In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Report abuse Latest News: BD v20 Trailer

36 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:



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Operation: Inhuman (Updated 5/26/2015 Beta Baby)

Operation: Inhuman (Updated 5/26/2015 Beta Baby)

May 26, 2015 Weapons Model 21 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...

UAC's REX 44 MAGNUM

UAC's REX 44 MAGNUM

May 3, 2015 Weapons Model 62 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

New Weapon Sounds v2

New Weapon Sounds v2

Apr 25, 2015 Weapons Audio 7 comments

This is my second mod for Brutal Doom v20 test version, that will replace original sounds of weapons in the game. In this version Minigun and Rocket Launcher...

Post comment Comments  (560 - 570 of 3,789)
Quaker540
Quaker540 Mar 22 2015, 4:07am says:

My feedback on the most recent BDV20;

Pros;

Almost everything! The new test version proves that V20 is going to be awesome. Please keep it that way, but don't forget to look at the cons below.

Cons;

1. The Rocket Launcher is too... short.
2. The Rifle's sights are a good attempt to replicate the unzoomed sprite, but they are badly shaded.
3. The kick sprite is laughable, I can't even put my leg like that. I much prefer the old sprite.
4. Zombiemen need way too many kicks to die now.

Overall, this version is pretty friggin awesome and I can't wait to see the finalized product.

Am I allowed to make an edited version of this? I want to fix a few bugs here and there (Like the Zombieman corpses stopping lifts) and I want to edit the Shotgun, add an 8+1 reloading and fix the belt somewhat to make it behave more realistically. I will give you the scripts if you want, of course.

Also I saw a few sprites that I edited (The crack animation in fists, the Rifle's ready and reload sprite). Can you add me to the credits list?

+3 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 8:18pm says:

For anyone experiencing gibs and body parts breaking elevators: I already found the source of this problem, and it will be fixed on the next beta test. No need to report it again.

+5 votes   reply to comment
brainz
brainz Mar 23 2015, 3:46pm replied:

Yup. Noticed this yesterday. Fixed it by blasting the gib with the shotgun.

+1 vote     reply to comment
Calvinic
Calvinic Mar 21 2015, 9:07pm replied:

Very well. Thanks.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Mar 21 2015, 8:29pm replied:

Also this bug seems to only happen in GZdoom, so, use Zandronum instead.

+2 votes   reply to comment
Guest
Guest Mar 23 2015, 10:55am replied:

This comment is currently awaiting admin approval, join now to view.

Nightcaster460
Nightcaster460 Mar 23 2015, 10:35am replied:

Yes, best choice.

-2 votes     reply to comment
Nightcaster460
Nightcaster460 Mar 21 2015, 3:25pm buried:

(buried)

I would like to make up for being a complete idiot by saying that this mod is great. Look I don't hate it, it's awesome, it changes doom completely, it shows to id software that doom could had been improved like this a little more, and that the gloves look awesome. But it does get boring sometimes because well....it needs a new player skin, it needs brutal multiplayer maps on zandronum, needs some new weapons, fixes, version 20, and um....cool models for the normal guns (make the rifle an M4). But it's still awesome, it's cool, and impressive. To SGT Mark 4....i'm sorry. I hope you can forgive me. And to youtube users like TheUACVeteran...heck you, this mod is epic.

-5 votes     reply to comment
prime79 Online
prime79 Mar 23 2015, 8:07am replied:

only way this mod will get re-skins of the marine and get off-lore is if someone goes through and re-makes each and every single animation, its not like modern games where you can just make a simple skin for the player and then all the animations are there already (which is why real 3D models are ALOOOOT more easier to use than sprites, just come up with a body frame and put whatever you like on it, animations are alot easier) doing a single sprite can take...eh, if youre good maybe 10-30 minutes. otherwise chances of more player models...fairly low.

+1 vote     reply to comment
Nightcaster460
Nightcaster460 Mar 23 2015, 10:39am replied:

Well ok. Anyway i'd like to thank to only one of you for being kind to me and showing me what new order is. I'll check on that youtuber someday and give him a special thanks. Also, I'll keep seeing goldeneye 64 videos on youtube...and also deal with Da Shrew on youtube....he's a real moron.

-1 votes     reply to comment
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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9.7

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Highest Rated (123 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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