In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
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On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments Report

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments Report

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments Report

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments Report

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 250 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Caleb VoicePack V1 (PB)

Caleb VoicePack V1 (PB)

5 days ago Players Audio 18 comments

Caleb Once again alive...

Sledge PB

Sledge PB

6 days ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Doomguy Sound Pack Trinity (PB)

Doomguy Sound Pack Trinity (PB)

1 week ago Audio Pack 13 comments

Doomguy Sound Pack. Includes Doomguy's voice from Doom 3, and additional 2 types hero's voice from Quake 2 and Quake 4. Developed only for Project Brutality...

Playstation Doom PB Edition 10

Playstation Doom PB Edition 10

1 week ago Effects GFX 31 comments

(THIS IS NOT MY MOD I HAVE JUST MADE IT PB COMPATIBLE) This is BrutalDoomIsAwesomes PSX Brutal Doom, made PB Compatible! This mod comes with the flashlight...

Post comment Comments  (740 - 750 of 4,964)
Guest Jun 6 2015 says:

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Xamp Jun 6 2015 replied:

Perhaps try it with GZDoom. I'm using it and it works fine.

+1 vote     reply to comment
Guest Jun 6 2015 replied:

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Jerkakame Online
Jerkakame Jun 6 2015 replied:

same for me in zandronum

+1 vote     reply to comment
jdrzej129 Jun 6 2015 says:

Reloading does not work for any weapon.
GZDoom 2.0.05

+1 vote     reply to comment
mastermaniac Jun 6 2015 replied:

Drop that rifle and break those knuckles, then, soldier!
Seriously, though, that's a crappy bug. Well, maybe it's not even a bug. Anyway, try typing "bind r reloader" in the console.

You might need to put quotes around "reloader." Try doing it without first.

+2 votes     reply to comment
jdrzej129 Jun 6 2015 replied:

I tried setting various keys through options menu and console. The key is even listed in ini as +reload, but it does nothing in game.
I try GZDoom 1.8.10 later.

+1 vote     reply to comment
mastermaniac Jun 6 2015 replied:

Brutal Doom points to "reloader" rather than "+reload." Have you tried that yet?

+2 votes     reply to comment
jdrzej129 Jun 6 2015 replied:

I forgot that BrutalDoom uses its own reload option in options and sets GZDoom reload instead.

+2 votes     reply to comment
hundsdorfex Jun 6 2015 says:

So... Sarge, what you're going to do about all the bugs we've found?
A patch, perhaps a re-release?

+3 votes     reply to comment
HairyHog77 Jun 6 2015 replied:

He said a v20b will probably happen, so keep reporting bugs if you find any.

+5 votes     reply to comment
Calvinic Jun 6 2015 says:

Can't wait to see the starter pack. The maps look really well made and will compliment v20 perfectly. Brutal v20 is a fun mod on it's own, but it's even better with maps that utilize what it has to offer.

I'm not suggesting that a map has to be made specifically for Brutal Doom in order to be good. But level design can enhance the enjoyment of the features.

+3 votes     reply to comment
ZombieJeebus198 Jun 6 2015 says:

I noticed Classic Mode is pretty buggy when you're switching between next and previous weapons. It seems to always want to go back to the double barreled shotgun. Also when I type in the all weapons cheat, there's no BFG9000. Number 7 slot will sometimes go to the double barreled shotgun, or nothing at all. Also when I cleared the first level I lost my pistol and was equipped with the Assault Rifle and double Assault Rifles. You also still get the Revenant rocket launcher and flame throwers and grenades. I usually play Modern Mode so it's not that big of a deal for me, but I know that people who'd want to play Classic Mode would be ****** off about it. I was running it on GZDoom.

My only real gripe about Modern Mode is the removal of the BFG10K. Other then that it is ******* awesome. I love the blood level options.

+3 votes     reply to comment
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Released 2012
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1195 votes submitted.

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Highest Rated (144 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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