In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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This Restores Rolling left and right for Brutal Doom Version 19. Unzip from the zip file then drag and drop Brutal Doom Version 19 and the wad onto ZDoom...

Post comment Comments  (560 - 570 of 2,334)
ethereal1
ethereal1 Feb 1 2014, 6:53am says:

Is there a way to make marines teleport faster?. There are some funny situation in which a marine you free gets stuck in the maze of the level design. For example teleport after a fixed distance if the marine does not fight?

+1 vote     reply to comment
onebuddha
onebuddha Feb 1 2014, 12:54am says:

Growl! Grrrrrrrrrr!

0 votes     reply to comment
Guest
Guest Jan 30 2014, 7:14pm says:

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beachbum111111
beachbum111111 Jan 30 2014, 2:46am says:

How do I make it so that I can gib and destroy dead bodies?

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden Jan 30 2014, 11:16pm replied:

there might be a addon for that later.

+1 vote     reply to comment
ethereal1
ethereal1 Jan 30 2014, 5:13am replied:

Just shoot them more

+1 vote     reply to comment
beachbum111111
beachbum111111 Feb 1 2014, 4:26am replied:

I tried that but it went right through them. I remember either v18 or v17 let me do that but now it doesn't

+1 vote     reply to comment
ethereal1
ethereal1 Feb 1 2014, 5:45am replied:

Ah yes I heard that. I only played v.19 (downloaded it like a month ago) and I didn't see that difference that much. Mark decided to disable this feature after v.17 (I think) cos gibbing resulted in some bugs. But he said it'd be back in the next version. Now I know that you can shoot cacodemon multiple times and remove bits of his body, and I thought you were reffering mainly to this.

+1 vote     reply to comment
ethereal1
ethereal1 Jan 29 2014, 3:07pm says:

In 'inferno' level I there's a bug in the shotgun red lake area. You can go thrugh the wall by the red..........pier, barrel, pylon, whatever:D.

+1 vote     reply to comment
ethereal1
ethereal1 Jan 29 2014, 2:57pm says:

After beating shores of hell I found that there are occasional imput problems regarding player's actions. E.g moving after moving keys have been released, shooting after shooting key has been released. I found that I have to call another function after that (like strafing left), otherwise the first action goes to infinity. Like +function couldn't be called of automatically. Otherwise no bugs.

+2 votes     reply to comment
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Icon
Doom Icon
Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (95 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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