In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

38 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Brutal Doom Iddqd Edition V3.15

Brutal Doom Iddqd Edition V3.15

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MAIN CREDITS: Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, Brutal Doom Derp Edition,PA1NKI113R,kaos_2211,cortlong50...

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Brutal Doom v19 Derp Edition (On hold+ MUSIC WAD?)

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Jun 6, 2014 Prefabs 182 comments

Read DESCRPTION!!! Brutal Doom v19 Derp Edition is another addon for Brutal Doom (do not drag this with Brutal Doom) that adds enemeis and weapons. SCROLL...

Post comment Comments  (920 - 930 of 2,195)
BubbaThePonySlayer
BubbaThePonySlayer Sep 14 2013, 8:26pm says:

Moddb.com try this group out.

+1 vote     reply to comment
xXDeimosXx
xXDeimosXx Sep 14 2013, 1:21pm says:

I check everyday :D !! Can't wait more time !!

+1 vote     reply to comment
Indrick
Indrick Sep 13 2013, 3:49pm says: Online

Sooo much brutal :D

+1 vote     reply to comment
VGames
VGames Sep 12 2013, 9:01am says:

for the jump sounds coming from the doomguy why not just keep him silent. then all we would hear is his gear making sounds. i know that when i jump im pretty silent.

-1 votes     reply to comment
allanmaster
allanmaster Sep 14 2013, 2:56pm replied:

DO NOT CRITIZAZE DOOM GUY BECOUSE OF HIS JUMPING SOUNDS OR HIS ALL MIGTHY SPEED OR DEMONS WILL COME!(p.s he is feking awesome)

+1 vote     reply to comment
HEVcrab
HEVcrab Sep 15 2013, 3:20pm replied:

The current jump sound is not canonical, it's from Q3, so why not replace it with a better one, not groaning and sighing, maybe just sound of his gear shaken?

+2 votes     reply to comment
HEVcrab
HEVcrab Sep 14 2013, 3:44am replied:

Why downvoting? I agree :-)

-1 votes     reply to comment
mastermaniac
mastermaniac Sep 12 2013, 12:51am replied:

Zandronum won't *work* with Skulltag - Z and Skulltag are both source port engines. Zandronum is a new, rebranded version of Skulltag with a different name because whiny nerds will always be whiny nerds.

If you want "vanilla" graphics, download and run Zandronum - which you will need for the latest versions of Brutal Doom - and select "Software" in the startup launcher.

To do this, drag Brutal Doom onto the Zandronum executable. In the launcher, make sure you select Software mode. It won't be as pretty, but it'll have generally better performance than hardware-accelerated graphics. It's essentially "vanilla" visuals, with all the Brutal Doomage intact.

+1 vote     reply to comment
jct400thz
jct400thz Sep 12 2013, 6:44pm replied:

Thanks a lot now i can play without almost any lag!

+1 vote     reply to comment
mastermaniac
mastermaniac Sep 14 2013, 2:50am replied:

Hey, I'm glad to help. :-)

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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