Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Absolute Nature Redux 1.2 [CoC 1.4.22]
Filename
ANR_CoC_1.2.7z
Category
Textures
Uploader
brainscorcher
Added
Updated
Size
286.46mb (300,377,722 bytes)
Downloads
7,414 (12 today)
MD5 Hash
6095dadb7349d196724f0473f39e85ad
Embed Button
Embed Widget
Description

Absolute Nature Redux texture pack for S.T.A.L.K.E.R. - Call of Chernobyl

Preview
Absolute Nature Redux 1.2 [CoC 1.4.22]
Comments  (0 - 50 of 136)
nadhij
nadhij

Ahhh at last, this is what I waiting for.
What version of AO did you use? Will you keep on updating it?

Thank you so much brainscorcher!! I appreciate your work.

Reply Good karma Bad karma+8 votes
brainscorcher Author
brainscorcher

Yes I'll try to keep this up to date with upcoming vegetation/level changes (new Dark Valley etc).

What version of AN I used is rather irrelevant, cause the AN assets compatible with CoC are all pretty much the same throughout AN2-AN4. Grass textures are same with early AN and later AN, the later ones just add more variants, which are redundant with CoC anyway. But some grass variants in this I imported from AN4, if it makes any difference (it really doesn't).

Reply Good karma+8 votes
Amoch
Amoch

YES! Finally! I've been waiting for this. :) Thanks.

Reply Good karma Bad karma+5 votes
Khold
Khold

Is it compatible with Autumn winds?

Reply Good karma Bad karma+3 votes
brainscorcher Author
brainscorcher

It's 100% compatible in a sense it overwrites every file and Autumnal Winds becomes Summer Breezes.

Reply Good karma+15 votes
Khold
Khold

:D thanks for the answer :)

Reply Good karma Bad karma+3 votes
Guest
Guest

Had to log into this website just to tell how awesome this mod is! Thank you sir for uploading it!

Reply Good karma Bad karma+4 votes
tumarkinalex
tumarkinalex

FANTASTIC MOD! I'm impressed!

Reply Good karma Bad karma+4 votes
R00573R
R00573R

This would best be for a machine with good specs? Lesser machines need not apply?

Reply Good karma Bad karma+3 votes
brainscorcher Author
brainscorcher

About 100mb increase in ram consumption and high res textures might strain your gpu bit more. Worth a try, see how your machine likes it.

Reply Good karma+3 votes
R00573R
R00573R

Looking at getting a new graphics card. I'll save it for then. Thanks

Reply Good karma Bad karma+2 votes
Anna_Maniac
Anna_Maniac

Enjoyed your work on Autumnal Winds. Glad to see you doing a mod for the summer look.

Reply Good karma Bad karma+4 votes
lowenz
lowenz

The linked Absolute Structures package has no problems with 1.4.19?

Reply Good karma Bad karma+5 votes
brainscorcher Author
brainscorcher

It's good to go.

Reply Good karma+3 votes
Guest
Guest

Thanks!

Reply Good karma Bad karma+2 votes
son714
son714

Hey brainscorcher!! I'm using the Autumn addon I was wondering if the Absolute Structures would work for that add on as well. Thank you :)

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

Absolute Structures is already included in Autumnal Winds. If you mean the other autumn addon, I think it uses Absolute Structures too. Anyways AS it's compatible with both autumn addons.

Reply Good karma+3 votes
son714
son714

Ah thank you! Appreciate it.

Reply Good karma Bad karma+1 vote
rivie
rivie

Thx a milion for this! I have used older versions in the past and liked it much.

QQ: would installing this break saved games - do you recommend starting a new game?

Thx in advance.

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

It's textures-only addon and uses CoC file structure so adding or removing it won't break saves.

Reply Good karma+4 votes
rivie
rivie

SWEET! Thx. I'll install it and see how it goes.

Reply Good karma Bad karma+2 votes
Kahvana
Kahvana

brainscorcher, thanks for giving us this great mod!, it looks really good so far.

Maybe this could use some color balancing?: Imgur.com
It is near the Clear Sky base, in the Great Swamps.

Keep up the good work ;)

Reply Good karma Bad karma+3 votes
brainscorcher Author
brainscorcher

Looks like an alpha channel from pre-1.4 CoC sneaked in. Fixed in 1.03.

Reply Good karma+5 votes
nashathedog
nashathedog

Similar issue to what Kahava pointed out in Agroprom's swamp area too.

Reply Good karma Bad karma+3 votes
brainscorcher Author
brainscorcher

Agroprom has up to date alpha and terrain from 1.4+ CoC (only slightly re-toned) so if there's some issues, they are also in Vanilla CoC.

Imgur.com

Swamps was my goof because I used accidentally pre-1.4 terrain.

CoC has some known alpha issues, black spots in Bar for example. Don't know if they actually date back to SoC.

Reply Good karma+5 votes
712655
712655

some building textures looks kind of glossy
Postimg.org

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

Cool. Good news is Absolute NATURE does not change building textures.

Reply Good karma+6 votes
gridgt
gridgt

This and other issues will be fixes me in the texture fix for COC. Sorry for my English, I write through the Google translator.
Ap-pro.ru
Ap-pro.ru
Ap-pro.ru

Reply Good karma Bad karma+2 votes
CDIA
CDIA

Will your work be included with official CoC patches or is this a separate add-on?

Reply Good karma Bad karma+1 vote
Amoch
Amoch

Thanks for v1.03, the vegetation looks clearly better and more varied now, from the levels I tested. I did notice that the vegetation density is sparse at Zaton (density 0.15), especially in the hillsides. In the swamp there's thick vegetation, but hillsides are sparse - even completely naked in many places. It looks different from my memory of previous playthroughs of CoP (last one was with AN4, so maybe I'm biased).

Reply Good karma Bad karma+3 votes
brainscorcher Author
brainscorcher

I can't control how much grass is spawned and where the grass is placed in levels. Only thing I can do is change the types of grass used in levels. AN4 for CoP edits the actual geometry of levels adding new trees and grass polygon placement and density and larger grass polygons which is something this addon does not/cannot do.

Reply Good karma+4 votes
Amoch
Amoch

OK, thanks for the clear up, and THANKS for making these great addons. :)

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

Okay after some experimenting it looks like the AN4 level_details (which control grass size/placement/variety) are working with CoC out of the box. Added to 1.05 as an optional install. Affects Zaton, Jupiter and Pripyat Outskirts. Chose the 125% size option.

Reply Good karma+6 votes
Amoch
Amoch

Great news, thanks! :) This shouldn't impact the A-life, right? 125% is perfect.

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

Shouldn't change anything re NPCs, since all level static objects remain the same. No ai-map issues with grass.

Reply Good karma+4 votes
Kahvana
Kahvana

Heck, everytime I visit this addon, there is another update. Looks like you're having a blast at updating it!. Thanks for the updated (v1.05) grass, it looks awesome!.

A suggestion: custom into loading screens?.

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

Yeah unfortunately in this kind of global addon it takes time to test every aspect properly. So many vegetation-grass-variant-color-level-combinations, there always appears to be things to fine tune which results to incremental updating. I think I just need to decide 1.05 is good enough and stop the tweaking :)

Intro screens would be nice, would need to make a proper loading screen template for it first though and then billions of screenshots of all the levels, so I think I'll pass it for now.

Reply Good karma+3 votes
Kahvana
Kahvana

Hahahah, I wouldn't mind it if you keep fine-tuning :). The zone is ever-changing after all ;).

As for the loading screens: I would love to help out for creating 5 screenshots of each level (as there are 5 intro variations of each level). You could ask Cromm Cruac for his template?.

Reply Good karma Bad karma+1 vote
Amoch
Amoch

v1.05 was a huge improvement, thanks! However, IMO regarding the coloring of the weeds in Great Swamp (brown, yellow, green) - the difference in colors is too large IMO, it's a bit jarring. Again, you've done such great work, so consider this respectful constructive criticism. :)

Reply Good karma Bad karma+2 votes
brainscorcher Author
brainscorcher

The new fern type I added yesterday isn't actually supposed to be so brown, I originally took some green out of it because Swamps looked bit too one note. But you're right it looks brownish ingame, I'll repack this once again and upload. Just proves the point I made above about global addon being a bitch to test and tune...

Reply Good karma+5 votes
Amoch
Amoch

Nice! Those extra adjustments make a big difference. :)

Reply Good karma Bad karma+2 votes
BigMaxOne
BigMaxOne

I absolutely agree, the size of grass should be reduced back at 100%.

Reply Good karma Bad karma0 votes
CDIA
CDIA

Does it work with 1.4.20 patch + AO 3.1 v5 + OA 1.4.4?

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

Yes.

Reply Good karma+1 vote
stalker100
stalker100

Thank you :)

Reply Good karma Bad karma+2 votes
nadhij
nadhij

Will that bumpy ground texture decrease my performance?

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

Nope.

Reply Good karma+2 votes
nadhij
nadhij

Nice

Reply Good karma Bad karma+1 vote
FastCheetah5
FastCheetah5

Nice, now i just need a new computer.

Reply Good karma Bad karma+1 vote
rocker55
rocker55

I am encountering problem once I install this addon. I installed Arsenal Overhaul 3.1(v5), Outfit AddOn1.4.4, Smurths DynamicHud v3.2.2: after installing each I started and was able to play game. Once I installed this mod game gets to point where it is displaying nimble's hints and then crashes. I just installed the base files, nothing from the optional directory. Is there any known incompatibilities with any of the other addon's listed above. How would I go about debugging to try and find cause as the game dies with no display or error messages.

Thanks

Reply Good karma Bad karma+1 vote
brainscorcher Author
brainscorcher

It's fully compatible with those addons. It's textures-only addon so it won't cause crashes unless the high res assets are too much for your machine and you're running out of memory.

Crash logs CoC\appdata\logs

end of the log tells you the cause of crash. If the log is empty or says something about memory or storage then it's oom crash. Otherwise it's something else and not related to AN.

Try adding -noprefetch to your coc shortcut.

Reply Good karma+2 votes
Ivanovich_s
Ivanovich_s

I'm getting it too. Although I play for 20min b4 the crah. Maybe I've got everything turned up too high. with this addon and Ultra graphics, I'm getting out of memory crashes.

Thought my machine wld handle it.
Quad core 3.5, 8gigs ddr4, and GTX1050....oh well.

Reply Good karma Bad karma+1 vote
Ivanovich_s
Ivanovich_s

Thanks. Adding -noprefetch helped.
Played for 2 hrs before a crash.

0023:64E87816 d3d11.dll, CreateDXGIFactory2()
0023:64E8765B d3d11.dll, CreateDXGIFactory2()
0023:64E868F8 d3d11.dll, CreateDXGIFactory2()
0023:64EA8E1E d3d11.dll, GetCursorPos()
0023:00447461 xrEngine.exe, IInputReceiver::IR_GetMousePosReal()
0023:00436470 xrEngine.exe, CRenderDevice::message_loop()
0023:004363AE xrEngine.exe, CRenderDevice::Run()
0023:00469F83 xrEngine.exe, CApplication::CApplication()
0023:00469AD6 xrEngine.exe, CApplication::CApplication()
0023:00433453 xrEngine.exe, CObjectList::o_crow()
0023:75ED336A kernel32.dll, BaseThreadInitThunk()
0023:77D49902 ntdll.dll, RtlInitializeExceptionChain()
0023:77D498D5 ntdll.dll, RtlInitializeExceptionChain()

Reply Good karma Bad karma+1 vote
Alundaio Creator
Alundaio

Can you see if this helps you? Moddb.com

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
S.T.A.L.K.E.R.: Call of Pripyat
Developer
TeamEPIC
Contact
Send Message
Release date
Mod watch
Follow
Addon
Browse
Addons
New
Add addon
Report
Report
Share
Community Rating

Average

10

14 votes submitted.

You Say

-

Ratings closed.

Related Games
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
Related Groups
TeamEPIC
TeamEPIC Developer