In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 4 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

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this WAD was made using actual songs, all pure 666% pure Metal. bands include Amon Amarth, Metallica, Pantera, Slayer, HeXeN, Ghost, and maybe a few others...

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Brutal Doom Enhanced Edition v19a

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This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

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Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

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Rave Armageddon Techno pack for DOOM+DOOM2

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Jun 7, 2014 Music 27 comments

Replaces all the music in Doom and Doom 2 with a selection of fast paced techno bangers. A great musical accompaniment to Brutal Doom. Just add the .wad...

Post comment Comments  (920 - 930 of 2,106)
HEVcrab Aug 25 2013, 10:16am says:

A minor bug, but it would be nice of you Sarge to fix it)
MP40 spends bullets from the common supply, not from the clip. Reloading works, yes, but in Zandronum one can see that there is no ammo count for the clip (unlike shotgun and assault rifle).

+1 vote     reply to comment
KGBA Aug 26 2013, 10:05pm replied:

I use gzdoom and there is no ammo counter for the mp40 clip in that engine either.

+1 vote     reply to comment
HEVcrab Aug 27 2013, 1:33pm replied:

In gzdoom there is no counter for ammo in the clip, but in Zandronum it is present for all clip-based weapons (except MP40).

+1 vote     reply to comment
TheUnbeholden Aug 25 2013, 6:40am says:

You should consider using implementing MarineSkins v7, it adds world player models for each weapons, and crouching sprites rather than just (flattening) the player.

+2 votes     reply to comment
Sergeant_Mark_IV Aug 25 2013, 10:50am replied:

ZDoom doesn't works like that. Skins doesn't works with a player that has "jumps" on its code. Things like the fatalities and special deaths prevents the engine from using the skins.

+2 votes     reply to comment
Guest Aug 24 2013, 1:42pm says:

I freaking LOVE this mod. I've been playing Doom since '94 and this mod has completely revitalized it for me. I thought having fun running through knee deep in the dead was over for me years ago but now I love relaxing with some beer and wasting some monsters. Con-freaking-gratulations and THANK YOU for making this mod. This thing is the BEST mod for doom. Ever. Hands down. Everyone go home. This is what the game was like in my imagination all those years ago.

+3 votes     reply to comment
Killzoid Aug 23 2013, 11:48pm replied:

Thats a bit to late to ask dont you think? hes fixing the last bugs in it right now.

+1 vote     reply to comment
HEVcrab Aug 24 2013, 3:19am replied:

2 Killzoid
It looks like (and someone named brainz says below) that the release is going to be August 30...
2 Guest
I'd prefer not a damage buff but recovering ammo like in Half-Life hornet gun or Half-Life 2 airboat minigun (10 projectiles max for hellish launcher and 8 for flame cannon). Rs and Ms fire their weapons in bursts, so I suppose recovering ammo will be rather consistent.
P.S. It looks like Berserk pack doesn't give a damage buff for fists. Why?

+1 vote     reply to comment
KGBA Aug 26 2013, 10:13pm replied:

As far as I can tell Berserk benefits fists as well. I noticed a damage bonus of 1.5x to 2.0x with Berserk compared to base strength.

Also, I don't like the idea of the mancubus flamecannon and revenant rocket launchers regenerating ammo, not only because it would make things way too easy on maps where ammo is meant to be tight, but it also seems strange. I like to think that the Ms and Rs use some kind of hell magic to refill their magazines, which would cease to work when the player picks those weapons up.

+1 vote     reply to comment
HEVcrab Aug 27 2013, 3:21pm replied:

Well, these weapons are much less powerful than the common ones, 10 revenant's rockets cannot kill a hell knight, so making about 1 round per 5 seconds regen should be OK (a real Doomguy won't wait a minute to recover the full clip ;)

+1 vote     reply to comment
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Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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