In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

38 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Downloads RSS Feed Latest Downloads
Pipebombs for Brutal Doom v19

Pipebombs for Brutal Doom v19

Aug 23, 2014 Weapons Model 13 comments

Just an awesome pipebomb weapon for BDv19. I found the original on Realm667 made by Xaser, tweaked the ever living hell out of it, changed the way it...

Brutal Doom Iddqd Edition V3.15

Brutal Doom Iddqd Edition V3.15

Aug 7, 2014 Prefabs 9 comments

MAIN CREDITS: Sgt. Mark IV, Quaker540, DoomNukem, SigFloyd's Brutal Doom Sperglord Edition, X Weapon: Helsturm, Brutal Doom Derp Edition,PA1NKI113R,kaos_2211,cortlong50...

Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 11 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

Brutal Doom Enhanced Edition v19a

Brutal Doom Enhanced Edition v19a

Jun 26, 2014 Prefabs 55 comments

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

Aggressive Brutality Volume1.0

Aggressive Brutality Volume1.0

Jun 25, 2014 Music 58 comments

Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

Ultimate DoomVisor HUD v1.42

Ultimate DoomVisor HUD v1.42

Jun 8, 2014 HUDs 390 comments

Dynamic DoomVisor HUD. Ammo Counts, Health, Inventory, Damage! All in glorious High Resolution! ** PLEASE READ FIRST LINES OF DESCRIPTION BELOW FOR INSTRUCTIONS...

Post comment Comments  (1450 - 1460 of 2,210)
Schevengac
Schevengac Feb 15 2013, 11:01am says:

i have problem when i play with gzdoom then will crash.
3 error.help me.:(

+1 vote     reply to comment
brainz
brainz Feb 15 2013, 7:44pm replied:

Check that you have the latest version 1.7.1.
The latest version can be downloaded from here: Osnanet.de

+1 vote     reply to comment
SonofX51
SonofX51 Feb 15 2013, 1:26am says:

Oh wow, the hardest difficulty is Black Metal. I LOVE THAT! XD

Also, on .17 earlier before I downloaded and installed .18, when I die or need and or reload save I would get an error and Zandronum has to close. I have no choice but to start a new game anyway with .18, however, is this problem fixed? It occurred after a few times, getting crushed by a crusher, killed by a Baron, and once without dying at all.

Please tell me this problem is fixed in this version. It was annoying.

+2 votes     reply to comment
ReaperMT1031
ReaperMT1031 Feb 15 2013, 1:03am says:

I only stopped playing to ****, get a drink and type this comment. I love this mod and I can't stop playing it. Thank you Sergeant Mark IV for making this amazing mod!

+7 votes     reply to comment
Xangi
Xangi Feb 14 2013, 1:58pm says:

The little specks of flesh from the plasma rifle seem a bit big, is there any way to scale them down a bit? Personally I think single squares would be very nice. The new sighting animation for the rifle scope seems a bit quick too, but aside from that, it's great. Loving the new difficulty levels, and it's nice that the chaingun is no longer a rapid-fire sniper rifle.

Is brutal Arsenal released yet? I was following that but I never got any news.

+1 vote     reply to comment
Xangi
Xangi Feb 14 2013, 2:06pm replied:

Also the arachnotron death animation is still busted for plasma weapons.

+1 vote     reply to comment
FAKABoRis
FAKABoRis Feb 14 2013, 12:13pm says:

your version of "hud" wont work anymore for me.. it is in skins folder but it wont work anymore. I dont know if the problem is the new version of gzDoom or the new version of brutal doom ? File is in the skins folder. I love the hud m8, help me if anyone knows a fix :)

+1 vote     reply to comment
FAKABoRis
FAKABoRis Feb 14 2013, 12:30pm replied:

aah im a *******, i can shrink my hud with + or ´ than it will show :) sorry guys!!

+1 vote     reply to comment
desadesa
desadesa Feb 14 2013, 10:50am says:

I think I have found a minor bug. I downloaded the version that you removed and started the game on Black Metal. Got to Underhalls and then I got stuck. Doomguy simply couldn't move from his starting position on this level, he wouldn't budge even with noclip on. Loading the game didn't help him. Restarting game from the Entryway fixed it, though.

+1 vote     reply to comment
Machine-Reaper
Machine-Reaper Feb 14 2013, 11:56am replied:

man...uploading and downloading both are bad at ModDB...even if it is a perfect site to show your mods...its been over an hour and they still didn't approve...

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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9.7

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Highest Rated (92 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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First Person Shooter
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