In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com
Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com
It won't take long until the next version of Brutal Doom comes out.
Some of the new features that will be included:
- Revamped blood and gore, better decals, added green blood to Hell Knights and Barons of Hell.
- Option to start with a pistol instead of an assault rifle.
- Return of the Skulltag weapons (BFG10k, Railgun, Grenade Launcher, and a brand new AA-12) as an optional setting.
- First person executions for smaller enemies that doesn't requires Berserk Packs or Demon Strength Runes.
- Several new maps and improvements to the Starter Pack (Now to be called Extermination Day).
Basically all desired features are already added, and it's mostly on bugtesting phase. In a few days I will announce a release date and an official trailer.
I have recorded several dev diaries showcasing some of the new features. Check them out here:
Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.
Brutal Doom v20b and the Starter Pack maps are coming on December 31.
V20b will feature destroyable dead bodies in a similar way of Soldier of Fortune.
A new CVAR will restore the invisibility power-ups, and now the player will be actually invisible.
An "unzip and play" pack containing Brutal Doom v20b, GZDoom ready to be played, FreeDoom and the Hell on Earth Starter Pack: Containing 32 new levels...
Brutal Doom v20b (Main file only) Read the manual for installation instructions. Make sure you got Zandronum 2.0, GZDoom 1.8 or higher.
PLEASE READ-CORRECT LOAD ORDER: to use the mod properly, you must select all of the files, or simply PBM_Alpha1, and the ShadowWarriorBackup file. And...
BRUTAL DOOM DERP COLLECTION INCLUDING 2 RELEASED VERSIONS OF HELLCORE. ORIGINAL AUTHOR KNOWN AS "Doomguy5th" IS COUNTINUING HIS WORK HERE:-
VERSION 5!!! Carved. sanded. Time to stain with carnage!!
**GZDOOM ONLY** Project Brutality 3 Beta - Monsters Only, plus Trailblazer and Insanity's Reqiuem (NOT INSANITY'S BRUTALITY) patches
Highest Rated (189 agree) 10/10
Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…
Jun 9 2012 by Manny_F.
Lowest Rated (22 agree) 1/10
Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…
Nov 1 2013 by mrthejoshmon
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
add your game to the collection and we'll promote it here
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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limited sprint, reloading, aiming down sights, looks like the COD weapons mod is gonna get into good use
GOOD GOD WHERE IS THE V21 DOWNLOAD (im impatient btw)
give it time, he wants to make sure he releases the best he can, and that takes time.
DoomGuy Gloves needs new sprite..
Why? What's wrong with them?
They look terrible, like some lame biker or 50's greaser.
The meele system will remain the same? Or there will be new combos or something?
So, I put the files in the gzdoom folder with the original game WAD. Is there another step I'm missing to getting it to work? I start it up and it's Just regular doom, not Brutal Doom. I got the v20b R3 for my gzdoom version.
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If you are just running GZDoom then there are no mods loaded so it would just be the regular Doom. You need to drag the mod onto the GZDoom executable if you want the mod to be loaded.
Alternatively, you can use a launcher (such as ZDL) or you can learn the command line parameters and use batch files to load the game with any mods (which is my preferred method).