Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Honestly, there's nothing I could say that hasn't already been said. The mod is nothing less than a work of art, a gory dripping red work of art painted in blood and guts and viscera, but a work of art no less.
It's fun, it's immensely cathartic and hugely satisfying to play and what makes it more enjoyable is that the developers even managed to retain the feel of Doom regardless, the gibs and the new body-destruction system *looks* and *feels* like Doom. It's deliciously moreish and I highly recommend it to anyone --- just don't forget to combine with the glorious PSXDoom sounds and music for an epic Doom retelling :)
I really love this mod. It adds so many good features to the game. Playing DooM or DooM II really does feel like it did back in the good old days. I just have to say that the creator deserves my respect for achieving this feeling in a mod.
So, why just 9/10?
Well there are some (minor) things that don't feel like they're really perfect in their current state.
- The voice acting when saving a marine or flashing the finger at monster is of significantly lower quality compared to the rest of the mod.
Furthermore, there seem to be some balancing issues.
- Some weapons feel not 100% balanced (maybe 95% ;)
- The assault rifle feels a tad too efficient (maybe lower damage, rof or accuracy?)
- There seems to be little to no use in using the super shotgun. The regular shotgun is way better (much faster and almost equally powerful)
- The minigun shreds through pinkies like through butter (maybe increase recoil or lower damage?)
- The rocket launcher seems rather weak (maybe increase damage or splash?)
- Some enemies feel a bit unbalanced
- Lost Souls feel slightly too strong (maybe decrease hp or attack speed?)
- Barons Of Hell feel slightly too strong, too (maybe decrease hp?)
All these balancing issues are minor and just IMO.
All balancing issues experienced during Black Metal difficulty.
Brutal Doom is a modification created by a Brazilian Sergeant Mark IV. The said modification embraces the idea of morbid fascination. Brutal Doom contains more blood, more gore, and more risque/suggestive themes which the Classic Doom lacks.
Brutal Doom enhances the "demonic" feel of the classic one. First of all, the animation sprite of every single monsters has been modified to portray them as more sadistic, more unpredictable, and more "Hellspawn" than their original counterparts. These monsters can as well end your life by performing a "Fatality" on you. They as well have the capability of performing their respective finishers on their fellow demons (since this game contains "monster infighting"), and sometimes throw the victim's dismembered bodies towards you. A notable example includes the Baron of Hell ripping the fallen Marine in half. "Fatalities" not only apply to the Hellspawn, but also to the player. Upon picking the "Berserker" pack, or the "Demonic Rune", you have the choice whether to pummel your adversaries, or to perform different finishers, upon using the fist.
Now, let us discuss the weapons. This modification also enhances the notable weapons present in Doom. Not only that the weapons are polished with more fluid animation sprites, but some weapons have their secondary functions. When using the rifle and the shotgun, you can toggle the "aim-down-sight" to kill demons more accurate. The famous "super shotgun" has a secondary fire wherein you will fire only one barrel. In addition, you can also acquire weapons that cybernetic-looking demons use, such as the Revenant's shoulder cannon and the Mancubus's flamethrower. Unlike in the original counterpart, however, in this modification, you reload your weapons.
However, just like every single video games, both critically-acclaim, to the worst of the worst, this modification has also numerous flaws, and glitches. I will not mention them in my review to avoid further spoilers, but download the game and see it for yourself.
In the end, this modification not only enhances the "demonic" feel of Doom, but can also be a substitute for stress reliever, or can be a great tool for anger management. Instead of yelling a curse word on some random person, or destroying things for no apparent reason, this modification can be you saviour.
This concludes my review and remember...
RIP AND TEAR! RIP AND TEAR! RIP AND TEAR! RIP AND TEAR!RIP AND TEAR! RIP AND TEAR!RIP AND TEAR! RIP AND TEAR!RIP AND TEAR! RIP AND TEAR! YOU ARE HUGE, IT MEANS YOU HAVE HUGE GUTS!
The reason I like this mod so much is because it does what i’ve been wishing more modern FPSs would do.
Which is, to take what was good about old school FPSs and simply improve on where improvements need to be made.
Improved gameplay: ability to kick and jump.
Better weapons: the addition of the assault rifle, and giving the guns more impact.
Better sound: satisfying sound effect.
A good mod.
Superb gameplay, smooth fast and intense just like it might be in one's memory from all those years ago. Except memories aren't perfect, sometimes revisiting an old game things aren't as good as you remembered, except with this it is.
Also it's the improved textures, sounds and music are a must have to fall into some beautiful hellish nostalgia.
This mod is amazing! Dude, you do a really good job. This make doom and doom II (and PWAD) more realistic and funny! I give it 9 instead of 10 because it is no longer compatible with Skulltag. It was really funny fight bots with the weapons and death scenes of Brutal Doom :(