In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Bloody Trails New Gibs for V20 New Flamethrower
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29 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

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Downloads RSS Feed Latest Downloads


May 3, 2015 Weapons Model 20 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 2 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

New Weapon Sounds v2

New Weapon Sounds v2

Apr 25, 2015 Weapons Audio 7 comments

This is my second mod for Brutal Doom v20 test version, that will replace original sounds of weapons in the game. In this version Minigun and Rocket Launcher...

New Real Weapon Sounds

New Real Weapon Sounds

Apr 22, 2015 Weapons Audio 7 comments

This is my first mod for Brutal Doom. I made it using Brutal Doom v20 test version, but it also will be working with Brutal Doom v19. That's it!, have...

Post comment Comments  (1270 - 1280 of 3,620)
creativo0 Nov 16 2014, 5:23am says:

why the corpses are not shootable in v19?

+1 vote     reply to comment
BrEnTeSchofield Nov 17 2014, 3:25pm replied:

sgt mark told me that it gets in the way of the monsters so he took it out, in his older ones I played ithad it in, I didn't have no problems with it. I don't see why he takes it out, it doesn't seem to gore if you can shoot the corpses.

+1 vote     reply to comment
creativo0 Nov 14 2014, 2:08pm says:
if sgt dont care i will put this here, another version of brutal doom test
with the date of 10 06 2014

+2 votes     reply to comment
TheOneMuffin Nov 15 2014, 3:28pm replied:

I'm fairly sure the reason he doesn't post these publicly is because the stability is more than likely questionable.

+2 votes     reply to comment
jct400thz Nov 12 2014, 11:46am says:

using Zandronum and Doomseeker, this game works way better than lousy GZDoom. use it on that instead.

-4 votes     reply to comment
S_Andrew_S Nov 24 2014, 12:28am replied:

What the hell are you talking about? How are you supposed to run the latest brutal doom (s) with a buggy engine that doesn't get p
updated much. GZDOOM fixes a lot of things Zandronum doesn't.

+1 vote     reply to comment
Quaker540 Nov 12 2014, 3:56pm replied:

Are you serious, Zandronum is way better than GZDoom? Do you even know how to compare? Zandronum is basically a vastly older version of GZDoom (Before you ask, Zandronum is based of GZDoom) with multiplayer ease. GZDoom has more features, more bug fixes and many more new improvements.

Zandronum is seriously the LAST way you should think to play Brutal Doom, and other mods.

+4 votes     reply to comment
MarktheDragon Nov 13 2014, 4:33pm replied:

I ain't starting a war or anything
and before I say anything more, I like both GZDoom and Zandronum.
Zandronum (from what I have experiecened myself) is just an easier way to use Brutal DOOM...or the lazy man's way if you will.
But GZDoom makes modding/modder's life eaiser for, as you said, features, bug fixes etc etc.

I personally think it's down to preference to what you wanna use though. :)

+2 votes     reply to comment
Quaker540 Nov 15 2014, 3:56am replied:

I'd only use Zandronum for multiplayer, honestly..

+1 vote     reply to comment
MarktheDragon Nov 16 2014, 4:25pm replied:

Fair enough. :)

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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1048 votes submitted.

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Highest Rated (121 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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