In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day, 01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Default Weapons Pack

Default Weapons Pack

Dec 21, 2014 Weapons Skin 51 comments

Default Weapons Pack for replace in Brutal Doom (it allow pistol too) Password: predaaator studio

Real weapon sounds (Abandoned)

Real weapon sounds (Abandoned)

Dec 16, 2014 Weapons Audio 48 comments

(I really can't do much with this now so I'm abandoning this mod. It's up for grabs to who ever want it. Keeping it up for 2 more days left First come...

Minigun Ejecting Brass for Quaker540's SubMod V17C

Minigun Ejecting Brass for Quaker540's SubMod V17C

Dec 5, 2014 HUDs 40 comments

Minigun Ejecting Brass for Quaker540's SubMod V17C

Brutal Marine Voice Pack (Beta)

Brutal Marine Voice Pack (Beta)

Nov 24, 2014 Players Audio 61 comments

LOAD AFTER BRUTAL DOOM! preferably best used along with ZDL, if you cannot find ZDL i will provide a link in the comments. all voices are not final by...

Final Doom Jet Black Angst Soundtrack Vol. 2

Final Doom Jet Black Angst Soundtrack Vol. 2

Nov 6, 2014 Music 12 comments

Once again, Hell vows revenge as she craves for sadistic invasion on Earth. Fortunately, her new rival, Quantum Accelerator, gets into her way and almost...

Final Doom Jet Black Angst Soundtrack Vol. 1

Final Doom Jet Black Angst Soundtrack Vol. 1

Oct 30, 2014 Music 9 comments

Business as usual in Io, one of Jupiter's moons, until a suspicious supply ship has successfully entered the compound and pour down Hell within the barracks...

Post comment Comments  (350 - 360 of 2,662)
Guest
Guest Oct 24 2014, 9:53am says:

This comment is currently awaiting admin approval, join now to view.

pa1nki113r
pa1nki113r Nov 3 2014, 2:11pm replied:

Doing sprite work for a fatality can be knocked out in less than 2 hours time (speaking from experience). Doing a full on 3D detailed convincing animation single-handed as an independent unpaid person takes weeks/months. Computers, programmers, and developers don't create masterpieces "magically" overnight.

0 votes     reply to comment
Quaker540
Quaker540 Oct 24 2014, 11:38am replied:

This would require a lot of work.

+2 votes     reply to comment
Guest
Guest Oct 25 2014, 7:42pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Oct 25 2014, 5:52pm replied:

This comment is currently awaiting admin approval, join now to view.

Quaker540
Quaker540 Oct 26 2014, 5:16am replied:

Brutal Doom has plenty of death animations. So we should create many 3D animations. 3D modeling is something that takes TIME, it can take 1 hour to finish the animation, and another hour to polish it. I don't think 2 hours just for a single death animation really pushes us to our goal which now it is the Brutal Doom 3, and I don't see how you find it "a piece of cake" as those mods can take even years to get completed, and really since you show that you know nothing about modding, I'm going to politely ask you to please stop posting about this subject, because honestly, you make yourself look like an idiot, you know completely nothing about it, and you are still responding to me like you know something over me, when I am myself a modder and had messed around with multiple engines. I'm a programmer myself and know how things work. Just stop. It's NOT going to happen.

+3 votes     reply to comment
FeatsOfStrength
FeatsOfStrength Oct 28 2014, 7:01am replied:

Doom with 3d models was dpne a few years ago it was on the Doomsday engine if I recall, It didn't have all the sweet death animations though, here's a video: Youtube.com

+1 vote     reply to comment
Guest
Guest Oct 26 2014, 11:03am replied:

This comment is currently awaiting admin approval, join now to view.

mastermaniac
mastermaniac Oct 25 2014, 7:08pm replied:

There's already a pretty sweet mod collection available here on moddb. CED's Assets Pack from Star 1088 mod works with Doom 3 out of the box, and it brings with it a boatload of changes that in my opinion really enhance the base game in ways that go above and beyond the majority of alternatives already out there.

We're talking stuff like realistic alternate fire-modes, ear-splitting gunshot sounds, and (somewhat unreasonably) enhanced difficulty. Graphics and animation improvements are also part of the package, and the mod's shotgun is essentially the most awesome videogame shotgun I've yet to experience.

It's not Brutal Doom level, and doesn't mod Doom 3 nearly as extensively as Brutal Doom enhances vanilla Doom, but it's definitely good stuff - good enough to warrant a replay of that game.

+1 vote     reply to comment
Guest
Guest Oct 24 2014, 10:26pm replied:

This comment is currently awaiting admin approval, join now to view.

Quaker540
Quaker540 Oct 25 2014, 3:51am replied:

Excuse me? It is totally nothing? Do you even know how modding works in Doom 3? To make all Imp deaths, code, and all those would require A TON of models and code, which Sarge isn't experienced, doesn't want to do this process due to how many hours it will take, Doom 3 was considered a fail, too many models and sound changes to make, it doesn't have the simplicity the original Doom has and many other reasons.

+2 votes     reply to comment
Guest
Guest Oct 25 2014, 12:32pm replied:

This comment is currently awaiting admin approval, join now to view.

Quaker540
Quaker540 Oct 25 2014, 3:19pm replied:

"A TON of models" means that you should make plenty of animations to match the current Imp deaths, for example. The code also needs to get updated. There are many things that have to change.

+2 votes     reply to comment
BrutalVideoVault
BrutalVideoVault Oct 23 2014, 1:57pm says:

Also, I put together some extreme metal music replacements which may not be everybody's cup of tea but here they are:

Volume 1 & 2: Doomworld.com
Volume 3 & 4: Doomworld.com

+2 votes     reply to comment
BrutalVideoVault
BrutalVideoVault Oct 23 2014, 1:54pm says:

If anybody wants to download most of the older versions of the mod, I archived them and put them up for those interested:

Version 0.1: Mediafire.com
Version 0.7b: Mediafire.com
Version 0.8: Mediafire.com
Version 0.9b: Mediafire.com
Version 0.10b: Mediafire.com
Version 0.11b: Mediafire.com
Version 0.12: Mediafire.com
Version 0.13: Mediafire.com
Version 0.14: Mediafire.com
Version 0.15a: Mediafire.com
Version 0.16b: Mediafire.com
Version 0.17: Mediafire.com

I have put an inquiry to see if Mark has versions 2 through 6 somewhere.

+6 votes     reply to comment
mastermaniac
mastermaniac Oct 25 2014, 7:12pm replied:

Your cause is just, my friend.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Doom Icon
Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
Contact
Send Message
Release Date
Released Feb 26, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9.7

961 votes submitted.

You Say

-

Ratings closed.

Highest Rated (102 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

The creator is really messed up.

Sep 4 2013, 2:37am by Sgt.Shivers

Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Multiplayer
Embed Buttons

Promote Brutal Doom on your homepage or blog by selecting a button and using the embed code provided (more).

Brutal Doom Brutal Doom
Brutal Doom
Statistics
Rank
16 of 22,801
Last Update
3 days ago
Watchers
1,761 members
Addons
46
Files
3
News
12
Features
8
Tutorials
2
Reviews
357