In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Check out new original maps being made specially for Brutal Doom: Moddb.com

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Doomguy low on health Bloody Trails New Gibs for V20
Blog RSS Feed Report abuse Latest News: Invisibility Power-up returns

5 comments by Sergeant_Mark_IV on Aug 12th, 2015

On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:


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Brutal Pack (TEST #7)

Brutal Pack (TEST #7)

Jun 23, 2015 Prefabs 1080 comments

(Updated M60 and Grenade Launcher mutators in description!)

V19 Weapon Sprites

V19 Weapon Sprites

Jun 12, 2015 Weapons Model 34 comments

This mutator brings the old V19 Assault Rifle, sprites back in complete with dual-wielding sprites and ADS. AS well as V19 Plasma Rifle (no dual wield...

Playstation Doom For Brutal Doom (Final Version)

Playstation Doom For Brutal Doom (Final Version)

Oct 4, 2014 Prefabs 92 comments

(Sorry if the link was down I was updating the add-on) Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as...

555 PB Weapon Wheel

555 PB Weapon Wheel

Aug 16, 2015 HUDs 21 comments

A fully featured slot based weapon wheel for Project Brutality; Notes: It ONLY works for Project Brutality, It does NOT work in Classic V20 mode, I will...

Nice Blood on the Walls

Nice Blood on the Walls

Mar 31, 2014 Decals 37 comments

This special mutator provides the best, gloriest, goriest blood splats on the walls you have ever seen! Works with ANY version of Brutal Doom, including...

Final Doom Jet Black Angst Soundtrack Vol. 4

Final Doom Jet Black Angst Soundtrack Vol. 4

Jul 28, 2015 Music 8 comments

You done it! You have beat Hell's army once again in TNT Evilution! However, Hellspawn proves that they are tough enough to accept defeat! Now, you will...

Post comment Comments  (1270 - 1280 of 4,878)
Calvinic
Calvinic May 6 2015 says:

So Brutal Doom v20 is going to have grenades. The idea of grenades to me is mixed. Grenades in Brutal Doom seem like it would make the mod too easy. Because you can just bounce them around corners and take out pockets of creatures or whatever with ease without having to barely do anything.

However on the other hand, depending on map. They may be somewhat useful for clearing barrels.

My concern is that balance needs to be strongly considered. You can't give them extreme levels of damage and you can't give players too many. Otherwise, what would be the point to shooting at things or sneaking when you can just throw grenades around?

+4 votes     reply to comment
mastermaniac
mastermaniac May 6 2015 replied:

Yeah. I love the hell out of everything Brutal Doom is becoming, but I'm still kind of unsure about the grenades. On one hand, we already (sort of) have the grenade launcher, and I don't feel particularly overly powerful when using that. The fire rate is really slow, and I imagine throwing a grenade would be just as slow if not more so.

I think for grenades to work, they should be slow to prime and throw. Make it useful in certain situations, but boring and unfun to use as a primary weapon. That alone should sort of solve the problem itself.

+1 vote     reply to comment
Quaker540
Quaker540 May 6 2015 replied:

I actually LOVE the idea of grenades! If the damage output is done right, I strongly agree with the concept.

+3 votes     reply to comment
mumblemumble
mumblemumble May 7 2015 replied:

What about zombies using them?

+1 vote     reply to comment
saegiru
saegiru May 6 2015 replied:

Obviously I love them, and you're right the balance is what matters. They are honestly not that much different than rocket launcher or grenade launcher, just another option to have.

+2 votes     reply to comment
portalcrazy2
portalcrazy2 May 5 2015 says:

anywhere I can grab the v20 test version?

+1 vote     reply to comment
GaySteamBath
GaySteamBath May 6 2015 replied:

SgtMarkIV's comment like 10 pages ago

+1 vote     reply to comment
Fastclick
Fastclick May 4 2015 says:

Oukay. So i made a little addon that becomes both idea and it's implementation:
- BlureSphere now replaced with DoomSphere (DoubleDamage).
- Captured marines now spawns on HealthBonus\ArmorBonus, with very small chance.

Also:
- Juggernaut and Belphegor added to "normal" gameplay.
- Railgun, GrenadeLauncher and BFG10000 added to "normal" gameplay.

Load THIS pk3 AFTER ButalDoom (tested with v20, but should work with v19 too):
Mediafire.com

Have fun.

+2 votes     reply to comment
saegiru
saegiru May 5 2015 replied:

Getting this error:

Script error, "bd_itemon_test.pk3:bsqdamage" line 22:
Sprite names must be exactly 4 characters

Looked it up, and you have on line 22:

dosta AAABBBCCCBBB 2 Bright

Needs to be

dost AAABBBCCCBBB 2 Bright

Also, your spawner for the monsters has "Belphegor", but it needs to be "LordBelphegor".

And lastly, for the weapon spawns, the Slot5Weapon spawner won't work on v20 correctly, because v20 names the grenade launcher "GrenadeLauncher", while v19 uses "Grenade_Launcher". So unfortunately, you would either have to have a separate version for v19 and v20, or choose which one you'd rather support and only have it.

Besides that stuff, good effort. Keep thinking up ideas - there's always room for new and cool ideas.

+1 vote     reply to comment
Fastclick
Fastclick May 6 2015 replied:

dammit, i uploaded a test instead of final... spring, the sun behind a window... well I am not attentive.
I know about sprite and Grenadelauncher. Didn't noticed that belphegor was renamed (thank you for point me at this!).
Here is the Fixed Final version (for v20).
Mediafire.com

+1 vote     reply to comment
kdub40k
kdub40k May 4 2015 replied:

V20 was released?

+1 vote     reply to comment
Fastclick
Fastclick May 4 2015 replied:

Nope. Still a lot of bugs... so apr 13 is a latest beta.

+1 vote     reply to comment
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Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released 2012
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9.7

1188 votes submitted.

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Highest Rated (138 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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