In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

38 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Brutal Doom Iddqd Edition V3.11

Brutal Doom Iddqd Edition V3.11

Aug 7, 2014 Prefabs 19 comments

MAIN CREDITS: Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, Brutal Doom Derp Edition,PA1NKI113R,kaos_2211,cortlong50...

Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 11 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

Brutal Doom Enhanced Edition v19a

Brutal Doom Enhanced Edition v19a

Jun 26, 2014 Prefabs 53 comments

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

Aggressive Brutality Volume1.0

Aggressive Brutality Volume1.0

Jun 25, 2014 Music 57 comments

Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

Ultimate DoomVisor HUD v1.41

Ultimate DoomVisor HUD v1.41

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Dynamic DoomVisor HUD. Ammo Counts, Health, Inventory, Damage! All in glorious High Resolution! ** PLEASE READ FIRST LINES OF DESCRIPTION BELOW FOR INSTRUCTIONS...

Brutal Doom v19 Derp Edition (On hold+ MUSIC WAD?)

Brutal Doom v19 Derp Edition (On hold+ MUSIC WAD?)

Jun 6, 2014 Prefabs 182 comments

Read DESCRPTION!!! Brutal Doom v19 Derp Edition is another addon for Brutal Doom (do not drag this with Brutal Doom) that adds enemeis and weapons. SCROLL...

Post comment Comments  (470 - 480 of 2,187)
undead003 Jan 1 2014, 7:30am says:

Do throw me in the trash, but is there any version of Brutal Doom without all the gore? I don't mind it, but I don't like it either. The sharp sounds and the terror that makes me tense when fighting a cyberdemon/spider mastermind is enough, but all the blood? More than enough. In a displeasant way.

Otherwise, do tell me how to remove it manually, I'll try what I can with SLADE.

0 votes     reply to comment
Sergeant_Mark_IV Jan 1 2014, 12:19pm replied:

Go to the Gore Folder, and remove any unwanted gore sprites. As far as I know, it will even allow you to play multiplayer with your goreless version.

+3 votes     reply to comment
Guest Dec 31 2013, 10:21pm says:

This comment is currently awaiting admin approval, join now to view.

Sergeant_Mark_IV Jan 1 2014, 12:20pm replied:

which body specifically?

+1 vote     reply to comment
HEVcrab Dec 31 2013, 12:19pm says:

Brutal New Year, Mark)
I noticed some severe functional and visual bugs with revenant missile launchers. Hope you will fix such a fun weapon (it's especially fun at Neighborhood From Hell on harder difficulties against fast strafing cacodemons that can fly across half a map, chased by missiles ;)

1) In BD19 Oct 31 release, revenant missile launchers have separate ammo counters for left and right launcher. The counters have a bug: when you fire one missile, both counters go down. I was so glad to see 4-4 in the HUD after picking up a revenant weapon (least 8 is OK, this weapon being rare and not very powerful, 4 like in test version 8748 is too few), and then it was so disappointing to find out that in fact I had twice less ammo.

2) In unguided mode (secondary fire) one cannot fire a single missile, the secondary shot is always double (and because of the bug described in point 1, both counters go down by 2 if I right-click).

3) The missiles (fired both by revenants and by the player) don't leave burn decals on walls/floors/ceilings.

+2 votes     reply to comment
HEVcrab Dec 31 2013, 12:44pm replied:

3) (sorry, the missiles do leave burn decals on floors and ceilings, just not on walls)


+1 vote     reply to comment
social_parasite Dec 30 2013, 1:28pm says:

Sorry, I don't want to do this but I have to do it to get answer for my question:
„How to change the settings for
1) the non-interactive gib pieces NOT disappears after 2000 tics;
2) the blood decals shot shells, cartridges don't disappear.
So, how to set the game to nothing never disappears...”

So, can these settings modify in the 'ini' file or not?
Please, give me answer!

0 votes     reply to comment
Sergeant_Mark_IV Jan 1 2014, 12:25pm replied:

These stuff would require some minimum DECORATE knowledge. You can use a tool called Slade 3 to change these stuff. All gib pieces and cartridges lasts for 2002 tics (35 tics = 0.98 second, then 2002 tics = 56,056 seconds). You just use Slade 3 search tool on all lumps to change any number 2002 to -1, and it will make everything last forever.
But don't worry, I have plans to release new addons to make these changes.

+2 votes     reply to comment
HEVcrab Jan 1 2014, 7:08am replied:

Mark said there will be a mutator that will make everything last forever.

+1 vote     reply to comment
S_Andrew_S Dec 30 2013, 2:09pm replied:

To point num 5 most of the weapons in a mirror are skulltag sprites like the grenade launcher minigun shotgun rail gun bfg9k bfg10k and all of the weapons except SMG but yeah I wish the sprites would become brutal too in a mirror reflection. I also hope that works out for beyond hell and earth as well.

+1 vote     reply to comment
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Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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