Tomorrow evening. You have to leave the country in the next 24 hours... some important business. Suddenly you realize you have forgotten crucial files and your passport at work. Since you really need all this, you will have to drive there, hoping that there is still someone to let you enter... if not this will be an illegal entrance. This will take two minutes and then you'll be back home for dinner.

Report RSS News - after more than three months of work

Hi dear trackers and players! Today, it's news day concerning Cadaver Party! (Dev. news, screenshots, maps changes, etc.)

Posted by on

Hi dear trackers and players!

Today, it's news day concerning Cadaver Party!

To begin, I'll say that I even if I could not work a lot on the project since last news (personal & especially professional stuff, I just went back home earlier today), I managed to optimize/improve existing maps and improve/add more things concerning scripting. I also found or created some new textures and SFX & music.

Oh, I don't know how I found time for that but I managed to work on new maps!

Some "in-dev" screenshots:

Month 3 - Some screenshots

For now, let' just talk about mod general progress:


Cadaver Party - status:

Legend:

  • Beta ready = design and/or script ready to go, will need testing before final version.
  • Alpha ready = design and/or script mainly ready but subject to changes, additions or deletions.
  • Work in progress = do I need to explain?
  • In misc section, some comments about each map state.

Map #0 - Design: beta ready - Script: beta ready - Misc: UPDATED: added fixes and edited some textures.
Map #1 - Design: beta ready - Script: beta ready - Misc: UPDATED: added fixes & optimization done. May add new things in script.
Map #2 - Design: beta ready - Script: beta ready - Misc: UPDATED: edited some textures, may add new things in script.
Map #3
- Design: beta ready - Script: beta ready - Misc: /
Map #4 - Design: beta ready - Script: beta ready - Misc: /
Map #5 - Design: beta ready - Script: beta ready - Misc: UPDATED: script changed, needs additions.
Map #6 - Design: beta ready - Script: work in progress - Misc: map needs addition, then script will be made.
Map #7 - Design: work in progress - Script: N/A - Misc: /
Map #8 - Design: beta ready - Script: beta ready - Misc: UPDATED: various optimizations.
+FOLLOWING MAPS
Map #9 (code name X1) - Design: beta ready - Script: alpha ready - Misc: UPDATED: quick optimizations, little script additions.
Map #10 (X4) - Design: work in progress - Script: N/A - Misc: /
Map #11 (X5) - Design: work in progress - Script: N/A - Misc: /
Map #12 (X2) - Design: beta ready - Script: alpha ready - Misc: /
Map #13 (X3) - Design: work in progress - Script: N/A - Misc: /
+: NEW MAPS
Map #TTK - Design: alpha ready - Script: N/A - Misc: /
Map #BRS - Design: work in progress - Script: N/A - Misc: /

The maplist is not definitive of course.
(Code names are indications especially for me, because I often create maps without following their chronological order).

A LITTLE BLABLA

Until next news I'll have a lot of time to work on Cadaver Party. \o/

The project has gone bigger comparing to when it started... in the beginning I was just planning to create five or six maps, then decided to make eight ones, in the same "environment"... ok, I failed, today I have more (indoor, outdoor or both) maps in different places - I think development time has increased, sorry!

I'll try to stop making new maps for the moment and concentrate on the current maplist.

As usual, if you have any questions feel free to ask in comments or via contact. Your feedback is very appreciated!

Have fun this month, see you in a few weeks for the 4th news bulletin!

Oh, I think I heard a whisper??~~

Yanka

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: