Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Absolute Nature Redux [CoC 1.5]
Filename
ANR_CoC_1.7d.7z
Category
Textures
Uploader
brainscorcher
Credits
CrommCruac
Added
Updated
Size
421.55mb (442,032,363 bytes)
Downloads
18,328 (29 today)
MD5 Hash
f6b4305f20bcd7cda9117c277b390ff1
Embed Button
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Description

Absolute Nature Redux addon for S.T.A.L.K.E.R. - Call of Chernobyl

Preview
Absolute Nature Redux [CoC 1.5]
Comments  (0 - 50 of 51)
nadhij
nadhij

Ahhh at last, this is what I waiting for.
What version of AO did you use? Will you keep on updating it?

Thank you so much brainscorcher!! I appreciate your work.

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Khold
Khold

Is it compatible with Autumn winds?

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Guest
Guest

Had to log into this website just to tell how awesome this mod is! Thank you sir for uploading it!

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tumarkinalex
tumarkinalex

FANTASTIC MOD! I'm impressed!

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R00573R
R00573R

This would best be for a machine with good specs? Lesser machines need not apply?

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Anna_Maniac
Anna_Maniac

Enjoyed your work on Autumnal Winds. Glad to see you doing a mod for the summer look.

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rivie
rivie

Thx a milion for this! I have used older versions in the past and liked it much.

QQ: would installing this break saved games - do you recommend starting a new game?

Thx in advance.

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Kahvana
Kahvana

brainscorcher, thanks for giving us this great mod!, it looks really good so far.

Maybe this could use some color balancing?: Imgur.com
It is near the Clear Sky base, in the Great Swamps.

Keep up the good work ;)

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Amoch
Amoch

OK, thanks for the clear up, and THANKS for making these great addons. :)

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Kahvana
Kahvana

Heck, everytime I visit this addon, there is another update. Looks like you're having a blast at updating it!. Thanks for the updated (v1.05) grass, it looks awesome!.

A suggestion: custom into loading screens?.

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BigMaxOne
BigMaxOne

I absolutely agree, the size of grass should be reduced back at 100%.

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CDIA
CDIA

Does it work with 1.4.20 patch + AO 3.1 v5 + OA 1.4.4?

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stalker100
stalker100

Thank you :)

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nadhij
nadhij

Will that bumpy ground texture decrease my performance?

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FastCheetah5
FastCheetah5

Nice, now i just need a new computer.

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rocker55
rocker55

I am encountering problem once I install this addon. I installed Arsenal Overhaul 3.1(v5), Outfit AddOn1.4.4, Smurths DynamicHud v3.2.2: after installing each I started and was able to play game. Once I installed this mod game gets to point where it is displaying nimble's hints and then crashes. I just installed the base files, nothing from the optional directory. Is there any known incompatibilities with any of the other addon's listed above. How would I go about debugging to try and find cause as the game dies with no display or error messages.

Thanks

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rocker55
rocker55

Thanks for the info. Here is the log entry

[error]Description : Can't open wave file:
[error]Arguments : c:\games\call_of_chernobyl_1_4_12\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\actor\pain4.ogg

I checked and your package does not contain any actor sounds - the only MOD that seems to is smurths but the game did start up after I installed that so go figure. Have you heard of anything like this before ?

I will post in his comments now.

Thanks for your assistance, as well as this mod. Have a great New Year..

Thanks

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martinezbeltranmario
martinezbeltranmario

Good work m8 by the way.

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Gustave_EB
Gustave_EB

Awesome, your pack is a must-have.. The only things that could be improved imo are the plants in marshes (too many ferns, I think they fit the forest levels more) and garbage (needs more grass variation beside urticas). Keep up the good work.

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Gustave_EB
Gustave_EB

I love the new taller grass, good job !

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Russkoff
Russkoff

Hello (^_^)/ First of all, i would like to thank you for this all awesome work you did to enhance aesthetically Call of Chernobyl.

However, i came across a little issue with Zaton and Jupiter. I seem to run out of memory after hanging around on these locations after 4 or 5 minutes. Or i get an error saying "Not enough storage available to process this command"

I tried -noprefetch, change DX11 to DX9, and reduce the grass in user.itx (0.2 density and 100 at distance) but i still get those crashes only on those two locations. I don't use any optional and experimental file from your packs.

I use lots of mods but it started to crash after i installed Autumnal Winds, Absolute nature/structures REDUX, and SWTC.

The memory on my computer is not an issue i think ? (16GB of RAM)

Do you have any advice or possible tweak to recommend ? =) Because i refuse to play without your mods. :D

Thank you in advance.

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Russkoff
Russkoff

Oooh, nevermind i'm so stupid ! i wrote -noprefetch in the wrong way. (-noprehfetch)

Everything runs smoothly now. =) It's time to try optional and experimental files. ! \(^_^)/

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rexen-
rexen-

Really good looking mod.

I use Autumnal Winds with most of the optional files but this looks much more appealing to me, is it ok if I just install this one over Autumnal's files?

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zaldronthesage
zaldronthesage

I installed this mod, but my grass is no where as thick as in the pictures, it still looks all thinned out, how can I fix this?

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Alundaio Creator
Alundaio

@Brainscorcher: Your profile is private so I can't send you a message, but I found some issues with the ground textures. Several of the textures have alpha layer and make the texture look like it has white speckles in-game. I've fixed these and also fixed *.thm. You can download it here: Drive.google.com

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Appuruu
Appuruu

Oi there, I've got a problem.

The tall grass in great swamps is... well, just look at it:

Puu.sh
Puu.sh
Puu.sh

Any ideas why is this happening?

Edit: same thing occurs in Autumnal Winds. No idea why.

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Svoboda7412
Svoboda7412

Is it compatible with autumnal winds?

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CheekiTheBreeki
CheekiTheBreeki

Hello I crash and in log i get this error all the time when i either spend alot of time in swamp or going from cordon to swamp:

stack trace:

0023:04A045B0 xrRender_R4.dll
0023:053F1477 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:053F3EFD xrGame.dll, CDialogHolder::TopInputReceiver()
0023:054069AF xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0520CF38 xrGame.dll, CDialogHolder::IgnorePause()

Im not sure what causes this error as it seem to happen if i have your mod enabled.

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.Shlomo.
.Shlomo.

Hello, great mod, its a standart install for my COC and i never had problems with it but suddenly some grass is almost white and reacts to light in a wierd way...maybe someone knows how to fix this?

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_anxiety_
_anxiety_

Will this work on a mid end PC? My graphics on CoC are averagely mid

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Kahvana
Kahvana

brainscorcher thanks for the update!. Those rocks looks really nice.

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Kahvana
Kahvana

Looks great so far, the updates always makes stalker look more beautiful.
A request: could you make optional higher resolution terrains for the other maps as well? (if they would benefit from it)

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BassJunkieXL
BassJunkieXL

another update !!oh yeahhh , thanks for the hard work

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paranoiia8
paranoiia8

I was just wondering why you put level_lods.dds in every level folder, if they are exactly the same as default one in CoC?

Its after all almost 160MB of graphic that replace exactly the same graphic that is used by default(extracted from CoC database)... I checked them all and they are all the same in size, res, compression and even color number.
The same with terrain folders, all the same as default.

Its not important at all, but it would be just a tad quicker to download your addon without them....

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lowenz
lowenz

Brainscorcher, can you make your ModDB profile public, so we can see all you modding works?

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Kahvana
Kahvana

The 1.5 update is really great!, and also works well in CoP (+AN4) with modifications.

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Amoch
Amoch

Another great update - above and beyond. Thanks!

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ninjaklan
ninjaklan

Can I use this with latest OGSM mod for Shoc?

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mnemonick
mnemonick

For the love of god man, will you *stop* updating these?! I can't keep up! :D

Seriously though, your addon packs are great for bringing new life to my Zone adventures. They're always among the first things I tell people to get for CoC.

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Amoch
Amoch

Some of the vegetation have bad lighting values. It looks near black during daytime, and the green color is visible only using the flashlight. I tested the same areas with vanilla installation, and there's no issue there.
A couple of pics to show what I mean (these are taken outside the Grocery Store in Outskirts - without and with flashlight): Imgur.com

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BassJunkieXL
BassJunkieXL

hmmm @ amoch
does truning ssao or shadows change any of it ?

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Amoch
Amoch

Nope, I've fiddled with various settings (incl. lumscale_amb). Turning up the lumscale settings makes it more noticeable.

Again, this does not occur with vanilla vegetation. First I installed the standard Redux vegetation, and here's another vegetation bug - it's floating in the air. The lighting bug comes when you install the optional denser vegetation. This doesn't look too good, hopefully there will be a fix. Outskirts seems to be one of the most affected levels btw.

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brainscorcher Author
brainscorcher

How is this suddenly an issue? The black grass spots have been there since AN3 introduced its new grass distribution years ago. In full AN3/AN4 it's not so glaring because the black spots are covered with trees and bushes. It's some kind of glitch in the actual grass spawn/geometry/polygons, not fixable with texture work. I've replaced it in 1.7d with 'lite' version. The 'floating' default grass was because they changed the grass sheet in 1.5 and wrong parts were mapped as grass.

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Amoch
Amoch

OK, thanks for the reply! :-)

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anon.neko
anon.neko

excuse me, is this update still compatible with CoC v1.4.22? Thanks

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BlueflamesX
BlueflamesX

(Psst. Error spelling "Outskirts" in the description in the newest changelog.)

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rivie
rivie

Good evening Brainscorcher...if I may trouble you with a QQ: What is COC BMR? Thx.

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skullkan6
skullkan6

So much nicer than Autumnal Winds.

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SIGGS
SIGGS

Hello, new here and just wondering if I can use this with 1.4.22?
Thanks.

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