In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Post news Report abuse Latest News: v20b update coming soon

11 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Doom 2 Map31

Watch the video here

Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.

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Post comment Comments  (540 - 550 of 4,795)
Guest Jun 6 2015, 10:23am says:

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Xamp Jun 6 2015, 3:32pm replied:

Perhaps try it with GZDoom. I'm using it and it works fine.

+1 vote     reply to comment
Guest Jun 6 2015, 7:32pm replied:

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Jerkakame Online
Jerkakame Jun 6 2015, 10:34am replied:

same for me in zandronum

+1 vote     reply to comment
jdrzej129 Jun 6 2015, 9:33am says:

Reloading does not work for any weapon.
GZDoom 2.0.05

+1 vote     reply to comment
mastermaniac Jun 6 2015, 9:43am replied:

Drop that rifle and break those knuckles, then, soldier!
Seriously, though, that's a crappy bug. Well, maybe it's not even a bug. Anyway, try typing "bind r reloader" in the console.

You might need to put quotes around "reloader." Try doing it without first.

+2 votes     reply to comment
jdrzej129 Jun 6 2015, 9:51am replied:

I tried setting various keys through options menu and console. The key is even listed in ini as +reload, but it does nothing in game.
I try GZDoom 1.8.10 later.

+1 vote     reply to comment
mastermaniac Jun 6 2015, 10:02am replied:

Brutal Doom points to "reloader" rather than "+reload." Have you tried that yet?

+2 votes     reply to comment
jdrzej129 Jun 6 2015, 2:37pm replied:

I forgot that BrutalDoom uses its own reload option in options and sets GZDoom reload instead.

+2 votes     reply to comment
hundsdorfex Jun 6 2015, 9:29am says:

So... Sarge, what you're going to do about all the bugs we've found?
A patch, perhaps a re-release?

+3 votes     reply to comment
HairyHog77 Jun 6 2015, 9:43am replied:

He said a v20b will probably happen, so keep reporting bugs if you find any.

+5 votes     reply to comment
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Release Date
Released Feb 2012
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Highest Rated (137 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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