In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

Image RSS Feed Screens
Doomguy low on health Bloody Trails New Gibs for V20
RSS Feed Articles

On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 252 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Mike12 and DoomNukem Black variants

Mike12 and DoomNukem Black variants

4 days ago Weapons Model 5 comments

This contains Mike12's v13 Assault Rifle and a black variant, and DoomNukems black Remington and Coachgun. All work with any Brutal Doom.

BD V18 spritres for shotgun

BD V18 spritres for shotgun

6 days ago Weapons Skin 4 comments

Just sprites for shotgun from brutal doom 18, for brutal doom 20. Works fine.

Caleb VoicePack V1b (PB)

Caleb VoicePack V1b (PB)

1 week ago Players Audio 22 comments

Caleb Once again lives...

Sledge (PB)

Sledge (PB)

1 week ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Post comment Comments  (720 - 730 of 4,982)
XenophobicSkaarj Jun 6 2015 says:

Just played a 6H marathon with V20 on Doom 2, Black Metal difficulty and I have to admit, its certainly a lot better then v19 but I still prefer V18a...(Played on Zandronum 2.0)

If I had to say something good about V20:
-The new gorgeous blood effects and gore!
-The removed crappy janitor mode of V19, thx god...
-Dual-wielding of rifles/plasma guns like a boss!
-The improved plasma gun/flamethrower/chainsaw are well done
-New weapons/monsters animations are badass!

Yet the negatives outnumber the positives:
-Probably my biggest complain is: Back in V18a, you could play around with dead bodys and limbs or kick heads could also use the chainsaw to loot the mancubus or revenant of its weapons...pretty disappointing to see V20 without these features
-The enemy AI has numerous glitches: why do enemies attack flaming barrels for no reason? why does the Spider Mastermind makes nearby enemies retaliate against him even though he didn't attack anyone nearby? to name a few (I also saw on multiple occasions a revenant attack nearby low-tier enemies like the imp, demon or spectre for no reason then see their bodys disappears when killed)
-I can deal with no Railgun/Grenade Launcher as extra weapons, but no BFG10K?
-More of a personal opinion, but I prefered the slower fatalties of V18, more satisfying since with V19/V20, they have been speed-up to the point where I no longer care about them anymore...perhaps add an option to choose between fast/less HP bonus or slow/more HP bonus in the next update?
-Again more of a personal preference: remember the V18a SS Nazis? Would love to see them in future releases
-Not a single new fatality?

-Some bugs:
>In classic mode I had this wierd bug where I couldn't use the BFG, instead it showed the minigun then disappears when switching weapons, like the BFG never existed
>The Hellish rocket launcher is extremely odd to control: it would launch missiles all around the place instead of locking onto enemies when I'm aiming at pinpoint accuracy
>When firing any of my rockets or enemies rockets near any liquid pool, my game would lag to a massive FPS drop for a few seconds even though the game performs very well normally
>Some enemies would hurt themselves or take damage from nothing, just tested it with a single revenant on godmode and it damaged itself at random intervals
>Bugged muzzle flashes on minigun and rifles
>Warning lines on console: script warning brutalv20: dualrifle.txt line 407 unknown class name RightRifleAmmo (or same warning with dualplasmarifles, rifleplasmaammo or something like that)
>Rarely after finishing a level with a friendly marine, it would not show up in the next

Again, good job on the new V20, but I'll still be playing V18a until the starter pack is released and after many bug fixes.

+5 votes     reply to comment
Akept Jun 7 2015 replied:

man all the things u said is what i am complaining they better get fixed soon mark

+4 votes     reply to comment
brandonvortex1 Jun 7 2015 replied:

weird i have the BFG however and even switch to other weapons the BFG still there

+1 vote     reply to comment
Guest Jun 6 2015 says:

This comment is currently awaiting admin approval, join now to view.

lwks Jun 7 2015 replied:

When u choose a New Game u can choose playing Modern(Brutal Doom) and Classic(Old Doom)

+1 vote     reply to comment
NinjaSenshi Jun 6 2015 says:

Very game breaking bug, from what I have seen it is only in multiplayer. Sometimes if you use your open key (Like use a switch), use a teleporter. Basically any actions besides moving, shooting, & aiming. You can't move.

+1 vote     reply to comment
NinjaSenshi Jun 6 2015 replied:

you can get out of it using the wave commands but it is extremely annoying and breaks the gameplay.

+1 vote     reply to comment
Metaltooth Jun 6 2015 says:

The Revenant and Mancubus corpses, i cant seem to find a way to gib them even when I use the chainsaw

+2 votes     reply to comment
Calvinic Jun 6 2015 says:

For those that want some good maps to play on. I recommend the brutalized doom 1 and Doom 2 maps. They are fun to play with in v20. If you like hordes of monsters.

+3 votes     reply to comment
Akept Jun 6 2015 says:

no new fatalities some broken lambs still have light cant take a flamecannon out of a mancubus with a chainsaw ALSO CANT TAKE A HELLISH ROCKETLAUNCHER WITH A CHAINSAW OUT OF A REVENANT and worst of all classic mod being extremly bugged and fix the weird enemy damage in gzdoom 2.0v+

Thank you

0 votes     reply to comment
Guest Jun 6 2015 says:

This comment is currently awaiting admin approval, join now to view.

Devianteist Jun 6 2015 replied:

No, previous saved games from BDv19 will not work with BDv20.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Doom Icon
Developed By
Send Message
Release Date
Released 2012
Mod Watch
Track this mod
Community Rating



1197 votes submitted.

You Say


Ratings closed.

Highest Rated (145 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

First Person Shooter
Single & Multiplayer
Embed Buttons

Promote Brutal Doom on your homepage or blog by selecting a button and using the embed code provided (more).

Brutal Doom Brutal Doom
Brutal Doom
Last Update
4 days ago
2,286 members