In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Check out new original maps being made specially for Brutal Doom: Moddb.com

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Post news Report abuse Latest News: v20b update coming soon

9 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.


Doom 2 Map31


Watch the video here



Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.


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Post comment Comments  (560 - 570 of 4,709)
ThunderBoyDavid
ThunderBoyDavid Jun 5 2015, 7:51pm says:

There is but only one way i can say this... i love you.!!! Thank You for all the hard work that You do. We all do appreciate what You have made for us.!!! Happy Fragging!!!

+1 vote     reply to comment
Darkness2Fall
Darkness2Fall Jun 5 2015, 7:46pm says:

Omfg Sarge! Dude! This is brilliantly brutal! The darkness thanx u for bringing the light of endless gunfire.

+1 vote     reply to comment
popoi
popoi Jun 5 2015, 7:42pm says:

How do i turn on Smashable/Destroyable bodies? I can destroy them with rocket launcher. But i cant shoot them or stomp them D: i need gore More Goree

+2 votes     reply to comment
Jamesbi
Jamesbi Jun 5 2015, 7:33pm says:

Version v21 will be or it last?

+1 vote     reply to comment
Ta16
Ta16 Jun 5 2015, 7:30pm says:

Ah crap, forgot I wasn't logged in.

gt. Quick question.

I've used GZdoom before, but which bootstrap do you recommend for BD v20?

Zandronum or GZdoom?

Specifically for coop/multiplayer?

+1 vote     reply to comment
Quaker540
Quaker540 Jun 5 2015, 7:59pm replied:

For multiplayer, use Zandronum. It's far more multiplayer friendly.
For singleplayer, use GZDoom. It's far more updated, faster, and better in visuals.

+2 votes     reply to comment
AndehGX
AndehGX Jun 5 2015, 8:48pm replied:

GZDoom is simple enough to setup for multiplayer

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Jun 5 2015, 7:40pm replied:

Zandronum.

+2 votes   reply to comment
undeadfan666
undeadfan666 Jun 5 2015, 7:28pm says:

hmmmm, how do you disable the shotgun strap?

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Jun 5 2015, 7:40pm replied:

You gotta wait for the mutator.

+1 vote   reply to comment
undeadfan666
undeadfan666 Jun 5 2015, 7:46pm replied:

okay, great mod i love all this blood xD

+1 vote     reply to comment
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Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 2012
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9.7

1160 votes submitted.

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Highest Rated (135 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (5 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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