In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Bloody Trails New Gibs for V20 New Flamethrower
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3 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

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New Real Weapon Sounds

New Real Weapon Sounds

Apr 22, 2015 Weapons Audio 6 comments

This is my first mod for Brutal Doom. I made it using Brutal Doom v20 test version, but it also will be working with Brutal Doom v19. That's it!, have...



Apr 17, 2015 Players Audio 7 comments

Basically it replaces all of the taunts and oneliners with Arnold quotes.

Jaxxoon R's Dark Ambient Pack

Jaxxoon R's Dark Ambient Pack

Apr 8, 2015 Music 3 comments

A collection of 17 dark ambient songs made by Jaxxoon R, collected together by him into a wad format for authors of horror mods to use as an alternative...

Doom Ambient Pack v1.2

Doom Ambient Pack v1.2

Apr 4, 2015 Music 9 comments

So, what is it? In case you're wondering, it's a sort of "experiment" in which the background music for Doom/Doom II is replaced (almost) completely with...

Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 28 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 3 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Post comment Comments  (470 - 480 of 3,534)
Guest Feb 25 2015, 9:26pm says:

This comment is currently awaiting admin approval, join now to view.

talisaqilin Feb 26 2015, 9:21am replied:

if you just want additional gore, you can always try to additionally load ketchup?

i dont know the mod you use and if it can work with ketchup, but ketchup can work in combination with most mods

+1 vote     reply to comment
Devianteist Feb 26 2015, 3:31pm replied:

Ketchup works by using monster replacements, which conflicts very much with a lot of DOOM RPG's coding.

+1 vote     reply to comment
Devianteist Feb 26 2015, 6:43am replied:

As far as I'm aware, there is too much conflicting code between the two mods to properly merge them.

+1 vote     reply to comment
Vic7im Feb 25 2015, 6:44pm says:

Simply awesome mod mate, great work. I've made a little something using BD and DVII.

+1 vote     reply to comment
Wh1teReaper Feb 25 2015, 5:56pm says:

So where have people been getting the beta versions can anyone offer a link I have searched google countless times. Please Provide link.

0 votes     reply to comment
Devianteist Feb 25 2015, 6:54pm replied:

Here's the latest test version.

+3 votes     reply to comment
Grizlof Feb 24 2015, 8:43am says:

There is a bug in test version, on some levels you can fall through the floor to the hidden monster lift (with monsters of course), and can't get out without cheats.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Feb 25 2015, 4:33pm replied:

Can you provide a video?

+1 vote   reply to comment
Grizlof Feb 26 2015, 4:36am replied:

Here it is

Wad name is ConC.E.R.Ned for Doom 1, E1M4, here the link:

+1 vote     reply to comment
eddiefonzarelli Feb 26 2015, 2:27am replied:

sorry this is unrelated but I think I found a bug in E3M8.
After Killing the SM the level doesn't end.

I playing on Zandronum with the feb 10th tester and the BD Overkill co-op mod for the record.

+1 vote     reply to comment
Chuck_the_Duck Feb 24 2015, 12:52pm replied:

That sounds like a bug with Doom itself. Don't know how BD could cause that and even if it is a bug with BD its a unofficially released test version. Its gonna have some bugs.

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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1027 votes submitted.

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Highest Rated (118 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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