In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
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On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 252 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Mike12 and DoomNukem Black variants

Mike12 and DoomNukem Black variants

15 hours ago Weapons Model 5 comments

This contains Mike12's v13 Assault Rifle and a black variant, and DoomNukems black Remington and Coachgun. All work with any Brutal Doom.

BD V18 spritres for shotgun

BD V18 spritres for shotgun

2 days ago Weapons Skin 4 comments

Just sprites for shotgun from brutal doom 18, for brutal doom 20. Works fine.

Caleb VoicePack V1b (PB)

Caleb VoicePack V1b (PB)

1 week ago Players Audio 22 comments

Caleb Once again lives...

Sledge (PB)

Sledge (PB)

1 week ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Post comment Comments  (760 - 770 of 4,967)
Calvinic Jun 6 2015 says:

Remember when I said I had mixed feelings about grenades? I LOVE the grenades now. Perfectly balanced. They're useful for when you want to clear rooms and not risk the health.

Play v20 on maps with a lot of monsters. That's where the mod especially shines.

+3 votes     reply to comment
mastermaniac Jun 6 2015 replied:

I feel the same way. Wasn't sure at first, but now I've seen the light. Hand grenades rock, and it's great how there's three different ways to use them in the quick throw button, LMB long throw and RMB underhand. Sarge seems to think of everything.

I love how they work. They're amazingly powerful, but hard to get, only spawning from dead zombies every once in a great while, or found in backpacks. It's a smart way to balance them that most people wouldn't even think of.

+2 votes     reply to comment
Calvinic Jun 6 2015 replied:

It makes you think before spamming them. Do I use them now or should I save them for later when huge groups of monsters spawn in?

+2 votes     reply to comment
Shadow_Giratina Jun 6 2015 says:

Personally, I kinda miss being able to pump the shotgun at any time. It was like giving fellow players the middle finger. :/

+3 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Jun 6 2015 replied:

But it was unrealistic. Also, if you miss it so much, bind a key for "unload gun" and pump how much you want.

+1 vote   reply to comment
mastermaniac Jun 6 2015 replied:


+2 votes     reply to comment
Ilikepie138 Jun 6 2015 says:

the only thing I don't like is how shotgun shells max out at 100 XD. I cleared a hallway and was backtracking to pick up some health a missed and I stop and a big chunk of meat falls from the ceiling and lands at my feet with a squelch. 10/10 would make UAC janitors quit their job again.

+3 votes     reply to comment
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Jamesbi Jun 6 2015 says:

If Imp sits after I kick him by foot, falling ceiling can not crush him until he rise to its feet

+1 vote     reply to comment
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mastermaniac Jun 6 2015 says:

Weapon dropping is bugged, especially with a BFG in the inventory. Dropping a weapon may cause you to auto-switch to the BFG, which often gets stuck and refuses to swap to any other weapon. In this state, the BFG you're holding can't be dropped.

If it hasn't been mentioned yet, monsters go nuts when hurt by flaming barrels. It's kind of hilarious, really - they melee the crap out of the flaming barrel prop.

One can still get an off-hand chainsaw/right-hand rifle combo by dropping a dual-wielded rifle. Shame the rifle doesn't fire in this mode. :-p

Surely it's been mentioned by now, but the player options menu in Zandronum is bugged. The player sprite behaves erratically while a frame of animation from the shotgun pump flashes in the bottom right hand corner of the screen. Odd bug, there.

There were other odd little bugs, but I'm way too sleep-deprived to recall. Thanks, Sarge, for an all-night Doom marathon. Was so worth it.

Now imma collapse.

+1 vote     reply to comment
Boargleader Jun 6 2015 says:

Guys, how can I turn wall damage ON when I shoot close to one ? I've looked in all options and i'm desesperate...

+1 vote     reply to comment
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Released 2012
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1195 votes submitted.

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Highest Rated (144 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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