In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
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34 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 25 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 5 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 8 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 18 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro VERSION 3

Brutal Doom MLG Pro VERSION 3

Jan 15, 2015 Effects GFX 33 comments

All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your intervention to quickscope your enemies before they kill you, so you...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 29 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Post comment Comments  (760 - 770 of 3,069)
Guest
Guest Oct 24 2014, 9:53am says:

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pa1nki113r
pa1nki113r Nov 3 2014, 2:11pm replied:

Doing sprite work for a fatality can be knocked out in less than 2 hours time (speaking from experience). Doing a full on 3D detailed convincing animation single-handed as an independent unpaid person takes weeks/months. Computers, programmers, and developers don't create masterpieces "magically" overnight.

0 votes     reply to comment
Quaker540
Quaker540 Oct 24 2014, 11:38am replied:

This would require a lot of work.

+2 votes     reply to comment
Guest
Guest Oct 25 2014, 7:42pm replied:

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Guest Oct 25 2014, 5:52pm replied:

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Quaker540
Quaker540 Oct 26 2014, 5:16am replied:

Brutal Doom has plenty of death animations. So we should create many 3D animations. 3D modeling is something that takes TIME, it can take 1 hour to finish the animation, and another hour to polish it. I don't think 2 hours just for a single death animation really pushes us to our goal which now it is the Brutal Doom 3, and I don't see how you find it "a piece of cake" as those mods can take even years to get completed, and really since you show that you know nothing about modding, I'm going to politely ask you to please stop posting about this subject, because honestly, you make yourself look like an idiot, you know completely nothing about it, and you are still responding to me like you know something over me, when I am myself a modder and had messed around with multiple engines. I'm a programmer myself and know how things work. Just stop. It's NOT going to happen.

+3 votes     reply to comment
FeatsOfStrength
FeatsOfStrength Oct 28 2014, 7:01am replied:

Doom with 3d models was dpne a few years ago it was on the Doomsday engine if I recall, It didn't have all the sweet death animations though, here's a video: Youtube.com

+1 vote     reply to comment
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Guest Oct 26 2014, 11:03am replied:

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mastermaniac
mastermaniac Oct 25 2014, 7:08pm replied:

There's already a pretty sweet mod collection available here on moddb. CED's Assets Pack from Star 1088 mod works with Doom 3 out of the box, and it brings with it a boatload of changes that in my opinion really enhance the base game in ways that go above and beyond the majority of alternatives already out there.

We're talking stuff like realistic alternate fire-modes, ear-splitting gunshot sounds, and (somewhat unreasonably) enhanced difficulty. Graphics and animation improvements are also part of the package, and the mod's shotgun is essentially the most awesome videogame shotgun I've yet to experience.

It's not Brutal Doom level, and doesn't mod Doom 3 nearly as extensively as Brutal Doom enhances vanilla Doom, but it's definitely good stuff - good enough to warrant a replay of that game.

+1 vote     reply to comment
Guest
Guest Oct 24 2014, 10:26pm replied:

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Quaker540
Quaker540 Oct 25 2014, 3:51am replied:

Excuse me? It is totally nothing? Do you even know how modding works in Doom 3? To make all Imp deaths, code, and all those would require A TON of models and code, which Sarge isn't experienced, doesn't want to do this process due to how many hours it will take, Doom 3 was considered a fail, too many models and sound changes to make, it doesn't have the simplicity the original Doom has and many other reasons.

+2 votes     reply to comment
Guest
Guest Oct 25 2014, 12:32pm replied:

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Quaker540
Quaker540 Oct 25 2014, 3:19pm replied:

"A TON of models" means that you should make plenty of animations to match the current Imp deaths, for example. The code also needs to get updated. There are many things that have to change.

+2 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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9.7

1004 votes submitted.

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Highest Rated (108 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

A god-awful one-shot gimmick. Overhyped and overpraised. Bother yourself with higher quality mods like DoomRLA, Russian Overkill, and more. Not worth any MOTY.

Dec 20 2014, 12:24am by SArais

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