In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Post comment Comments  (920 - 930 of 2,283)
pengowando
pengowando Oct 1 2013, 5:23pm says:

I just want to report a bug (that will probable not exist in version 19) but, first off, no matter what settings I change in GZDoom, I can't get the blood on the ground to display correctly. Other Doomers using GZDoom have reported the same issue, but my solution is just to use Zandronum, which I highly prefer over GZDoom.

+3 votes     reply to comment
Zookerman
Zookerman Oct 1 2013, 10:03pm replied:

Have you tried going to options-->display options--->opengl options--> and changing "sprite billboard" from "y axis" to "x/y axis"?

+3 votes     reply to comment
pengowando
pengowando Oct 2 2013, 3:22pm replied:

Thanks for the suggestion, but I just tried it and it is still not displaying correctly. I've already tried smooth sprite edges on/off but nothing seems to work.

+3 votes     reply to comment
blademaster83
blademaster83 Sep 29 2013, 3:59pm says:

I want to report a bug I'm having, sometimes when I kick a sergeant zombie I die for no reason, this has happened to me maybe 5 or 6 times both with jump- kick and regular one. I don't think it happens with any other enemy.

+2 votes     reply to comment
MarktheDragon
MarktheDragon Oct 2 2013, 6:07pm replied:

I had this problem...with a Shotgunner Guy (aka Sergeant) AND an Imp...3 times...

+2 votes     reply to comment
blademaster83
blademaster83 Sep 30 2013, 4:40pm replied:

Found another one. In doom 2, the level Gotcha, right after the four chaingun zombies ambush you, if you enter the portal and press pause at the same time, sometimes the platform refuses to activate.
BTW, is there another place I could post these messages, the comments section doesn't seem like the best place?

+2 votes     reply to comment
BrecMadak
BrecMadak Sep 29 2013, 6:07am replied:

yea maybe by lowering f.e rocket damage radius by half or 30% so that would compensate already given advantage to the player a bit.

+2 votes     reply to comment
HEVcrab
HEVcrab Sep 29 2013, 3:46am replied:

Well, I saw the opposite when playing the test version. A sergeant was caught between me and some other sergeants, thus getting their buckshot in his back and stayed unhurt(I was holding a meat shield).

+2 votes     reply to comment
mastermaniac
mastermaniac Sep 29 2013, 1:29pm replied:

Oh, I gotcha. Wonder why he'd disable that? I mean, there's the obvious factor of making the game harder - keeping the enemies focused on you - but human enemies that aggressively retaliate against each other is just...Doom, you know. Weird move.

+2 votes     reply to comment
HEVcrab
HEVcrab Sep 29 2013, 3:58am replied:

Observed the same in a corridor full of minigun dudes.

+2 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (95 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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