Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Companions Quick Menu 1.1 [UPDATE August 8]
Filename
companions_quick_menu_v1.1.5.zip
Category
GUIs
Licence
Public Domain
Uploader
Debrovski
Added
Updated
Size
20.48kb (20,969 bytes)
Downloads
1,077 (7 today)
MD5 Hash
17778da634c1e3e538a45093e37258ad
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Description

This simple addon allows you to issue some commands to your companions using the quick menu - alternative to hotkeys.[CoC 1.5 r4]

Preview
Companions Quick Menu 1.1 [UPDATE August 8]
Comments
λpone
λpone

Well, you can bind keys in the options menu to companion commands. Numpad is pretty good for it, I found.

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Debrovski Author
Debrovski

Yeah, comrade) I noticed them only after the addon was published.
Better to spend 1 minute in controls section than 1 day in Lua scripts...
Morale of the story xD

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zorgl
zorgl

I prefere with the quick menu. Thx

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Shidentora
Shidentora

Hello, could this be caused by this mod? (I run the CoC 1.4.22)

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : items\base.ltx

stack trace:

0023:00716502 xrCore.dll, CInifile::Load()
0023:00715EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:7543338A kernel32.dll, BaseThreadInitThunk()
0023:772C9A02 ntdll.dll, RtlInitializeExceptionChain()
0023:772C99D5 ntdll.dll, RtlInitializeExceptionChain()

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Debrovski Author
Debrovski

Error states that you are missing base.ltx in your gamedata folder. The addon doesnt touch this file. Problem is caused somewhere else

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LostToTheZone
LostToTheZone

looks pretty Fallout-ish

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FanofCrommsWorks
FanofCrommsWorks

Neat!

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paranoiia8
paranoiia8

Nice idea, could be handy for others things too, so its good to experiment with ti. But default companion shortcuts that you can bind to eg, numpad keys work pretty good, but having graphic visualization is really nice tho

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Debrovski Author
Debrovski

Thanks, pan paranolia. I first came up with the idea to implement such menu, and then I thought about what functionality to attach.
The second step was more difficult =\

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-HUN-Riot_Gin
-HUN-Riot_Gin

This is Battlefield 2 dejavu. Not a bad game, and this is not a bad idea, and I more preferer than the numpad.

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NOMADsGameRants
NOMADsGameRants

Looks good. Is there a way to change the binding to bring up the menu? I click the mouse wheel for sprinting. Cheers :-)

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Debrovski Author
Debrovski

I am sorry for such inconvenience, comrade. I hardcoded it to avoid conflicts with main menu mods. However, the addon archive contains instructions in txt file about how to change the hotkey.

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gotimas
gotimas

Great job!

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Antrix200
Antrix200

Works on 1.4.22 :D

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Debrovski Author
Debrovski

Yes, comrade

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Juraszka
Juraszka

How to send team to point? There is no option for that :D

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Juraszka
Juraszka

Next, when Companions follow me and I set destination point via hotkey and companions will go there, in Quick Menu I have still "Wait here" (and they will wait there) but if I press movement hot key, they will follow me from destination point.

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Debrovski Author
Debrovski

Thank you for the bugreport, comrade. I'll fix it in 1.2

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Guest
Guest

Thank you kind sir! :)

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Guest
Guest

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RedDeath28
RedDeath28

I have a quick question, how does the game run lua scripts? I've tried looking online, but the 'modding' tutorials are... bland. (ps, I want to make a mod that disallows the player to loot corpses they did not kill.)

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DOCTORDOOM777
DOCTORDOOM777

Awesome work.

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