In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Post comment Comments  (730 - 740 of 2,118)
tobyfan01
tobyfan01 Oct 9 2013, 7:31pm says:

hey mark, cacos have no headshot hitbox, and I was thinking... what if the eye was the headshot hitbox.

p.s. I love how after I mentioned barons and hell knights should have green blood, everyone has been agreeing with me, if he adds green blood to the barons and hell knights I will feel so cool to have changed the outcome of the game/mod

+2 votes     reply to comment
SD_Fire
SD_Fire Oct 8 2013, 12:34pm says:

I'm sorry that was After the Holocaust. ******* SICK design great job. Can't tell ya how many times my team went back to team went back to the bar for a round.

+2 votes     reply to comment
SD_Fire
SD_Fire Oct 8 2013, 12:31pm says:

Neighborhood From Hell level is ******* NUTS! I even reduced the running speed and used the regenerators mutator. Talk about being on your toes. I really would like to see a zombie neighborhood scenario. If anybody knows how to do that. Can't wait for jungle level (suck it crysis.)...(sor..sorry crysis)

+1 vote     reply to comment
gamesmaster899
gamesmaster899 Oct 8 2013, 1:43am says:

here is how to get meatshields if you get the berserk pack and you need to danage a zombie or a imp to near death and use your fists in berserk mode to get a meatshield ther ya go

+1 vote     reply to comment
Pkresurrection6
Pkresurrection6 Oct 7 2013, 12:20pm says: +1 vote     reply to comment
S_Andrew_S
S_Andrew_S Oct 9 2013, 3:07am replied:

well what would make a better sentry gun is one you can actually use yourself instead of it doing the shooting, actually that would come in handy on my maps, and especially with a horde of demons.

+1 vote     reply to comment
Pandut
Pandut Oct 7 2013, 10:49pm replied:

Looks more like fan-made addons on the previous versions. I'll believe these are from V19 when Mark says they are.

+1 vote     reply to comment
grazegrabber
grazegrabber Oct 7 2013, 9:41am says:

Just in case you've not seen it: Pcgamer.com

+1 vote     reply to comment
Smoothskin
Smoothskin Oct 7 2013, 5:12pm replied:

Really? How do you exactly get one?

+1 vote     reply to comment
Guest
Guest Oct 9 2013, 7:10pm replied:

when a imp, shotgunguy, or zombieman is screaming and bleeding or crawling away and bleeding us berserk and rip and tear punch them and you can fire 30 bullets with your assault rifle before you toss them away. yes I have an account but I'm to lazy to log in

+2 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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