In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Brutal Doomguy Standing Tall Delicious Guts Brains in the wall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Brutal Doom: Dark Ambient Soundtrack ▲

Brutal Doom: Dark Ambient Soundtrack ▲

Apr 10, 2014 Music 18 comments

Music for black metal mode inspired by the Quake soundtrack. Lights off. Mute original music in sound settings. Shuffle and repeat all songs fade in and...

Nice Blood on the Walls

Nice Blood on the Walls

Mar 31, 2014 Decals 13 comments

This special mutator provides the best, gloriest, goriest blood splats on the walls you have ever seen! Works with ANY version of Brutal Doom, including...



Mar 5, 2014 Music 40 comments

A Complete Arrangement of DOOM , DOOM 2 & TNT Tracks That Aims To give the player an enhanced version of the original songs while still keeping what...

Quaker540's Sub-Mod V10 - TOTAL Meltdown arrived!

Quaker540's Sub-Mod V10 - TOTAL Meltdown arrived!

Feb 7, 2014 Sprites 543 comments

Prepare yourself for the MOST chaotic madness, GORE and heaviest action that you have ever seen in your life! Quaker540's Add-On, is a sub-mod based on...

Operation: Inhuman ( GZDOOM. get this first.)

Operation: Inhuman ( GZDOOM. get this first.)

Feb 3, 2014 Prefabs 112 comments

The heaviest hitting Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a...

v19 Hitscan Zombies

v19 Hitscan Zombies

Jan 29, 2014 Effects GFX 9 comments

This small patch brings the return of former humans in a more traditional state with their hitscan attacks reinstated, meaning they'll infight easier...

Post comment Comments  (960 - 970 of 1,933)
metalhawk Apr 25 2013, 6:55pm says:

There seems to be a bug when you see a zombie in screaming in pain for instance when you shoot off the shotgun guys legs, if you shoot him down he will keep screaming until he is supposed to die without getting shot down. This also happens in numerous cases even with for instance the guys with the zombieman.

+2 votes     reply to comment
Monochrome.Quartet Apr 29 2013, 1:45am replied:

V19 is in the works let's hope that the bug you mentioned will get fixed !

+1 vote     reply to comment
Guest Apr 24 2013, 11:47pm says:

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Uranium-235 Apr 23 2013, 2:53pm says:

Hey Sergeant - I'm playing through Doom 2 with .18 and the Brutal Arsenal. So far the most frustrating part of the game is definitely the tank monster (Juggernauts, or Ectabus I guess). While I'd be fine with it in a normal situation befitting an enemy of such strength, on UV they're being thrown at me on almost a per-level basis. They have the durability of a Spider Mastermind, but the weapons of a Cyberdemon, Spider Mastermind, and an instant kill melee attack. It takes three BFG shots to kill one.

On the level 'Dead Simple', which is like only seven missions in, I had to fight *THREE* of them. It took me half an hour and most of my ammo.

The fights with them aren't fun, they're frustrating, time-consuming, and their difficulty just isn't worth it. It's like having two or three final bosses randomly dropped into the middle of literally every level so far.

It would seem from my guess that they're 'randomly' popped from Arachnatron spawns, there's a chance that one will spawn as a Juggernaut instead. Not... an ideal solution, me thinks.

I'd suggest making them considerably weaker both in terms of weapons (one rocket is almost enough to instagib you if you aren't at full health / armor) and considerably reduce their durability. Shrink down their size to befit their weaker presence. Make them closer to the pigcop tanks from Duke Nukem Atomic Edition.

Also, the hitbox for them is extremely undersized. You can shoot through the sprite in all dimensions, including shots going through their head.

I'd be much better with a miniboss that presents a slightly elevated challenge, rather than a final boss which is just frustrating. At the very least, add an obvious weak point. If there is one right now, I can't find it (again, the hitbox is smaller than the sprite, so shots to the 'head' go right through).

+4 votes     reply to comment
KGBA Apr 24 2013, 9:29pm replied:

I have to agree with this. I feel that in its current state, the Juggernaut is at least on equal footing with the Cyberdemon, possibly higher. I've seen Cyberdemons get killed by the Juggernaut's "trample" melee, even at full health, and Juggernauts are actually harder to kill because of the hitbox not matching the sprite size. I'd like to see the Jug powered down considerably to more like an enhanced version of a mancubus.

Also, the Belphegor seems to be immune to attacks from other monsters. Is this intentional?

+1 vote     reply to comment
Uranium-235 Apr 26 2013, 12:13am replied:

Also since he reminded me, in regards to the Mancubus, I feel that due to the hitboxes and ability to aim they are actually just a little too weak right now. I don't find them too much more difficult than a Cacodemon. With headshots you can drop them in just a few shots.

Thanks for all the effort you've put into this so far, this really is an impressive amount of work.

+2 votes     reply to comment
Thales_The_Unstable Apr 27 2013, 10:24am replied:

Hey guys what add-on are you talking about? I always love me some more monster types.

+1 vote     reply to comment
ReaperMT1031 Apr 27 2013, 4:43pm replied:

Brutal Arsenal V2.

+1 vote     reply to comment
fikrimetehanozer9 Apr 22 2013, 10:05am says:

ı need for zandronum engine

+1 vote     reply to comment
Shockwave_S08 Apr 23 2013, 7:55pm replied:

The latest version of Brutal Doom works with BOTH GZDoom and Zandronum, no per-engine download necessary.

+1 vote     reply to comment
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Released Feb 27, 2012
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Highest Rated (83 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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