In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Bloody Trails New Gibs for V20 New Flamethrower
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29 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

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Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 2 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 49 comments

-UPDATE 04-MAY-2015- Minor changes to increase compatibility with mods that have their own grenades. (Project Brutality, Quaker540, etc.) -UPDATE 03-MAY-2015...

New Weapon Sounds v2

New Weapon Sounds v2

Apr 25, 2015 Weapons Audio 7 comments

This is my second mod for Brutal Doom v20 test version, that will replace original sounds of weapons in the game. In this version Minigun and Rocket Launcher...

New Real Weapon Sounds

New Real Weapon Sounds

Apr 22, 2015 Weapons Audio 7 comments

This is my first mod for Brutal Doom. I made it using Brutal Doom v20 test version, but it also will be working with Brutal Doom v19. That's it!, have...

Post comment Comments  (710 - 720 of 3,618)
mastermaniac Jan 27 2015, 9:22pm says:

OH. MY. GOD. Those new death animations. OH. MY. GOD.

And the new sights on the rifle. Dear goodness yes.

+3 votes     reply to comment
pa1nki113r Jan 27 2015, 3:22pm says:

Anybody who's a master in ACS/DECORATE coding and scripting please PM I need help desperately.

+4 votes     reply to comment
DoomVideoVault Jan 30 2015, 6:26pm replied:

The ZDoom forums Editing subforum will be happy to offer you help.

-1 votes     reply to comment
DoomVideoVault Jan 27 2015, 12:17am says:

This argument is still going on? Do you some of you even know the concept of "Moving on" and dropping it?

+2 votes     reply to comment
Quaker540 Online
Quaker540 Jan 27 2015, 2:49am replied:

I said the exact same thing. Just... Why?

+2 votes     reply to comment
DoomVideoVault Jan 27 2015, 12:42pm replied:

Because some people (and fanboys) don't know when to shut up and stop bickering.

-1 votes     reply to comment
Sypherlen Jan 28 2015, 5:15pm replied:

that and some people just don't like being disrespected *Coughs*Sarge *Coughs*me.

+3 votes     reply to comment
vladimireremeyev Jan 26 2015, 9:50pm says:

Quaker, I've been reading your rambling about v20. And suffice to say, you've failed to amuse me. So I decided to finally get a say in this after a year of quiet.
Disregarding the fact that it's still not finished yet I feel that it's taking good steps in right direction. All aspects of the mod has undergone really subtle tweaks (which I can't truly explain) that made it more enjoyable. Shooting and fighting monsters are now more satisfying then ever.
This FPS drop you talking about I'm pretty sure it's fault on your own end. I tried several PC's and a laptop and it's still running pretty smoothly even on megawads like Hell Revealed 2 or 10x enemies.

Also, I find it highly ironic that your own mod of BD suffers from exactly the same 'problems' you 'found' in v20.
It's way over the top, did away with all things that made BD fun and overall too clustered with nearly useless or outright annoying innovations. I'm not saying that it didn't had a few great ideas but fact is there.

And regarding v20 itself in it's current state.
-I hope the fact that HWG gib death will get fixed. (he's playing zombie rifleman vanilla gib death upon gibbing with SSG at point blank range)
-Damaging teleporter is a ******** and needs to be gone.
-SSG ammo counter fix when?
-Sgt_Mark, you ****** up the hitboxes, HARD. Do something about it, pls.
-minor bug: sometimes gibbed monster don't count as killed which leads to 86-90% monster kills on level end screen.
-Screen 'yanking' during reloads is a debatable feature. Not sure I'm liking it.

+3 votes     reply to comment
DoomVideoVault Jan 27 2015, 12:19am replied:

I'm surprised the chaingunner using normal zombie gib death has been there since like v15 or v16...

0 votes     reply to comment
9hill9 Jan 26 2015, 5:19pm says:

cada vez melhor.

+2 votes     reply to comment
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Release Date
Released Feb 26, 2012
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1048 votes submitted.

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Highest Rated (121 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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