In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day, 01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Real weapon sounds

Real weapon sounds

Dec 16, 2014 Weapons Audio 31 comments

This changes the weapons sounds for Shotgun fire and pump, Chainsaw, Alt fire for the supershot gun, and chaingun fire. (But I really need help with the...

Minigun Ejecting Brass for Quaker540's SubMod V17C

Minigun Ejecting Brass for Quaker540's SubMod V17C

Dec 5, 2014 HUDs 39 comments

Minigun Ejecting Brass for Quaker540's SubMod V17C

Brutal Marine Voice Pack (Beta)

Brutal Marine Voice Pack (Beta)

Nov 24, 2014 Players Audio 61 comments

LOAD AFTER BRUTAL DOOM! preferably best used along with ZDL, if you cannot find ZDL i will provide a link in the comments. all voices are not final by...

Final Doom Jet Black Angst Soundtrack Vol. 2

Final Doom Jet Black Angst Soundtrack Vol. 2

Nov 6, 2014 Music 10 comments

Once again, Hell vows revenge as she craves for sadistic invasion on Earth. Fortunately, her new rival, Quantum Accelerator, gets into her way and almost...

Final Doom Jet Black Angst Soundtrack Vol. 1

Final Doom Jet Black Angst Soundtrack Vol. 1

Oct 30, 2014 Music 9 comments

Business as usual in Io, one of Jupiter's moons, until a suspicious supply ship has successfully entered the compound and pour down Hell within the barracks...

Brutal Doom Jet Black Angst Soundtrack Vol. 2

Brutal Doom Jet Black Angst Soundtrack Vol. 2

Oct 28, 2014 Music 23 comments

Hell breaks loose on Earth! You carry with you a chainsaw, a super shotgun, a rocket launcher, a big-freaking-gun 9000, and Daisy's head to avenge! However...

Post comment Comments  (540 - 550 of 2,574)
Guest Jul 7 2014, 2:13pm says:

This comment is currently awaiting admin approval, join now to view.

Enurp Jul 6 2014, 5:41am says:

I need help to overcome a minor issue. After recently going back to playing Brutal Doom, I've noticed that the zombie scream that plays when they bleed to death after being dismembered has disappeared and reverted to the original zombie wail. I've tried reinstalling the mod, but this hasn't fixed it. Does anyone know how to fix this problem?

+1 vote     reply to comment
mastermaniac Jul 7 2014, 10:25pm replied:

Ah. The one thing I dislike about Brutal Doom: singing enemies.

"Aiiuuuhh Aiiuuuhh Aiiuuuhh Aiuuuhh Mrrrrnnn..."

But what can ya do.

+1 vote     reply to comment
Quaker540 Jul 6 2014, 8:25am replied:

That's how the mod is now, that's not an issue.

+2 votes     reply to comment
Enurp Jul 6 2014, 9:29am replied:

Oh I see. Thanks for clearing that up.

+2 votes     reply to comment
Quaker540 Jul 6 2014, 12:23pm replied:

Any time! :D

+2 votes     reply to comment
Sp34k Jul 5 2014, 5:40am says:

I wonder, oh I wonder.. I have The ultimate Doom and Final doom on steam but, which one is this mod for and exactly, how do I use it?

+1 vote     reply to comment
mastermaniac Jul 5 2014, 7:32pm replied:

It will work with either, provided you have a source port like gzdoom or zandronum. Take the wads, drop them into your source port of choice, and there you go. Instructions should be available on this page, but in case they aren't, it's a simple task of dragging Brutal Doom onto the source port's executable, then picking which of your two Doom wads you want to play.

+1 vote     reply to comment
Guest Jul 4 2014, 5:13pm says:

I have four request
1-give plasma ball ability to shock enemy to death on water while you are on land 2-fix bug mancubus second death sprite after taking his gun with chainsaw i saw two sprite summon bfgball you see first sprite still there and second blown up check it 3-restore v15 plasma-gun sprite it looks much better 4-listen to Pa1nki113r he know what’s for the best

+1 vote     reply to comment
Quaker540 Jul 6 2014, 8:23am replied:

Uh, dude. Pa1nKi113r had my Sub-Mod as a base. The return of that Plasma Gun isn't a part of Pa1nKi113r, that's mine.

+2 votes     reply to comment
Guest Jul 6 2014, 6:56pm replied:

This comment is currently awaiting admin approval, join now to view.

Quaker540 Jul 7 2014, 1:25pm replied:

Such thing isn't that hard to create. I'll think about that, who knows, maybe I'll include it in my Sub-Mod!

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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Highest Rated (101 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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