In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day, 01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Real weapon sounds

Real weapon sounds

Dec 16, 2014 Weapons Audio 25 comments

This changes the weapons sounds for Shotgun fire and pump, Chainsaw, Alt fire for the supershot gun, and chaingun fire. (But I really need help with the...

Minigun Ejecting Brass for Quaker540's SubMod V17C

Minigun Ejecting Brass for Quaker540's SubMod V17C

Dec 5, 2014 HUDs 38 comments

Minigun Ejecting Brass for Quaker540's SubMod V17C

Brutal Marine Voice Pack (Beta)

Brutal Marine Voice Pack (Beta)

Nov 24, 2014 Players Audio 60 comments

LOAD AFTER BRUTAL DOOM! preferably best used along with ZDL, if you cannot find ZDL i will provide a link in the comments. all voices are not final by...

Final Doom Jet Black Angst Soundtrack Vol. 2

Final Doom Jet Black Angst Soundtrack Vol. 2

Nov 6, 2014 Music 10 comments

Once again, Hell vows revenge as she craves for sadistic invasion on Earth. Fortunately, her new rival, Quantum Accelerator, gets into her way and almost...

Final Doom Jet Black Angst Soundtrack Vol. 1

Final Doom Jet Black Angst Soundtrack Vol. 1

Oct 30, 2014 Music 9 comments

Business as usual in Io, one of Jupiter's moons, until a suspicious supply ship has successfully entered the compound and pour down Hell within the barracks...

Brutal Doom Jet Black Angst Soundtrack Vol. 2

Brutal Doom Jet Black Angst Soundtrack Vol. 2

Oct 28, 2014 Music 23 comments

Hell breaks loose on Earth! You carry with you a chainsaw, a super shotgun, a rocket launcher, a big-freaking-gun 9000, and Daisy's head to avenge! However...

Post comment Comments  (740 - 750 of 2,522)
HEVcrab Online
HEVcrab Feb 7 2014, 10:54am says:

Had another idea: maybe BFG green fire blast should carbonize the gibs, as well as Hell Nobles' green fireballs do?
Also, the blood from such a hot blast is likely to turn into smoke immediately.

+1 vote     reply to comment
HEVcrab Online
HEVcrab Feb 5 2014, 2:30pm says:

Updated the bug list from the ModDB wall

Sarge, could you post the log of changes/fixes done and planned on Facebook?

+1 vote     reply to comment
ethereal1 Feb 5 2014, 9:41am says:

And I have a strictly technical (but important) question:
The original doom used hitscans to some degree, engine being written in 92' etc. Since this mod introduced hitboxes, only bullets should be used (having mass, velocity, energy etc.). But it appears to me that still sometimes hitscans are used (e.g. for zombieman and this other zombiebaldman:D) Am I correct in my assumption? Anyone knows anything about this?

+1 vote     reply to comment
HectorShiroi Feb 5 2014, 5:15am says:

I'm playing this awesome mod from a lot of time and I have to point only one thing, I don't know who made the HD texture pack pk3 (dunno if it's yours or created for doom a part from brutal mod) but some texture are missing, causing a "movingly randomized textures" effect which really lags the hell out of the game! I discovered this in a late map of TNT, at a certain moment a panel texture was like a flesh moving texture flickering with a panel rotating texture, so a strange thing that made the game go crazy! Is there a fix on the net? :)

+1 vote     reply to comment
HectorShiroi Feb 5 2014, 6:12am replied:

Nevermind just found the official site of HD textures, I have a 1 year old version.
Before I thought HD was your work too because I had the hd pack from a friend and never discovered where it came from ahah :)

+1 vote     reply to comment
ethereal1 Feb 2 2014, 7:11am says:

I found no bugs after I've beaten episode 3 of doom I apart from what I wrote already. Is it possible to make this game run on 125fps? Could you add cg_drawfps so it could be viewed in game? Also com_maxfps would be nice to cap it(as opposed to yes or no now). I think the game dynamism would improve A LOT with this.

On another note, who the hell created Thy Flesh Consumed?:D. The difficulty is sick there, even for me.

+1 vote     reply to comment
S_Andrew_S Feb 3 2014, 1:43am replied:

Was that a pun?

+1 vote     reply to comment
ethereal1 Feb 3 2014, 1:26pm replied:

No, it is considerably harder than first three episodes. I've never played it, because I got so scared when I played original doom that I decided never to play it again:D. Because of that I'm also playing doom 2 for the first time in my life xD.

+1 vote     reply to comment
S_Andrew_S Feb 3 2014, 7:30pm replied:

Well I thought putting hell with any doom episode would call for a pun. Neyh maybe its just me.

+1 vote     reply to comment
ethereal1 Feb 1 2014, 6:53am says:

Is there a way to make marines teleport faster?. There are some funny situation in which a marine you free gets stuck in the maze of the level design. For example teleport after a fixed distance if the marine does not fight?

+1 vote     reply to comment
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Released Feb 26, 2012
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Highest Rated (101 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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