In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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38 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

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Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 26 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 3 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 9 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 19 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro VERSION 3

Brutal Doom MLG Pro VERSION 3

Jan 15, 2015 Effects GFX 42 comments

AIM FOR THE HEAD!!! Get psyched for a dank adventure! All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your M200 Intervention...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 29 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Post comment Comments  (960 - 970 of 3,312)
boden840 Nov 17 2014, 4:20am says:

Anyway to get the infinite ammo working?

+1 vote     reply to comment
boden840 Nov 17 2014, 4:50am replied:

never mind, found the mutators..

+1 vote     reply to comment
Quaker540 Nov 21 2014, 12:02am replied:

If Sergeant_Mark_IV added "TIF_NOTAKEINFINITE" to "A_TakeInventory("Ammo")" then we would all be OK.

+2 votes     reply to comment
creativo0 Nov 16 2014, 5:23am says:

why the corpses are not shootable in v19?

+1 vote     reply to comment
BrEnTeSchofield Nov 17 2014, 3:25pm replied:

sgt mark told me that it gets in the way of the monsters so he took it out, in his older ones I played ithad it in, I didn't have no problems with it. I don't see why he takes it out, it doesn't seem to gore if you can shoot the corpses.

+1 vote     reply to comment
creativo0 Nov 14 2014, 2:08pm says:
if sgt dont care i will put this here, another version of brutal doom test
with the date of 10 06 2014

+2 votes     reply to comment
TheOneMuffin Nov 15 2014, 3:28pm replied:

I'm fairly sure the reason he doesn't post these publicly is because the stability is more than likely questionable.

+2 votes     reply to comment
jct400thz Nov 12 2014, 11:46am says:

using Zandronum and Doomseeker, this game works way better than lousy GZDoom. use it on that instead.

-4 votes     reply to comment
S_Andrew_S Nov 24 2014, 12:28am replied:

What the hell are you talking about? How are you supposed to run the latest brutal doom (s) with a buggy engine that doesn't get p
updated much. GZDOOM fixes a lot of things Zandronum doesn't.

+1 vote     reply to comment
Quaker540 Nov 12 2014, 3:56pm replied:

Are you serious, Zandronum is way better than GZDoom? Do you even know how to compare? Zandronum is basically a vastly older version of GZDoom (Before you ask, Zandronum is based of GZDoom) with multiplayer ease. GZDoom has more features, more bug fixes and many more new improvements.

Zandronum is seriously the LAST way you should think to play Brutal Doom, and other mods.

+4 votes     reply to comment
MarktheDragon Nov 13 2014, 4:33pm replied:

I ain't starting a war or anything
and before I say anything more, I like both GZDoom and Zandronum.
Zandronum (from what I have experiecened myself) is just an easier way to use Brutal DOOM...or the lazy man's way if you will.
But GZDoom makes modding/modder's life eaiser for, as you said, features, bug fixes etc etc.

I personally think it's down to preference to what you wanna use though. :)

+2 votes     reply to comment
Quaker540 Nov 15 2014, 3:56am replied:

I'd only use Zandronum for multiplayer, honestly..

+1 vote     reply to comment
MarktheDragon Nov 16 2014, 4:25pm replied:

Fair enough. :)

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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1014 votes submitted.

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Highest Rated (110 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

A god-awful one-shot gimmick. Overhyped and overpraised. Bother yourself with higher quality mods like DoomRLA, Russian Overkill, and more. Not worth any MOTY.

Dec 20 2014, 12:24am by SArais

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