In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Blog RSS Feed Post news Report abuse Latest News: v20b update coming soon

8 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Doom 2 Map31

Watch the video here

Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.

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Jun 30, 2015 Prefabs 7 comments

Boasting a unique and versatile arsenal of weapons, monster AI never before seen in Doom, and creative use of infinite respawns to create constant action...

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

Jun 25, 2015 HUDs 37 comments

Here you have an updated version of my HXRTC HUD, dedicated exclusively for working with Brutal Doom v20. Enjoy a new and more fresh experience through...

Brutal Pack! (V4.5)

Brutal Pack! (V4.5)

Jun 23, 2015 Audio Pack 173 comments

(Updated to V4.5! Check Read More for changes! V5 in the works) Hey all, I have expanded the sound mod into something more than just a weapon sound mod...



Jun 19, 2015 Models Pack 4 comments

Gives you more Ammo space for Brutal Doom V20 (The Clips are still the same for BD20 since I'm haveing a bit of problems with it)

Fraggin Doom Music Edit V1

Fraggin Doom Music Edit V1

Jun 18, 2015 Music 8 comments

My first (and probably last) music addon for Ultimate Doom and Doom II. Basically it's a compilation of my fav remixes of classic Doom songs.

undead003's Marine Voices

undead003's Marine Voices

Jun 17, 2015 Audio Pack 12 comments

A voice pack made by undead003, in hopes to create a different experience with the marines' sounds.

Post comment Comments  (2140 - 2150 of 4,678)
Nightcaster460 Dec 18 2014, 12:00pm says:

Hey everyone. Sorry about what happened, but look, to make up for my mistakes, you can all play version 20 of brutal doom without me stopping you and saying to not play it. It's so much fun, trust me. I hope you all have a rip and tear day. By the way this version isn't finished since there's stuff that has to get done first (ex. Dual plasma rifles, shotgun reloading speed, etc). Overall it's still epicly fun. :D

0 votes     reply to comment
NoNameBadass Dec 18 2014, 3:51pm replied:

I love dual rifles and a more fun chainsaw

+1 vote     reply to comment
Nightcaster460 Dec 18 2014, 3:58pm replied:

They're cool. Although the dual plasma rifles need fixing because when you equip them, the dual assault rifles blink up quickly and then goes back to the plasma rifles model. Same with reloading. Plus, after having the new plasma rifle design and ability in version 19, Sergeant Mark decides to go back to one of the old designs of the plasma rifle from brutal doom and bring back the old alt. fire (the charging shot). The fatalities are very fast in the beta version 20 so far, so that ruins the scenery of smashing and ripping (please make the speed fair Sergeant).

-1 votes     reply to comment
lwks Dec 18 2014, 6:17pm replied:

Well, I think fast fatalities are better, something that I hate in Assassin's Creed is when you makes a counter-attack, because the animation is unnecessarily long. Short animations are better to not broke the speed of the game

Sorry for my english

+1 vote     reply to comment
Nightcaster460 Dec 18 2014, 6:39pm replied:

It's ok, and alright then. You just made my love for the new brutal doom a lot better.

+1 vote     reply to comment
Nightcaster460 Dec 18 2014, 1:24pm replied:

...Can someone tell me why there's a -1 on my comment? I didn't say anything stupid this time, I just said that brutal doom 20 needs fixing.

0 votes     reply to comment
lwks Dec 18 2014, 6:23pm replied:

"Quaker540 that's what I tried to do, but I keep getting low scores on not so stupid/normal comments of mine."

Maybe its a hater stalking you?

+3 votes     reply to comment
Guest Dec 18 2014, 11:58am says:

This comment is currently awaiting admin approval, join now to view.

Khaad Dec 18 2014, 3:11am says:

Looks like someone's up there is craving attetion by being a "v20 prophet"?

Явно баннхаммера просит,блять

+3 votes     reply to comment
Nightcaster460 Dec 18 2014, 6:34am replied:

Not anymore. If you would stop being a jackash then I would stop. I said sorry anyways. Look I'll say this again, I found version 20 and it can be found here just look at the brutal doom area and you'll find it. Again i'm sorry to you all and have fun.

-1 votes     reply to comment
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Release Date
Released Feb 2012
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1152 votes submitted.

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Highest Rated (135 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (5 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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