In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Post comment Comments  (920 - 930 of 2,086)
Guest
Guest Aug 21 2013, 4:53pm says:

You are a terrible person - releasing on SR4 release day... Well.. that means.. Saints Row has to wait :D

+2 votes     reply to comment
B1GB0ZZ
B1GB0ZZ Aug 21 2013, 2:09am says:

how can i add the mods and add ons on this

+1 vote     reply to comment
Carrington_Cashion
Carrington_Cashion Aug 21 2013, 11:36pm replied:

If you're playing on zandronum you can put the .pk3 or .wad file (including the brutal doom file) in the "skins" folder and run zandronum.exe and it should run Brutal Doom and the mods/addons you put in the "skin" folder.
Don't put two hud mod/addon at the sametime, the game will crash.

Hope this helps.

+1 vote     reply to comment
B1GB0ZZ
B1GB0ZZ Aug 22 2013, 3:56am replied:

When i put files on the skin folder like the mutators or hud the game won t start from zandronum

+1 vote     reply to comment
Carrington_Cashion
Carrington_Cashion Aug 23 2013, 3:11am replied:

Try testing each file one by one with Brutal Doom. Because some files won't work on Brutal Doom and will cause it to crash. And some files can only work with GZDoom, and won't work if you're using Zandronum. So just try testing each one of the files individually with Brutal Doom then you might find what's causing the problem.

+1 vote     reply to comment
KGBA
KGBA Aug 21 2013, 9:16pm replied:

ctrl-click on the files to load along with brutaldoom and drag them onto the executable

+1 vote     reply to comment
034391
034391 Aug 21 2013, 7:51am replied:

You're going to have to clarify

+2 votes     reply to comment
vladimireremeyev
vladimireremeyev Aug 20 2013, 5:58pm says:

God dammit, I can't wait much longer. :\
When 19 will hit the shelves- or rather net, I WILL SO PLAY THIS. I WILL PLAY THE **** OUT OF IT.

+1 vote     reply to comment
MachoMan89
MachoMan89 Aug 19 2013, 4:34pm says:

are you guys gonna add new optional enemies into the game or any new enemies?>

0 votes     reply to comment
mastermaniac
mastermaniac Aug 17 2013, 8:59pm says:

Sarge, you are the man. Not just *A MAN,* but *THE* MAN.

+4 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (88 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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