In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Report abuse Latest News: BD v20 Trailer

36 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:



Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Operation: Inhuman (Updated 5/26/2015 Beta Baby)

Operation: Inhuman (Updated 5/26/2015 Beta Baby)

May 26, 2015 Weapons Model 39 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...

UAC's REX 44 MAGNUM

UAC's REX 44 MAGNUM

May 3, 2015 Weapons Model 62 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 75 comments

-UPDATE 27-MAY-2015- Fixed Zandronum compatibility... AGAIN! If you notice any problems let me know! Basically I created these because I like to play...

Post comment Comments  (700 - 710 of 3,791)
vladimireremeyev
vladimireremeyev Mar 7 2015, 3:02am says:

I feel like I felt before, when I was younger and I still waited for Duke Nukem Forever to come out. Especially on the later stages, when it's "almost there" but nobody tells you when exactly.

+1 vote     reply to comment
Quaker540 Online
Quaker540 Mar 7 2015, 11:14am replied:

...Did you just comment about DNF in Brutal Doom's page?

+5 votes     reply to comment
Darklord42
Darklord42 Mar 7 2015, 3:20pm replied:

Haha, he sure did... N/A

+1 vote     reply to comment
Calvinic
Calvinic Mar 6 2015, 5:39pm says:

I see what Sarge meant about a class system. Perfect for those that want a vanilla-ish experience or a Brutal Doom experience without having to drag add-on packs. I thought he meant something along the lines like DOOM RPG or something of that nature.

+4 votes     reply to comment
Quaker540 Online
Quaker540 Mar 7 2015, 11:12am replied:

He could have done the same thing by using CVars instead of classes, so you could change what you want in real-time, like in my Sub-Mod.

+1 vote     reply to comment
Supra107
Supra107 Mar 7 2015, 12:38pm replied:

Then PM him and suggest it to him! :D

+1 vote     reply to comment
Quaker540 Online
Quaker540 Mar 7 2015, 1:30pm replied:

For some reason I never had the chance to communicate with Sergeant_Mark_IV. It is like he just ignores me.

+1 vote     reply to comment
GaySteamBath
GaySteamBath Mar 2 2015, 7:12pm says:

Brutal Doom v20 BETA: http://www.mediafire.com/download/p40aj6vklq76tt5/brutal20test-feb10-2015.zip

-1 votes     reply to comment
Devianteist
Devianteist Mar 3 2015, 12:42pm replied:

I think you should add the date of which beta you are providing.

+2 votes     reply to comment
NaviCharlotte
NaviCharlotte Mar 10 2015, 5:09am replied:

Its in the file name, lazy bones.

+1 vote     reply to comment
Calvinic
Calvinic Feb 28 2015, 8:39pm says:

Saw the latest screenshot on Facebook. The rifle sprite looks more detailed this time around. It also seems a little more fitting to Brutal Doom. It's not a tactical black and slick looking as before, like it was fresh out of the factory.

But rather, it looks more battle worn and old. As if it had seen some action previously.

+4 votes     reply to comment
Quaker540 Online
Quaker540 Mar 1 2015, 9:10am replied:

I saw it too, looks decent, but isn't it too... Heavy? The previous assault rifle look lighter to me and this one looks like a 20 kilograms heavy machinegun. Just a heads up.

+1 vote     reply to comment
Calvinic
Calvinic Mar 2 2015, 10:25am replied:

Yeah, it does look like it has some weight to it. Maybe it was intentional. In my opinion, a Doom style space marine I picture always has these heavy, loud, gung-ho type of weapons that would rip things to shreds.

I like the metallic old-fashioned design to it. It makes the rifle look tough.

+1 vote     reply to comment
Quaker540 Online
Quaker540 Mar 6 2015, 4:43pm replied:

Well, Sarge, while you are at it change the Rifle sound. Since the new sprites has some weight.

+1 vote     reply to comment
Devianteist
Devianteist Mar 1 2015, 9:18pm replied:

On the subject of this "machinegun" (assault rifle), the sprite SGTMarkIV has decided to use seems fairly popular with various other mods.

I think Sarge may need to look into getting designed-for-BD sprites, cause the overuse is just silly.

+2 votes     reply to comment
Quaker540 Online
Quaker540 Mar 2 2015, 3:31pm replied:

Indeed Calvinic, it is really badass. But I think Devianteist has some point. "Cause the overuse is just silly", yeah, I personally think he should make his own sprites. If he can't, I'll see if I can do something with the old ones.

+1 vote     reply to comment
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Icon
Doom Icon
Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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9.7

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Highest Rated (123 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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