In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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This update fixes several bugs previously present on Brutal Doom v20, adds new stuff such as more death animations, even better gibs, a rebalanced and more satisfying melee system, and huge performance improvements.



The "Starter Pack Map Pack" comes separately with 32 new maps, featuring realistic environments, cities, outdoors, space stations, hellish cities, new enemies and bosses, all balanced for Brutal Doom's gameplay.
The entire campaign has a plot of how a demon invasion starts on a UAC Mars facility, then it breaks into Los Angeles, and UAC's Space Marines are deployed to save the city. All maps have continuous progression, every map starts where the previous map ended, giving a feeling of a big adventure instead of just random maps placed in a megawad. Maps that takes place on Earth even have daytime progression (first map starts at dawn, second map at noon, third and fourth maps in different parts of dusk, next map is at night, and so on).

Brutal Doom v20b and the Starter Pack maps are coming on December 31.



On this other video, you can notice how much the performance on v20b was improved. Maps previously unplayable on v20 now works like a charm.

Detailed Destroyable Dead Bodies

Detailed Destroyable Dead Bodies

News 12 comments

V20b will feature destroyable dead bodies in a similar way of Soldier of Fortune.

Invisibility Power-up returns

Invisibility Power-up returns

News 11 comments

A new CVAR will restore the invisibility power-ups, and now the player will be actually invisible.

v20b update coming soon

v20b update coming soon

News 24 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

News 88 comments

After long 18 months of development, Brutal Doom v20 is finally here!

Brutal Doom Basic HUD

Brutal Doom Basic HUD

HUDs 36 comments

A basic HUD for Brutal Doom that shows health, armor, ammo, keys, weapon and ammo icons, and Doomguy's face. Also has a grenade counter. Installation...

Brutal Doom: Hell on Earth Starter Pack (Complete)

Brutal Doom: Hell on Earth Starter Pack (Complete)

Full Version 382 comments

An "unzip and play" pack containing Brutal Doom v20b, GZDoom ready to be played, FreeDoom and the Hell on Earth Starter Pack: Containing 32 new levels...

Brutal Doom v20b (main file only)

Brutal Doom v20b (main file only)

Full Version 148 comments

Brutal Doom v20b (Main file only) Read the manual for installation instructions. Make sure you got Zandronum 2.0, GZDoom 1.8 or higher.

Corridor Of The Damned

Corridor Of The Damned

Singleplayer Map 12 comments

Is a level that i made, changing the dificulty doesn't affect in nothing, cuz i thrust that the levels have to be played de originally way. Is almost...

Invulnerability Old

Invulnerability Old

HUDs 2 comments

Very simple addon which returns the old inverse effect for invulnerability in Brutal Doom v20b or PB.

Doom64 Unmaker

Doom64 Unmaker

Weapons Model 27 comments

This is the Doom64 Unmaker converted for your brutal pleasure! Nothing is altered or reverted. All that's added is the ability to kick, toss grenades...

Post comment Comments  (470 - 480 of 6,121)
Zodomaniac
Zodomaniac

Mark, I love all the improvements of v20b compared to v20 but the chainsaw primary attack is primitivized on the contrary, will you make a mutator to keep those top-down and diagonal swings from v20? The enemies still have the diagonally-ripped death animations, so keeping the corresponding chainsaw swings would be logical. Also, the secondary punch animations on the enemies standing their backs to the player should exclude upper-cuts, because upper-cuts only make sense when aiming for the jaw.

P.S. Plasmagun sprite stays in place when picked up.

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Ez3
Ez3

Just press the secondary fire inthe chainsaw to do diagonal swings. Also if you jump you can do top-down swing.

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Tharifas
Tharifas

Also, the marines who die while binded to a pole can still be rescued (was in v20 also). Like, blast his head off with SSG, he falls apart in bloody pieces, then you come up to him, press "use". He appears in place "HMM HAHA", like, "I was just kidding, lol".

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xyTopFromNrb
xyTopFromNrb

(buried)

Wheres a tank ?

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xyTopFromNrb
xyTopFromNrb

(buried)

Wheres a tank ?

Reply Good karma Bad karma-5 votes
xyTopFromNrb
xyTopFromNrb

(buried)

Wheres a tank ?

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Tharifas
Tharifas

Likely found another bug with v20b
e1m8 of original Doom seems impossible to finish legitimately, the trigger on death of barons doesn't work (they die, nothing opens). Must has to do something with their death animation stuck on last frame in contrast to the same anim on hell knights which turn into normal corpses afterwards. If you gib them with BFG the walls open just fine.

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Eobard_Thawne
Eobard_Thawne

Hi, I just played that mission and didn't notice any bugs, the level cleared as normal. What weapon did you use to defeat the Barons?

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Tharifas
Tharifas

Chaingun/shotgun
I've also tried playing it with maps of chaos (same trigger but more barons), one of them died this way and it didn't work also.
I'm on Zandronum 2.1.2 if that's of any relevance.

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Eobard_Thawne
Eobard_Thawne

Have you tried using Gzdoom?

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Tharifas
Tharifas

Tried it (Gzdoom) just now to make sure. Shotgun kills them with pre-death state/then gibbed in half and works fine, chaingun kill plays the same anim and gets stuck the same way.

I'm just stating it as a bugreport, to be clear. I'm capable of doing "sv_cheats" on BM to pass through if I need to. And I'm more comfortable with Zandronum.

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Eobard_Thawne
Eobard_Thawne

This is definitely a bug as I just replayed it and finished the bosses with the chaingun and the level got stuck.

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yurichi
yurichi

I always stuck in e1m8 because that bug too.
But if i gib baron of hell with rocket launcher, bfg, and grenade the wall exit will open

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grant111
grant111

The key to win your exit, is to blow the monsters apart. HAHA !

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Highest Rated (158 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (14 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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