Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report Absolute Nature Redux 1.6
Filename
ANR_CoC_1.6a.7z
Category
Textures
Uploader
brainscorcher
Added
Updated
Size
354.1mb (371,295,975 bytes)
Downloads
10,401 (1 today)
MD5 Hash
f1567cf4b643882fc756cfa20f535e35
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Description

Absolute Nature Redux texture pack for S.T.A.L.K.E.R. - Call of Chernobyl

Preview
Absolute Nature Redux 1.6
Comments  (0 - 50 of 101)
nadhij
nadhij

Ahhh at last, this is what I waiting for.
What version of AO did you use? Will you keep on updating it?

Thank you so much brainscorcher!! I appreciate your work.

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brainscorcher Author
brainscorcher

Yes I'll try to keep this up to date with upcoming vegetation/level changes (new Dark Valley etc).

What version of AN I used is rather irrelevant, cause the AN assets compatible with CoC are all pretty much the same throughout AN2-AN4. Grass textures are same with early AN and later AN, the later ones just add more variants, which are redundant with CoC anyway. But some grass variants in this I imported from AN4, if it makes any difference (it really doesn't).

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Khold
Khold

Is it compatible with Autumn winds?

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brainscorcher Author
brainscorcher

It's 100% compatible in a sense it overwrites every file and Autumnal Winds becomes Summer Breezes.

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Khold
Khold

:D thanks for the answer :)

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Guest
Guest

Had to log into this website just to tell how awesome this mod is! Thank you sir for uploading it!

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tumarkinalex
tumarkinalex

FANTASTIC MOD! I'm impressed!

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R00573R
R00573R

This would best be for a machine with good specs? Lesser machines need not apply?

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brainscorcher Author
brainscorcher

About 100mb increase in ram consumption and high res textures might strain your gpu bit more. Worth a try, see how your machine likes it.

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R00573R
R00573R

Looking at getting a new graphics card. I'll save it for then. Thanks

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Anna_Maniac
Anna_Maniac

Enjoyed your work on Autumnal Winds. Glad to see you doing a mod for the summer look.

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rivie
rivie

Thx a milion for this! I have used older versions in the past and liked it much.

QQ: would installing this break saved games - do you recommend starting a new game?

Thx in advance.

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brainscorcher Author
brainscorcher

It's textures-only addon and uses CoC file structure so adding or removing it won't break saves.

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rivie
rivie

SWEET! Thx. I'll install it and see how it goes.

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Kahvana
Kahvana

brainscorcher, thanks for giving us this great mod!, it looks really good so far.

Maybe this could use some color balancing?: Imgur.com
It is near the Clear Sky base, in the Great Swamps.

Keep up the good work ;)

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brainscorcher Author
brainscorcher

Looks like an alpha channel from pre-1.4 CoC sneaked in. Fixed in 1.03.

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nashathedog
nashathedog

Similar issue to what Kahava pointed out in Agroprom's swamp area too.

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brainscorcher Author
brainscorcher

Agroprom has up to date alpha and terrain from 1.4+ CoC (only slightly re-toned) so if there's some issues, they are also in Vanilla CoC.

Imgur.com

Swamps was my goof because I used accidentally pre-1.4 terrain.

CoC has some known alpha issues, black spots in Bar for example. Don't know if they actually date back to SoC.

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Amoch
Amoch

OK, thanks for the clear up, and THANKS for making these great addons. :)

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brainscorcher Author
brainscorcher

Unfortunately Zaton is probably the most barren of all Stalker levels, that's how GSC decided to make it back in the day. That's why I have set the dominant weather type to foggy and rainy in Zaton. Keeps the view distance short and it looks less jarring.

And I remember reading someone had successfully merged the new AN4 Zaton, Jupiter and Pripyat levels with CoC and had long and dense grass. Haven't tried it myself though.

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brainscorcher Author
brainscorcher

Okay after some experimenting it looks like the AN4 level_details (which control grass size/placement/variety) are working with CoC out of the box. Added to 1.05 as an optional install. Affects Zaton, Jupiter and Pripyat Outskirts. Chose the 125% size option.

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Amoch
Amoch

Great news, thanks! :) This shouldn't impact the A-life, right? 125% is perfect.

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brainscorcher Author
brainscorcher

Shouldn't change anything re NPCs, since all level static objects remain the same. No ai-map issues with grass.

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Kahvana
Kahvana

Heck, everytime I visit this addon, there is another update. Looks like you're having a blast at updating it!. Thanks for the updated (v1.05) grass, it looks awesome!.

A suggestion: custom into loading screens?.

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brainscorcher Author
brainscorcher

Yeah unfortunately in this kind of global addon it takes time to test every aspect properly. So many vegetation-grass-variant-color-level-combinations, there always appears to be things to fine tune which results to incremental updating. I think I just need to decide 1.05 is good enough and stop the tweaking :)

Intro screens would be nice, would need to make a proper loading screen template for it first though and then billions of screenshots of all the levels, so I think I'll pass it for now.

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Kahvana
Kahvana

Hahahah, I wouldn't mind it if you keep fine-tuning :). The zone is ever-changing after all ;).

As for the loading screens: I would love to help out for creating 5 screenshots of each level (as there are 5 intro variations of each level). You could ask Cromm Cruac for his template?.

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BigMaxOne
BigMaxOne

I absolutely agree, the size of grass should be reduced back at 100%.

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CDIA
CDIA

Does it work with 1.4.20 patch + AO 3.1 v5 + OA 1.4.4?

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brainscorcher Author
brainscorcher

Yes.

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stalker100
stalker100

Thank you :)

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nadhij
nadhij

Will that bumpy ground texture decrease my performance?

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brainscorcher Author
brainscorcher

Nope.

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nadhij
nadhij

Nice

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FastCheetah5
FastCheetah5

Nice, now i just need a new computer.

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rocker55
rocker55

I am encountering problem once I install this addon. I installed Arsenal Overhaul 3.1(v5), Outfit AddOn1.4.4, Smurths DynamicHud v3.2.2: after installing each I started and was able to play game. Once I installed this mod game gets to point where it is displaying nimble's hints and then crashes. I just installed the base files, nothing from the optional directory. Is there any known incompatibilities with any of the other addon's listed above. How would I go about debugging to try and find cause as the game dies with no display or error messages.

Thanks

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brainscorcher Author
brainscorcher

It's fully compatible with those addons. It's textures-only addon so it won't cause crashes unless the high res assets are too much for your machine and you're running out of memory.

Crash logs CoC\appdata\logs

end of the log tells you the cause of crash. If the log is empty or says something about memory or storage then it's oom crash. Otherwise it's something else and not related to AN.

Try adding -noprefetch to your coc shortcut.

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Ivanovich_s
Ivanovich_s

I'm getting it too. Although I play for 20min b4 the crah. Maybe I've got everything turned up too high. with this addon and Ultra graphics, I'm getting out of memory crashes.

Thought my machine wld handle it.
Quad core 3.5, 8gigs ddr4, and GTX1050....oh well.

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Ivanovich_s
Ivanovich_s

Thanks. Adding -noprefetch helped.
Played for 2 hrs before a crash.

0023:64E87816 d3d11.dll, CreateDXGIFactory2()
0023:64E8765B d3d11.dll, CreateDXGIFactory2()
0023:64E868F8 d3d11.dll, CreateDXGIFactory2()
0023:64EA8E1E d3d11.dll, GetCursorPos()
0023:00447461 xrEngine.exe, IInputReceiver::IR_GetMousePosReal()
0023:00436470 xrEngine.exe, CRenderDevice::message_loop()
0023:004363AE xrEngine.exe, CRenderDevice::Run()
0023:00469F83 xrEngine.exe, CApplication::CApplication()
0023:00469AD6 xrEngine.exe, CApplication::CApplication()
0023:00433453 xrEngine.exe, CObjectList::o_crow()
0023:75ED336A kernel32.dll, BaseThreadInitThunk()
0023:77D49902 ntdll.dll, RtlInitializeExceptionChain()
0023:77D498D5 ntdll.dll, RtlInitializeExceptionChain()

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Alundaio Creator
Alundaio

Can you see if this helps you? Moddb.com

Reply Good karma+2 votes
rocker55
rocker55

Thanks for the info. Here is the log entry

[error]Description : Can't open wave file:
[error]Arguments : c:\games\call_of_chernobyl_1_4_12\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\actor\pain4.ogg

I checked and your package does not contain any actor sounds - the only MOD that seems to is smurths but the game did start up after I installed that so go figure. Have you heard of anything like this before ?

I will post in his comments now.

Thanks for your assistance, as well as this mod. Have a great New Year..

Thanks

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martinezbeltranmario
martinezbeltranmario

Good work m8 by the way.

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Gustave_EB
Gustave_EB

Awesome, your pack is a must-have.. The only things that could be improved imo are the plants in marshes (too many ferns, I think they fit the forest levels more) and garbage (needs more grass variation beside urticas). Keep up the good work.

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brainscorcher Author
brainscorcher

Unfortunately things don't work that way. Every grass slot in marshes and garbage is already occupied with a unique grass type. It just so happens that every level has a dominant grass type, which is spawned imposingly everywhere (and which I can't control). I can change different grass type to be used as a dominant one, but it wont change the variety one bit.

Plus in swamps the grass is set up in very strange triangular layout pointing towards sides and not up, and because of that most grass types look weird. Fern is one of the few types that look somewhat good in Swamps(imo), so that's why it's the dominant one.

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Gustave_EB
Gustave_EB

I see, it makes sense. Thanks.

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brainscorcher Author
brainscorcher

I've now replaced horsetail (which is somewhat similar shape as fern) in swamps with a totally different plant, hopefully it will create at least an illusion of more variety. Will be included in future updates.

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Gustave_EB
Gustave_EB

Very nice, thank you.

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Gustave_EB
Gustave_EB

I love the new taller grass, good job !

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brainscorcher Author
brainscorcher

I only wish I could bring this to the CS levels too but the grass distribution is different on those, so it wouldn't be a perfect fit.

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Guest
Guest

I copied all the files to the CoC directory, but the game still looks the same as it did before. I've been through Cordon, Garbage, Darkscape, Dark Valley and Truck cemetery, but all the ground clutter is still sparse. Is there something I need to enable? I'm lost here.

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brainscorcher Author
brainscorcher

Post a screenshot of some of the levels so I can see if you've installed it correctly.

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Guest
Guest

imgur.com/a/yBpyc

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brainscorcher Author
brainscorcher

Nothing wrong there by the looks of it.

If you want denser grass, you need to change the value in console or by editing user.ltx

r__detail_density = x (note the double_)

default is 0.6, you need to lower the value to have denser grass, I recommend starting with 0.15 and then going lower if your machine can handle it. After changing the value restart the game.

Grass draw distance can be changed with

r__detail_radius = x (drawline distance in meters).

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Guest
Guest

That was exactly what I was looking for, thank you! The game looks so beautiful now with the density at .05 and distance at 500. Thanks so much!

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brainscorcher Author
brainscorcher

Good good.

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FrankCastle1911
FrankCastle1911

How I set to 500m the r__detail_radius value? It seems that I can not go beyond 99m

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