutants (Fleshes up to Bloodsuckers are warded but Burers, Controllers, and Chimeras and the like are all unaffected)
I think it would be great.
I like both ideas but also you should be able to buy and deploy multiple campfires at any location you wish to deploy. Anywhere you want. I know it will need some Research & Development to see how many Campfires can be placed in one area before the game starts lagging or crashing. I've always wanted to add more campfires to the Rookie Village in Cordon or Rostok or the Freedom Base in Army Warehouses. Like Stokker said it should repel low-mid level mutants so it should also help with the Mutant defense side quests allowing you to keep your people from getting killed by mobs of mutants and allowing you to kill the mutants from a safe distance during those little defense side quests. But you have to place the campfires at various enterences the mutants use for this to properly work.
I'm already trying to make one but I learn from tinkering around and since there is no useful guides anywhere I'm still not sure how to make it work. So far I was unable to make a static zone like a campfire portable and dynamic, it just crashes. I will however try to make a simple campfire that emits light.
(buried)
You better ******* post the progress in the thread my friend.
1) Spawn a "inactive" campfire.
2) Allow player to turn on/off fire in campfire.
3) Allow player to sit down like other stalkers.
It would be awesome.
And play guitar + harmonica + Third person view <3333
Holy **** yeah pls <3
Operation Flashpoint Resistance ? '-]
Would love to have this with AO+OA, but I'm sure you're busy figuring out everything you want to. Please keep it in consideration though! :)
Patch for AO3 + OA added
OMG THIS IS AWESOME! I always wondered why there were tents but you as a player couldn do anything with it. This is great! I agree maybe we need a feature to make a campfire and the spend the night in the zone :)
In the zone even the tents are lethal.
This is a really neat addon. Use together with a sleeping bag for best immersion.
Cool!
Will there be adaptation for OWR + OA?
Be protected from emissions?
Patch for OWR3 + OA added
Hello
Thank you very much, it's absolutely genious!
A must!Need also in Call of Misery!
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I have pretty bad internet to download call of misery right now.. Can you share the following files from that mod?
configs\misc\trade folder
configs\plugins folder
textures\ui folder
If you do I will add a patch for Call of Misery aswell.
Actually.. share the whole configs folder just to be sure.
Did you get it?
No, I'm not planning to right now. If you want a patch upload the files I ask for so I save myself 5Gb download.
\configs folder and \textures\ui folder
Working on it, just give me a few minutes...
Uploading just wait for it and i give you the link.
Yadi.sk and there you go! :D
Hello
Sorry,I just see the message now.
Actually I have 3 gamedata for CoM with different addons and repack.
The configs files are not a problem,but I don't know how create a properly icon_equipment.dds.
So here all files you required:
Dropbox.com
Dropbox.com
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Your addons is really splendid,thank you,Ireally appreciate it a lot.
Patch for Call of Misery added, tell me if it works.
It will only be avaliable in sid's and bar's shop?
#kahului
In order to avoid conflicts with stock Call of Misery I just used your ui_icon_equipment.dds and stock CoM 1.0c config files. If you want your addons to work, just edit the Patch config files yourself to add whatever you want.
#ASurfingBird
And yes you can only buy it from Sid and Barman and no one else. Just loot stashes for more challenge.
Perfect Sir!Wow,thank you so much!
I can appreciate your fabulous addon in my best game,awesome!
Very grateful for specific ui_icon and your tent.Congratulations!
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Best Regard
awesome
Maybe an call of misery version?
Thank you enixgamer :)
Thank you so much for this, roleplaying and sandboxing mods is what stalker truly needs.
Weapongoulash? What is that? Tell me please.
^This
Also, Ill probably find out for myself once I use it more, but I have to ask. When you drop a gun NPC's will come and pick it up. Since the tent is used by simply dropping it, is it at risk of being swiped by other NPC's?
Not that its really a big deal, its actually funny to think of some random stalker pilfering your tent in the middle of the night.
I will probably kill the mother ****** and take his stuff and mine back...but i will get punish by my faction and have to leave the ****** go away with my tent,sounds like the zone logic to me...
Stalkers ignore it but if you leave something inside the tent, NPCs can push it away and take your stuff anyway.
Just leave your items inside a backpack stash and nobody will touch your campsite.
Noice!
Any plans for chemlights?
This is REALLY nice!!! With a Backpack and a Sleeping Bag as well, you can set up your own little permanent base wherever you need to!! Very awesome:) EXACTLY what the game needed!! Will the tent protect against blowouts and psi-storms? If not, is there a way that you can make it do that? That would really complete it in my opinion:) Also, why is the artefacts.ltx file included in this? That seems completely unnecessary.
the ltx file is needed and no a tent will not protect you from blowouts
This updated mods conflicts with Dan's artifact balance :(
Yeah, I don't think the artefacts.ltx file that is included with this is even necessary for this mod to function. Pretty sure you can just delete that. This mod has nothing to do with artifacts.
With the next update I will put everything to items.ltx but for now artefacts.ltx is required
That's great! Thanks for fast response. Looking forward to it
At the very end of the artefacts.ltx file that comes with this mod is a section for [item_lantern]. Copy all of that section starting from [item_lantern]:af base, and paste it at the very end of the artefacts.ltx file from my mod. Now you are good to go and can use my mod along with this one. Just don't use the artefacts.ltx file from this mod obviously. I didn't see that section the first time I glanced through the file, my mistake:)
Thanks for the tip! I will try it! :)
It's fixed now no need to change anything.
Excellent update for addon!Really appreciate it, great feature,thank you very much :)
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What's your hud mod?
I want to play this with STCoP and OA, but not Itemsoup. Does the patch for STCoP and OA -require- Itemsoup?