Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom adds in quite a bit of features and new visuals, essentially being a gameplay overhaul where both you and the opposition deal almost double damage, and everyone gets some new tricks. All the guns are reworked and feel solid to use, and even the Skulltag-exclusive weapons like the Railgun and Grenade Launcher are modified to be in line. Most enemies learn some new moves to get the jump on you, too, but so do you in the way of a kick button and the ability to perform fatalities with the Berserker pack.
Obviously, the selling point of the mod is all the blood. Gibs will fly, the walls will be painted red, humanoid enemies will be helpless and panic when some of their limbs are torn off, and that Chaingunner will be stunned if you kick him in the nuts.
While many claim that Brutal Doom would be Doom if it was made today, it is better described as if it was modernized; obviously, if Doom was created around this time then we would get something very much like the third game in the franchise.
Though I have two complaints about the gameplay. First one being reloads in general - they slow down the gameplay and encourage hiding behind cover. My suggestion would be to remove these off the majority of the weapons, and in turn just slow down the rate of fire or do some other nerf to balance it out. Both the regular shotgun and rocket launcher could do with something like this, but the Assault Rifle is the worst offender.
Second is that bosses like the Cyberdemon are too easy to take out. All you need to do is hit him with seven rockets (yes, seven) to the head and he's gone. Sure, he hits harder, but it's not difficult to avoid a Cyberdemon's attacks.
Apart from all this and that the novelty may wear off a little quick, this gameplay mod is worth looking into. The upcoming Brutal Hexen might be more of the same, but here's to hoping it turns a fairly bad game into something fun.
As the mod name suggest, Brutal Doom is one of the finest examples of a mod with its gore and make the game play of Doom more faster and much more brutal, it also add new features such as iron sight, 3rd person Mortal Kombat style brutality moves and plenty more. These new features never slowdown or hinder game play but increases it drastically. Recommend for all Doom fan
There are hardly any mods, if any at all, that are as amazing as Brutal Doom. If it wasn't for this mod, I wouldn't be into Doom modding at all. That being said, I'd like to discuss a few things that make this mod so great.
1: The marines. I find it quite technologically amazing that Sarge pulled off making Marines that actually follow the player. They do however, seem to do a lot of the killing for me, but it also makes it a whole lot easier, because they are there when you need them.
2: The new weapons and their mechanics really satisfy me. Not much more to be said here, other than how there are weapons that you can slice off of enemies.
3: The new effects are quite nice too.
4: Fatalities are very fun to perform
5: The new settings make things that purists complain about a bit more bearable IMO
6: The enemy AI introduced is interesting
7: The amount of players this mod brought back is astonishing
8: Destroying objects and cutting down trees with a chainsaw is fun, but slicing enemies in half is even more fun.
9: The nazis that carry MP40's are a necessary addition I'd say.
10: The new difficulty of the mod has put my skills to the test.