StarCraft: Burning Ground is Total Conversion for Starcraft, this will be about the terran mercenaries warfare. Will you be able to join us Mercenaries War?

Report article RSS Feed StarCraft 1 engine has a lot of limit.

I realized while modding SC that SC has a lot of limit...

Posted by Black_Overseer on Jan 29th, 2013

For an example many things has it's limit in number 256 or 255 just like maximum color, upgrade, graphic size, map location, trigger, etc

Script Maximum size at 64kb and
Images 5000
Sprites 2500
Units 1700
Weapons 100
Supply(non-team) 200

For this reason I have optimized everything in Dawn of Change which I learned from failure of Riot of Star.
If I don't get rid of this error I will turn over to Red Alert 3 mod or SC2 Usemap after finishing Dawn of Change and Burning Ground.
Moreover I am concerned about making Campaign.

P.S
In recent time, there are people asking thebest(khkgn) for tutorial.
I wanna say them that thebest(khkgn)'s work is quite complicated using many programs and macro and he is not good in English
Also he the programs crash when he tries to record.
Thus, he won't understand if you send him a long text.
Eventually, he is really busy about stuffs in reality.
Programs that thebest uses are:
AnCamera(Korean Program), Photoshop, SC2 Galaxy Editor, 3ds max and Team Viewer(Korean Remote control program).

Team Viewer is use to remote control his PC during his outing.
Finally, someone who is interested in DOC Campaign Storyline, pm me. I could send part of Storyline.

Post comment Comments
Tykous
Tykous Jan 29 2013, 6:53pm says:

Supply can be increase to 1000 or 10000, but to many units will exceed maximum sprites.
I am interested in DOC storyline, also I am an experienced mapper.
ABout iscript, maybe PyICE can solve the problem.

+1 vote     reply to comment
Black_Overseer Author
Black_Overseer Feb 1 2013, 7:55am replied:

i know, i'm talking about maximum sprites and maximum script.

+1 vote   reply to comment
Black_Overseer Author
Black_Overseer Feb 1 2013, 8:08am replied:

PyICE have same problem.

format requires 0 <= number <= 65535 error.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 30 2013, 4:55pm says:

The maximum number of sprites on a map at any given time is 1650.

The 256x256 map size is a limitation in all Blizzard games due to the maps being multiples of 32 and the map dimensions only being stored in one address per dimension, which one address numerically is limited to 256.

+1 vote     reply to comment
Templarfreak
Templarfreak Jan 30 2013, 5:00pm replied:

And as far as I remember, there were no limits to Iscripts.

+1 vote     reply to comment
Black_Overseer Author
Black_Overseer Feb 1 2013, 7:54am replied: +1 vote   reply to comment
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