In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Classic Pistol for Brutal Doom

Classic Pistol for Brutal Doom

Sep 13, 2014 Sprites 26 comments

Don't you ever feel like that Freedoom Colt.45 doesn't fit Brutal Doom? Don't you just want to get back to that good ol'fashioned feel? Well I have news...

ManAtArms v2.4 (addon for Quaker540's Sub-Mod V15)

ManAtArms v2.4 (addon for Quaker540's Sub-Mod V15)

Sep 7, 2014 Weapons Model 12 comments

I added 7 new guns for the real carnage! enjoy your DOOM! 1. Plasma Spamer 2. Double SMG 3. Smasher 4. Devastator 5. Deviation 6. Eradicator 7. Black...

Quaker540's Sub-Mod V16 - UPDATE!!!

Quaker540's Sub-Mod V16 - UPDATE!!!

Sep 6, 2014 Prefabs 262 comments

IT'S BACK!!! This is the ultimate Brutal Doom experience! The gameplay will behave much more different, varied and BRUTAL!!! Blast your way with 2 new...

BTSX HUD v2.1 for Brutal Doom (Silver + Gold skin)

BTSX HUD v2.1 for Brutal Doom (Silver + Gold skin)

Aug 29, 2014 HUDs 17 comments

This is an updated version I have made recently of the BTSX-Style Fullscreen HUD, focused on use with the existent standard versions of Brutal Doom. It...

Pipebombs, Jawbones, & Flares for Brutal Doom v19

Pipebombs, Jawbones, & Flares for Brutal Doom v19

Aug 23, 2014 Weapons Model 32 comments

Two new weapons and an item for Brutal Doom v19 (ONLY!!) First is a pipebomb. I found the original on Realm667 made by Xaser, tweaked the ever living...

Brutal Doom Iddqd Edition V3.15

Brutal Doom Iddqd Edition V3.15

Aug 7, 2014 Prefabs 17 comments

MAIN CREDITS: Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, Brutal Doom Derp Edition,PA1NKI113R,kaos_2211,cortlong50...

Post comment Comments  (1840 - 1850 of 2,262)
Raptoid
Raptoid Nov 4 2012, 7:01pm says:

So what are the differences/what is better between Zanondrum and GZDoom? I think I used ZDoom but that was quite awhile ago, so I don't know which of these to use for the mod. I tried looking these up but not a whole lot of info on differences is available.

+3 votes     reply to comment
Darkness2Fall
Darkness2Fall Nov 5 2012, 2:25am replied:

I was doing a comparison of gzdoom and zandronum. While they are basically the same there are noticable differences.
1.Zandronum revenant rockets home in but in gzdoom they dont
2.zandronum game launchers is way better & gzdoom is primitive
3.zandronum game engine is stronger & doesn't freeze or glitch
4.zandronum visual & sound effects are better
I personally use hi res textures,hi res 3-d models & real gore.
When combined with brutal doom,a few choice mega wads and metallica...the war sounds awesome on my surround sound stereo! Do yourself a favor & just use zandronum. I hope this helps y'all and sarge: YOU ROCK WELL!

+4 votes     reply to comment
VGames
VGames Nov 5 2012, 8:04pm replied:

What 3d models are you using since all of the gore for the demons are for the 2d sprites? Are you using 3d models for weapons?

+1 vote     reply to comment
Darkness2Fall
Darkness2Fall Nov 6 2012, 12:15am replied:

I found something called "doom sprites HD (8x) version v03" This is an unfinished hi res sprite pack but only about 1/2 are finished (zombie guy,shotgun guy,imp,pinky,cacodemon & baron of hell). But it's compatable with both gzdoom and zandronum & Brutal doom works just fine. My favorite is pinky because he looks totally evil now. Check it out if you like.

+2 votes     reply to comment
VGames
VGames Nov 6 2012, 10:28am replied:

Wouldn't the gory effects that happen to the monsters look off since the living version of them is in HD and the dying or mutilated version of them are not?

+1 vote     reply to comment
Darkness2Fall
Darkness2Fall Nov 6 2012, 12:37pm replied:

As far as i can tell,the game play is the same. It doesnt matter whether or not hi res sprites are used. The dying and mutilation sequences appear to be unchanged. I could be wrong though. You'll just have to play it and see for yourself. Happy fragging!

+1 vote     reply to comment
VGames
VGames Nov 6 2012, 1:15pm replied:

I know that it won't change the new art for the dying sequences, but doesn't it look weird when th monsters are HD and then they're not all of a sudden? I'll see for myself. Thanks.

0 votes     reply to comment
Raptoid
Raptoid Nov 5 2012, 6:06pm replied:

Ah, thanks and awesome.

+2 votes     reply to comment
ShadowFear
ShadowFear Nov 4 2012, 9:22pm replied:

Zandronum makes it A LOT easier for multiplayer. Looks better too.

+4 votes     reply to comment
ShadowFear
ShadowFear Nov 4 2012, 7:00pm replied:

RIP AND TEARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

+3 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (94 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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