In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Enhanced Metal Compilation for Doom

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ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

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this WAD was made using actual songs, all pure 666% pure Metal. bands include Amon Amarth, Metallica, Pantera, Slayer, HeXeN, Ghost, and maybe a few others...

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Replaces all the music in Doom and Doom 2 with a selection of fast paced techno bangers. A great musical accompaniment to Brutal Doom. Just add the .wad...

Post comment Comments  (1840 - 1850 of 2,103)
Slacker1994
Slacker1994 Jul 17 2012, 4:11pm says:

Out of boredom I decided to try this mod out with FreeDoom. It worked almost perfectly, except enemy sprites were still FreeDoom sprites which would spontaneously turn into Brutal Doom enemy sprites. Is there possibly a way to fix this in the next release of Brutal Doom?

+2 votes     reply to comment
Manny_F.
Manny_F. Jul 18 2012, 12:51pm replied:

The only way (I think) to do it would be to include all the original DooM sprites in the Brütal DooM file, so they would override FreeDoom sprites when you run it.

Sarge can't do this because the original sprites are part of a commercial IWAD, and if he added them to Brütal Doom, it would be illegal.

Then again, this is just a supposition. Maybe someone else can correct me.

+2 votes     reply to comment
ThePlagueDoctor
ThePlagueDoctor Jul 15 2012, 3:06pm says:

I'm having some problems with this mod, in both Zandronum and Skulltag that I Just didn't use to have. If I turn on "Smooth sprite edges" then it gets rid of that effect where blood engulfs body sprites; which is nice.... but then many monsters, especially imps, sometimes pink demons, always boss monsters, and once Cacodemons - either turn white when they use attack animations, or are white all the time. However if I turn it back off, I get that effect where the blood consumes bodies... aaand now it also creates an effect where enemies flicker.

This appears to have happened after updating my gtx 670 to the latest version, but rolling back didn't fix it. :S

+2 votes     reply to comment
ElectricHellKnight
ElectricHellKnight Jul 14 2012, 6:29pm says:

Please bring back the pain, shotgun, rocket launcher, and SSG sounds from v16. The shotgun and SSG sounds especially. The old ones sounded too weak, the ones from v16 have a much better "thud" to them. I don't know why you changed them in v17, you probably have a good reason, but I really hope you go back. Also, I miss the zombie humans saying things like "you will NOT escape" and "I smell fear". Those voices were awesome, even if they sounded too much like Doomguy.

+4 votes     reply to comment
Magnum50
Magnum50 Jul 14 2012, 7:28pm replied:

What? I did not notice that! I stopped playing v17 as soon as i heard those new less impressive player pain sounds!

If that´s true, then i laso request that you do not change old sound just like EHK says!

+2 votes     reply to comment
Magnum50
Magnum50 Jul 13 2012, 9:13am says:

This is pure agony!

Why do you have to be so good and keep improving "Brutal Doom" ( don´t your ideas and skill ever run out? )? What a mastermind!

Now i am all excited again for v17!!!

BRING THE FUN OOOOOOOOOOOOOOOON!!!

KILL! KILL! KILL! ( just like in "Jason and the Argonauts"! Hehe! One of my favorite lines! ) Or this one from LEON:-"EEEEEEEVERYONE!".

+2 votes     reply to comment
Magnum50
Magnum50 Jul 12 2012, 6:48pm says:

Just tried v17 test.

WTF and WTH happened to player pain sounds? Sounds dull and....nerdy!

Please, leave player pain sounds alone as is!!!

The new player pain sounds just made me say "HUH?", grin and then wrinkle my forehead in disbelief! Do not bring back original sounds, your own ideas are obviously...MUCH, MUCH better!

Keep up the good work..and your OWN ideas! I like your ideas better than ID´s!

+2 votes     reply to comment
Manny_F.
Manny_F. Jul 7 2012, 11:54pm says:

Here's a video of the bug I mentioned previously: Youtube.com
Not much quality (in fact, I roughly learned how to make videos today just to post this), but I think you can clearly see what's wrong with the Pinkie gibs...

+2 votes     reply to comment
thonglover
thonglover Jul 8 2012, 12:26am replied:

Lol, Your vid got one like.

+2 votes     reply to comment
Manny_F.
Manny_F. Jul 8 2012, 9:53pm replied:

Meh, it's probably just the glitch goblin foolin' around XD.

+2 votes     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (89 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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