In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
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32 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

Media RSS Feed Latest Video
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DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 0 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 7 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 15 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro (Version 2)

Brutal Doom MLG Pro (Version 2)

Jan 15, 2015 Effects GFX 32 comments

All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your intervention to quickscope your enemies before they kill you, so you...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 28 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Default Weapons Pack

Default Weapons Pack

Dec 21, 2014 Weapons Skin 74 comments

Default Weapons Pack for replace in Brutal Doom (it allow pistol too) Password: predaaator studio

Post comment Comments  (960 - 970 of 2,937)
S_Andrew_S Jun 20 2014, 10:17pm says:

Sarge, I have a question... Why do the monsters think they stand any chance against Doom Guy? There could be like guts everywhere from one of zombieman's friends their faces look like they are saying "I'm totally gonna kick this guy's ***." I'm guessing my point is maybe there should be some zombies that act like the guy from Rise of the Triad who trick you to think that he won't attack and then play dead.

+1 vote     reply to comment
Quaker540 Jun 22 2014, 9:37am replied:

You've obviously never played true Doom before.

+3 votes     reply to comment
S_Andrew_S Jun 22 2014, 5:32pm replied:

True Doom? What do you mean by that? I made that suggestion for the same reason shotgun guys scream before you pull their heads off; because its funny.

+1 vote     reply to comment
Quaker540 Jun 23 2014, 6:34pm replied:

Hehe, what I meant was that monster in the original Doom were anyway in that position. You know, when I say true Doom, I mean the original ;)

+2 votes     reply to comment
S_Andrew_S Jun 24 2014, 12:25am replied:

Yeah, I'm pretty sure those guys do regret fighting doom guy when they get pulled in two or any other painful execution they suffer, and what sucks for them is that they are hell spawn, so its millions of times too (but they are always too confident in themselves).

+1 vote     reply to comment
GaySteamBath Jun 20 2014, 12:55pm says:

Assault rifle deserves a scope.

0 votes     reply to comment
vladimireremeyev Jun 20 2014, 11:07am says:

Alright, let me be clear on this.
I've recently heard about some scandals concerning both sgtmark and doom mod community.

While I don't know what happened exactly I know this:
Sarge brought us a DooM we all want and deserve. Where id failed, he triumphed. He could've easily stopped all developments because of all the **** that happened yet he didn't and continues to work on his masterpiece. That's proof enough for me that he's a great guy.
Toast for that. Cheers!

+7 votes     reply to comment
gunstoday Jun 20 2014, 10:11pm replied:

I agree 100% with you on that!

0 votes     reply to comment
mastermaniac Jun 20 2014, 10:01pm replied:

There is no "****" that happened. Just a bunch of butthurt drama queens jealous of Brutal Doom and upset that it completely eclipses everything they've ever done.

+2 votes     reply to comment
S_Andrew_S Jun 20 2014, 12:17pm replied:

Yeah, and what's amazing is the Doom 3 engine (idtech 4) is more advanced than GZDoom/Zandronum Engine, and Sarge is his own one-man army, yet Sarge's Doom is way better than Doom 3.

+4 votes     reply to comment
killbotvii Jun 20 2014, 4:27pm replied:

We have to remember that he has a whole team of people working on this. It isn't just him. While we should thank mark for leading the project, let's not leave out the many other people who also contribute to it!

+3 votes     reply to comment
S_Andrew_S Jun 20 2014, 5:36pm replied:

True, especially the people who made a good chunk of the resources should be credited as well.

+2 votes     reply to comment
GaySteamBath Jun 19 2014, 5:00pm says:

Who cares about being stealth in doom?

-1 votes     reply to comment
mastermaniac Jun 19 2014, 5:25pm replied:

Options are good, aren't they? The answer is "yes." Yes, options are good.

Also, for the more skilled among us, there exists a possibility other than death when walking around with 5 shotgun shells and 20% health.

Remember the early Doom 3 E3 trailer, how people were buzzing about being able to hide from big, bad enemies in a pinch? id couldn't pull it off, but Sarge could, in a source port made for a game released twenty years ago.

Essentially, Brutal Doom IS Doom 3. And it's probably a better experience than Doom 4 will be.

+4 votes     reply to comment
S_Andrew_S Jun 20 2014, 1:20am replied:

Dude he is obviously a troll. They have to go somewhere and unfortunately this page isn't exempt from trolls. And personally I think the stealth mechanics are cool. Then since id software I think is owned by Activision now, they don't really know what a good mod is when they see it, so they probably wouldn't hire Sarge even though they really should.

+4 votes     reply to comment
GaySteamBath Jun 20 2014, 12:33pm replied:

Hell i think i'll change my profile pic .-.

+1 vote     reply to comment
GaySteamBath Jun 19 2014, 9:17pm replied:

Id software should hire Mark then...

+2 votes     reply to comment
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Release Date
Released Feb 26, 2012
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990 votes submitted.

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Highest Rated (106 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

The creator is really messed up.

Sep 4 2013, 2:37am by Sgt.Shivers

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