In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

38 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Pipebombs for Brutal Doom v19

Pipebombs for Brutal Doom v19

Aug 23, 2014 Weapons Model 14 comments

Just an awesome pipebomb weapon for BDv19. I found the original on Realm667 made by Xaser, tweaked the ever living hell out of it, changed the way it...

Brutal Doom Iddqd Edition V3.15

Brutal Doom Iddqd Edition V3.15

Aug 7, 2014 Prefabs 9 comments

MAIN CREDITS: Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, Brutal Doom Derp Edition,PA1NKI113R,kaos_2211,cortlong50...

Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 11 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

Brutal Doom Enhanced Edition v19a

Brutal Doom Enhanced Edition v19a

Jun 26, 2014 Prefabs 55 comments

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

Aggressive Brutality Volume1.0

Aggressive Brutality Volume1.0

Jun 25, 2014 Music 58 comments

Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

Ultimate DoomVisor HUD v1.42

Ultimate DoomVisor HUD v1.42

Jun 8, 2014 HUDs 390 comments

Dynamic DoomVisor HUD. Ammo Counts, Health, Inventory, Damage! All in glorious High Resolution! ** PLEASE READ FIRST LINES OF DESCRIPTION BELOW FOR INSTRUCTIONS...

Post comment Comments  (760 - 770 of 2,210)
[id]Angel Oct 31 2013, 7:32am says:

Hey there Sergeant_Mark_IV, Brutal DOOM v19 has finally been released and i was so glad about it, Finished the whole campaign of DOOM 2 With it, it's very nice, The sticky gibs on the walls, on the celling, Explosions tbat leave marks, MOAR MUTILATIONS N GOAR!, Improved Shotgun Iron Sights, Improved Rifle Iron Sights, etc etc

But i found some problems with it
1. The One-Liners wont work
2. You cant chainsaw Revenant corpses to get the Missile Launcher (Hitbox Problem i think?)
3. And last but not least, Cyberdemons and Spider Masterminds wont explode when you kill 'em (Anti-Climatic ******** lol)

And here are also the "crappy things" about Brutal DOOM v19:
1. Ugly Plasma Gun Sprite, Yuck XP (But nice sounds though, Would you consider replacing it with the Old Sprite when you fix Brutal DOOM v19?)

2. The "flat" Guts, They are reskinned 3D Bloodspots am i right? Well they do not fit well into the game


4. And last but not least, The Grenade Launcher cant be picked up on Zandronum, and it uses the Old GL World Sprite

But btw Sarge, Nice work, Good Job, EXCELENT!, MAGNIFICENT, ETC ETC! (But please fix the Sprites, and also will you ever put Green Bloodspots for the GoatDemons [Baron of Hell, Belphegor, and the Hell Knight]) So to summarize it, I'll give it a 8.9/10 (Overall good, but some sprites suck)

+1 vote     reply to comment
Draken147 Oct 31 2013, 11:31am replied:

Green blood cannot be added without completely messing up the fatalities, perhaps you noticed how Cacodemon's eye tends to be the same color as the player's armor during fatalities? Because it's green, same would happen to blood in Hell Knight fatalities, it would have the color of the player's armor.

Also, it's true about the new Plasma Rifle, it looks crappy. And in the same department, why in the name of Devil was the sprite of Minigun used in test versions (the black one with UAC text on it) not kept? IT LOOKED FKING BADASS!

Other than that 9,5/10 Great work as always.

+1 vote     reply to comment
Leogg Oct 31 2013, 8:26am replied:

The One-liners were removed because of people spamming them during online matches. Sergeant said he would add in a download to get those back. Or you can take an older version of brutal doom and splice the sound files back in. Your choice.

+1 vote     reply to comment
Leogg Oct 31 2013, 6:23am says:

I have noticed that when you play in the difficulty modes where the enemy speed is increased, it breaks the companion marines movement causing them to get stuck in walls and act like complete idiots, it only happens it the last two difficulties where enemy speed is increased. Its rather annoying when playing Black Metal where a marine pickup could be useful.

+1 vote     reply to comment
Valherran Oct 31 2013, 5:24am says:


1. Cannot chainsaw Revenants corpses to acquire it's weapon.

2. Walking into an Imp corpse just after kicking it's head off results in mass crushing damage to the player.

3. Cyber Demon and Spider Mastermind sometimes do not have their explosions go off when killed.

4. BFG 9000 explosions do 0 damage to enemies when player is at a far distance and hits a floor, wall, or ceiling.

All in all, not a bad release this time around. Still not sure why you never fixed that Revenant bug, that has been around for a long time now...

+4 votes     reply to comment
Sergeant_Mark_IV Oct 31 2013, 11:05am replied:

Revenants can be sawed, but its a bit hard, because they are now 1x1 targets.

+1 vote     reply to comment
Valherran Oct 31 2013, 5:22pm replied:

Why is it harder to do so?

+1 vote     reply to comment
Pkresurrection6 Oct 31 2013, 4:17am says:
here is the link for weapon addon

+1 vote     reply to comment
BloodRavenCaptain Oct 31 2013, 4:43am replied:

You mean new shotgun and improved assault rifle, as in the video above, right?

+1 vote     reply to comment
Pkresurrection6 Oct 31 2013, 3:37am says:

new things in v19:

+1 vote     reply to comment
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Released Feb 26, 2012
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Highest Rated (92 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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