In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Report abuse Latest News: BD v20 Trailer

35 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:



Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Operation: Inhuman (Updated 5/26/2015 Beta Baby)

Operation: Inhuman (Updated 5/26/2015 Beta Baby)

May 26, 2015 Weapons Model 10 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...

UAC's REX 44 MAGNUM

UAC's REX 44 MAGNUM

May 3, 2015 Weapons Model 62 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 72 comments

-UPDATE 25-MAY-2015- Fixed minor sprite compatibility with BDv20 test. If you notice any problems let me know! Basically I created these because I like...

Post comment Comments  (760 - 770 of 3,783)
FPSNation
FPSNation Feb 14 2015, 2:59pm says:

Hey Mark, is it possible if you could add in this pistol Writeups.org

But you can still use the Rifle as well too? Like you can use both, and the pistol has red iron sights like the rifle! =D

P.S Mark you are awesome! Don't listen to those idiots who attack you constantly.

We true Doomers support you! =D

Anyway bro, are you going to use No Remorse by Metallica for the new V20 Trailer? Get it because No Remorse is E1M1? =D

Also, I remember I saw an HD version of the Classic Doom Shotgun on ZDoom Forums a while back (before you were banned) I thought it was pretty cool. Is there a way you could use those sprites or something? =3

And lastly....

If you ever need a bit more inspiration for your mod.

Just watch Aliens (1986), The Evil Dead (1981), Evil Dead 2 (1987), and Army of Darkness (1992) consecutively! =D

I <3 your mod! And dude... you are awesome. Don't listen to those fascists from ZDoom Forums or Zandronum Forums or wherever else you've been banned from (EDIT: Me and you have been banned from the exact same sites! XDD)

Brutal Doom 4 Life!

+1 vote     reply to comment
Devianteist
Devianteist Feb 14 2015, 5:50pm replied:

"True Doomers" is a rather subjective term when used in the way you have used it. What actually defines a "true Doomer?" One who plays DOOM because it is DOOM, or one who plays DOOM because of its limitless modding capabilities?

Words are powerful, so choose them more thoughtfully.

+4 votes     reply to comment
HECUBAKERCHARLIE041
HECUBAKERCHARLIE041 Feb 17 2015, 11:20am replied:

Anyone who supports that Demonsteele crap is not a real Doomer

-2 votes     reply to comment
Devianteist
Devianteist Feb 18 2015, 7:38am replied:

As I said to FPSNation, words are powerful, and should be chosen wisely. I ask you, what is a "real Doomer?" The term is extremely vague, and many have their own interpretation.

To me, it is someone who enjoys DOOM for what it is; a game that, among others, forever changed gaming history, and brought with it and endless number of opportunities to create amazing things. A "real Doomer" does not accuse others of being "fake Doomers," as that in-itself indicates that you, yourself, are not a "real Doomer."

I have chosen my words. I would like to see you choose yours.

+5 votes     reply to comment
RickEl
RickEl Feb 18 2015, 2:08pm replied:

Bravo man, Spoken like a true doomer ( a person that plays doom) its really that simple is it not? anyone that says otherwise is about as bad as the people that tell me I can't be a Jugggalo because I own a pair of cowboy boots, and don't own every ICP album. In my opinion, anyone that feels the need to place a label such as "TRUE DOOMER" on themselves has every right to do so. As for those that must tell others that they are fake, who are they to set the standard? "TRUE DOOMER" is a label, not a cult membership with union dues, regulations, and standards to live up to. "I PLAY DOOM THEREFORE I AM A DOOMER" nothing else need follow that statement.

+3 votes     reply to comment
Devianteist
Devianteist Feb 18 2015, 3:28pm replied:

Thank you very much RickEl. Just to throw it out there, I too, am a Juggalo. Been a while since I've actually met another one. Heh.

Back on subject; You have also chosen wiser words than many I have seen on this site. I personally do not consider myself a "true" or "real" Doomer. I am just a guy that's playing DOOM and the mods that have cropped up around it.

+4 votes     reply to comment
Mr.Nuke
Mr.Nuke Feb 15 2015, 12:47am replied:

He does have a point, doom hipsters can be such nazis about everything.

+2 votes     reply to comment
Devianteist
Devianteist Feb 15 2015, 3:47pm replied:

Yes, FPSNation does have a point, as the fellows on various other DOOM forums can be quite hostile, however, the same can be said here.

Either way, I wasn't questioning his point, rather, it was his choice of a few words.

+2 votes     reply to comment
JetBlackAngst
JetBlackAngst Feb 14 2015, 6:42am says:

Sergeant Mark, I have a complaint that really bothers me while playing your Brutal Doom:

"Upon playing Brutal Doom (version 19), I encounter a glitch wherein if the Doom marine is in "fatality/Rip-and-Tear" mode, whenever I kick a nearby downed demon, I would die/get gibbed. Same goes when I perform a flying kick on an imp and possessed marines (although there are times that I only obtain heavy damage, depending on the range of the kick itself)."

I hope in your version 20, this glitch will no longer be a nuisance in our gaming experience.

+4 votes     reply to comment
brandonvortex1
brandonvortex1 Feb 14 2015, 9:00am replied:

yeah same thing happen to me too but this problem already happen when this version 19 came out

only thing to avoid is that dont get closer to kick the injured imp or zombies. Otherwise you end up die
but i may suggest other brutal doom mod where this problem been fixed even when v20 still on the making

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Feb 11 2015, 9:11pm says:

Remember the destroyable bodies? They will be back.

Youtube.com

(I am posting it as a comment because I don't think it's worth a news article.)

+14 votes   reply to comment
Max312
Max312 Feb 14 2015, 4:49am replied:

I love this,gives the corpses a more "being there" feel.

+1 vote     reply to comment
GaySteamBath
GaySteamBath Feb 12 2015, 5:04pm replied:

Only in Brutal Doom: Body levolution

+6 votes     reply to comment
JasonDuarte
JasonDuarte Feb 12 2015, 4:30pm replied:

YES, YES...

+2 votes     reply to comment
Calvinic
Calvinic Feb 12 2015, 9:41am replied:

Saw the video, really impressive effects on the dead bodies. Like the fact the zombie man slumps up against the wall as opposed to just clipping through it with his traditional animation.

You mention a class based weapon system in which there are multiple skill-sets and load outs. Nothing wrong with the idea, just so long as there is an original Brutal Doom mode in which people can play as the original Brutal Doom Space Marine. No class based restrictions or anything, just playing Brutal Doom as you normally would is what I'm getting at.

+2 votes     reply to comment
brandonvortex1
brandonvortex1 Feb 12 2015, 6:37am replied:

awsome i love destroy dead bodys

+1 vote     reply to comment
prime79
prime79 Feb 12 2015, 5:33am replied:

good to see youre still active. hope the work is coming along quite well sarge.

+1 vote     reply to comment
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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9.7

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Highest Rated (122 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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