In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
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On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments Report

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments Report

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments Report

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments Report

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 250 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

BD V18 spritres for shotgun

BD V18 spritres for shotgun

1 hour ago Weapons Skin 0 comments

Just sprites for shotgun from brutal doom 18, for brutal doom 20. Works fine.

Caleb VoicePack V1 (PB)

Caleb VoicePack V1 (PB)

6 days ago Players Audio 19 comments

Caleb Once again alive...

Sledge PB

Sledge PB

6 days ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Doomguy Sound Pack Trinity (PB)

Doomguy Sound Pack Trinity (PB)

1 week ago Audio Pack 13 comments

Doomguy Sound Pack. Includes Doomguy's voice from Doom 3, and additional 2 types hero's voice from Quake 2 and Quake 4. Developed only for Project Brutality...

Post comment Comments  (710 - 720 of 4,964)
Akept Jun 6 2015 says:

no new fatalities some broken lambs still have light cant take a flamecannon out of a mancubus with a chainsaw ALSO CANT TAKE A HELLISH ROCKETLAUNCHER WITH A CHAINSAW OUT OF A REVENANT and worst of all classic mod being extremly bugged and fix the weird enemy damage in gzdoom 2.0v+

Thank you

0 votes     reply to comment
Guest Jun 6 2015 says:

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Devianteist Jun 6 2015 replied:

No, previous saved games from BDv19 will not work with BDv20.

+1 vote     reply to comment
An_Unknown_Player Jun 6 2015 says:

The new Release is very awesome, But pretty bugged :
1-Classic Class can pick up weapons without limit (overwriting weapons picked up "helps to gain extra ammo ?."
2-Extremely laggy, i Really hope you design some kind of scripts that removes bodies and Blood from ground after 30 Seconds of not being resurrected by archi .

+2 votes     reply to comment
hundsdorfex Jun 6 2015 replied:

I've played for hours and didn't experience any kinda lag, and the janitor was turned off...
Whats your system specs?

+4 votes     reply to comment
Zarameus Jun 6 2015 says:

Pardon the double post, but I've another anomaly to report. Twice now I've seen a Revenant fight it out with other monsters - one was a Spectre and the other I believe was an Imp - and both times the body completely disappeared when the Revenant killed them.

Speaking of Spectres, I'm curious about the inconsistency in their invisibility upon death or injury. When their limbs are blown off, they become solid - and when they die regularly the remain in their semi-visible state. I could be totally wrong on this, but I think I've also seen them become completely visible upon a regular death.

+1 vote     reply to comment
renkoha28 Online
renkoha28 Jun 6 2015 says:

hi man as always your job is awesome and very much appreciated, but i got an warning line saying script warning brutalv20: dualrifle.txt line 407 unknow class name RightRifleAmmo, i got gzdoom any idea what's wrong?

+1 vote     reply to comment
Devianteist Jun 6 2015 replied:

GZDoom 1.8.2 is an ungodly OLD and outdated version of GZDoom.

Please grab either 1.8.10 or one of the Devbuilds, found at these links. devbuilds (Requires OpenGL 3.0) 1.8.10

+3 votes     reply to comment
renkoha28 Online
renkoha28 Jun 6 2015 replied:

hi, i update the gzdoom to 1.8.10 but even so it still shows me that message, however i have one question, when you pick up the second rifle you are supposed to enter the dual mode right?

+1 vote     reply to comment
Guest Jun 6 2015 says:

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HairyHog77 Jun 6 2015 replied:

Are you using GZDoom? I think the blood pools only form on GZDoom.

+1 vote     reply to comment
Guest Jun 7 2015 replied:

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Released 2012
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1195 votes submitted.

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Highest Rated (144 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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