In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day, 01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Real weapon sounds

Real weapon sounds

Dec 16, 2014 Weapons Audio 30 comments

This changes the weapons sounds for Shotgun fire and pump, Chainsaw, Alt fire for the supershot gun, and chaingun fire. (But I really need help with the...

Minigun Ejecting Brass for Quaker540's SubMod V17C

Minigun Ejecting Brass for Quaker540's SubMod V17C

Dec 5, 2014 HUDs 39 comments

Minigun Ejecting Brass for Quaker540's SubMod V17C

Brutal Marine Voice Pack (Beta)

Brutal Marine Voice Pack (Beta)

Nov 24, 2014 Players Audio 61 comments

LOAD AFTER BRUTAL DOOM! preferably best used along with ZDL, if you cannot find ZDL i will provide a link in the comments. all voices are not final by...

Final Doom Jet Black Angst Soundtrack Vol. 2

Final Doom Jet Black Angst Soundtrack Vol. 2

Nov 6, 2014 Music 10 comments

Once again, Hell vows revenge as she craves for sadistic invasion on Earth. Fortunately, her new rival, Quantum Accelerator, gets into her way and almost...

Final Doom Jet Black Angst Soundtrack Vol. 1

Final Doom Jet Black Angst Soundtrack Vol. 1

Oct 30, 2014 Music 9 comments

Business as usual in Io, one of Jupiter's moons, until a suspicious supply ship has successfully entered the compound and pour down Hell within the barracks...

Brutal Doom Jet Black Angst Soundtrack Vol. 2

Brutal Doom Jet Black Angst Soundtrack Vol. 2

Oct 28, 2014 Music 23 comments

Hell breaks loose on Earth! You carry with you a chainsaw, a super shotgun, a rocket launcher, a big-freaking-gun 9000, and Daisy's head to avenge! However...

Post comment Comments  (720 - 730 of 2,558)
chronogyros Mar 9 2014, 10:42pm says:

Hey guys, I love this mod to death and so I decided to do a little Let's Play series with it. Check it out!

+1 vote     reply to comment
BrutalVideoVault Mar 9 2014, 6:15pm says:

Some personal feedback:

--Not really digging the Doom3 Imp pain sounds.
-Don't like the replacement flats for the water.
--The gold plated pistol is out of place.
-Pistol reload frames need some work.
---No way to turn off "special" attacks without editing the DECORATE?
---Footsteps! I hate footstep sounds!
-Why add barrel acid hiss for ambient noise?
--Why keep the HUD effects when blood splash, shot or severely injured? It just obscures vision, especially when performing fatalities.
-Perk's high def sounds should remain separate. I mostly prefer the originals.
--High res/real gore? Why? It looks out of place in Doom.

+Use of voxels is a nice touch.
+++I like the variation in pain noises for player and explosions.
++Grenades! Tho they really should be a darker green.
+Former human sergeants also dropping bullet ammo, that is nice.

+1 vote     reply to comment
BrutalVideoVault Mar 11 2014, 3:35pm replied:

Oops! This was meant for an addon, not the main page. Feel free to delete this.

+1 vote     reply to comment
prime79 Mar 8 2014, 11:07pm says:

i just saw one of your haters and personally talked to him. nothings gonna change his outlook but, keep doing good Sarge. **** what happened before, you revived this game. lets keep it that way!

+1 vote     reply to comment
redneck8086 Mar 6 2014, 4:35pm says:

Splatter the monsters with epic executions.

+1 vote     reply to comment
RickErnest Mar 3 2014, 5:37pm says:

Have you guys tried the Russian killer mod with brutal doom lite !
Mein Got, this is overkill and cool ! :) the guns are super powerful and big !
I'll go with some red cocaine now, **** my nose and eyes are bleeding of joy.
Hit your head hard on the keyboard!

+4 votes     reply to comment
burtcraig Mar 4 2014, 10:16pm replied:

Put all this with a MegaWAD full of monsters with giant maps and you're in hell's heaven !!!!!!!!!
Don't mind the mess, Stalin is watching if you're doing your job. XD

+3 votes     reply to comment
RickErnest Mar 6 2014, 1:10pm replied:

I'm doing my best. Without cheating, this combo is platinum! By the way, never use the third weepon on slot #8. You need enormous amount of space to blow the monsters up. Fire that in a medium map and you're pretzels.

+3 votes     reply to comment
Ronnie42 Mar 3 2014, 2:11pm says:

Have to say that's a pretty insane Brutal mod, just tried using the mod with my Open World Doom mod, well it's pure insane to play.

+2 votes     reply to comment
jonathan300 Feb 28 2014, 12:40am says:

what is this dr. spam stuff

+1 vote     reply to comment
BrutalVideoVault Mar 9 2014, 5:53pm replied:

That has been removed since there was no actual downloads to it. The modder in question (drspam) on the ZDoom forums appears to be Korean based on some content he posted late in the now locked thread of his frankenmod.

+1 vote     reply to comment
Genion23 Mar 1 2014, 7:17am replied:

I'd say.... spam.

+3 votes     reply to comment
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Release Date
Released Feb 26, 2012
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959 votes submitted.

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Highest Rated (101 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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