In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
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On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments Report

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments Report

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments Report

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments Report

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 250 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Caleb VoicePack V1 (PB)

Caleb VoicePack V1 (PB)

5 days ago Players Audio 18 comments

Caleb Once again alive...

Sledge PB

Sledge PB

6 days ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Doomguy Sound Pack Trinity (PB)

Doomguy Sound Pack Trinity (PB)

1 week ago Audio Pack 13 comments

Doomguy Sound Pack. Includes Doomguy's voice from Doom 3, and additional 2 types hero's voice from Quake 2 and Quake 4. Developed only for Project Brutality...

Playstation Doom PB Edition 10

Playstation Doom PB Edition 10

1 week ago Effects GFX 31 comments

(THIS IS NOT MY MOD I HAVE JUST MADE IT PB COMPATIBLE) This is BrutalDoomIsAwesomes PSX Brutal Doom, made PB Compatible! This mod comes with the flashlight...

Post comment Comments  (470 - 480 of 4,964)
Quaker540 Jun 13 2015 says:

Bug in V20: You can't throw grenades while holding the Chainsaw.

+1 vote     reply to comment
MaxDickings Jun 14 2015 replied:

Speaking of grenade throwing, I noticed you can't throw grenades while you have the mini/chaingun's alt fire on. ;-;

+1 vote     reply to comment
leonu45 Jun 14 2015 replied:

it's not a bug. both hands are busy. its the same way with dual plasma rifles and assault rifles

+1 vote     reply to comment
Screwdriver1977 Jun 14 2015 replied:

And this is a bug? Both hands are busy. But that does not prevent him with Minigun or BFG. Bug - is a burned sergeant, blocking the way. If I kick him - he lights up again.

PS: Please, do the mutator which removes Marines from the game. They are infinitely stupid and useless.

+1 vote     reply to comment
pa1nki113r Online
pa1nki113r Jun 14 2015 replied:

... you can hold a chainsaw with one hand

+1 vote     reply to comment
Quaker540 Jun 14 2015 replied:

No, you can't do that. I have used an actual Chainsaw. You need 2 hands.

But the thing is, this is Doom - A game where you are fighting demons in hell - So why not add a little bit of unrealism? It's more convenient and more fun this way.

+1 vote     reply to comment
leonu45 Jun 14 2015 replied:

how are they useless? i had one take out 2 barons of hell by himself.

0 votes     reply to comment
Quaker540 Jun 14 2015 replied:

"Both hands are busy"

This is a game where you are fighting hordes of demons in hell, were most weapons do not even exist. I don't understand why it should not be added to game - It's more convenient and gives the Player a bit more freedom and unrealism - That's good.

-1 votes     reply to comment
leonu45 Jun 14 2015 replied:

there has to be SOME sort of realism to the game other wise DooM Guy would be flying around the map blowing up everything with x-ray vision. DooMguy is still just a guy. throwing grenades while holding heavy two handed weapons like the chainsaw, bfg, and chaingun would be ridiculous considering how heavy those things are. it adds balance and requires tactical thinking which is good. Instead of complaining that you can't use grenades when both hands are busy dual wielding or holding something heavy, people should be greatful that the grenades where even added. because they weren't in v19

+3 votes     reply to comment
hownice Jun 13 2015 says:

As awesome as Brutal Doom is i have a question: how to i get more grenade in Doom 1?

+1 vote     reply to comment
Quaker540 Jun 13 2015 replied:

Zombiemen and Shotgunguys rarely drop usable grenades on death.

+1 vote     reply to comment
Devianteist Jun 13 2015 replied:


+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Jun 13 2015 says:

Reposting this from FB:
v20b is already on the way, featuring options to disable the shotgun strap physics, optional (to be used at your own risk) destroyable bodies, and performance fixes. I will announce the release date in a few weeks. (don't worry, it won't take years like v20 took)

+14 votes   reply to comment
Calvinic Jun 13 2015 replied:

Thanks for the heads up.

+2 votes     reply to comment
mastermaniac Jun 13 2015 replied:

Performance already seems silky-smooth, which is incredible given the sheer amount of permanent carnage everywhere (seriously, the number of persistent objects has to be in the thousands by the end of a map), so I can't even fathom how it can be improved further.

Very nice.

+3 votes     reply to comment
Quaker540 Jun 13 2015 replied:

"featuring options to disable the shotgun strap physics"

It's time to remove my Add-On :/

Awesome news to hear by the way.

+1 vote     reply to comment
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Released 2012
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1195 votes submitted.

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Highest Rated (144 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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