In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Post comment Comments  (350 - 360 of 2,086)
HEVcrab Jan 7 2014, 12:50am says:

I´d like to suggest one more tweak that I´ve been missing even in classic Doom.
During the shotgun reload animation it appears to have a barrel of the same length as the underbarrel tube clip. On the contrary, shotguns on the ground have the barrel longer than the clip, the long barrel justifies good accuracy. Sarge, please make the barrel of shotgun´s view/reload sprites longer. No problem if it even goes out of the screen for widescreen resolutions.

+2 votes     reply to comment
L3d Jan 6 2014, 5:34pm says:

omfg y'guys rocks i just got this working under linux with zdl and wine ,what a taste i tell ya !!

+1 vote     reply to comment
undead003 Jan 5 2014, 10:11am says:

Yeah, if you could just merge Brutal Doom with the extra sprites/features added by Taggart Difficulty Mod, that'd be great.

+1 vote     reply to comment
ShadowFear Jan 5 2014, 6:07pm replied: +1 vote     reply to comment
undead003 Jan 6 2014, 5:03am replied:

Mate, just try the mod instead of being an arse. It's really good, I like the helmeted zombies.

+1 vote     reply to comment
justinngo99 Jan 1 2014, 1:35pm says:

Awwwwwwww.... Brutal New Year! 2014!!!! Woooooo!!! I hope you actually make a "Brutal Quake" Mod this year. My friends are dying for one. Sarge... Good job with your Brutal Mods!

+1 vote     reply to comment
gabrieloup Jan 1 2014, 3:25pm replied:

lol Brutal Quake, seriously? Like Quake wasn't enough Brutal already, but i would like to see the fatality system and the enhanced enemies tho, because so far there's absolutely no Quake mod that does really enhance the enemy AI. But otherwise i would still wait until Brutal Doom and the rest is done first.

+1 vote     reply to comment
undead003 Jan 1 2014, 7:30am says:

Do throw me in the trash, but is there any version of Brutal Doom without all the gore? I don't mind it, but I don't like it either. The sharp sounds and the terror that makes me tense when fighting a cyberdemon/spider mastermind is enough, but all the blood? More than enough. In a displeasant way.

Otherwise, do tell me how to remove it manually, I'll try what I can with SLADE.

0 votes     reply to comment
Sergeant_Mark_IV Jan 1 2014, 12:19pm replied:

Go to the Gore Folder, and remove any unwanted gore sprites. As far as I know, it will even allow you to play multiplayer with your goreless version.

+3 votes     reply to comment
undead003 Jan 2 2014, 8:04am replied:

I did what you said, and the gore is less apparent. People are still bloody when they get bullets in their ***** but none of that guts-all-over-the-place-stuff. Thanks!

Any way to disable dismemberment/blood aswell?

0 votes     reply to comment
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Released Feb 26, 2012
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Highest Rated (88 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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