In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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22 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

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Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 5 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 15 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro (Version 2)

Brutal Doom MLG Pro (Version 2)

Jan 15, 2015 Effects GFX 29 comments

All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your intervention to quickscope your enemies before they kill you, so you...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 28 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Default Weapons Pack

Default Weapons Pack

Dec 21, 2014 Weapons Skin 72 comments

Default Weapons Pack for replace in Brutal Doom (it allow pistol too) Password: predaaator studio

Real weapon sounds (Abandoned)

Real weapon sounds (Abandoned)

Dec 16, 2014 Weapons Audio 51 comments

(I really can't do much with this now so I'm abandoning this mod. It's up for grabs to who ever want it.) (I might revisit it sometime after some ordeals...

Post comment Comments  (1270 - 1280 of 2,889)
ElectroBodyManiac Nov 27 2013, 6:06pm says:

This is the last time i write a comment like this because everyone has the right of do things without being pushed from other people. So one last time, i contacted the guy from DHTP web site (the Hi Res Package) and he said that the stuff i wrote on my PDF file (i underline AS A SIMPLE SUGGESTION/OPINION) is possible only through the engine. I was wondering if this guy is right, because in this old file called "Demons of Problematique 2" released in 2009, we already had the underwater feature. That's all. So this is it? We can only have this feature through a new version of GZDoom or Doomsday? Goddamn! Somebody tell me that isn't true!
I posted a vid on youtube (the file i'm talking about is in Pk3 format).
Anyway this is my Pdf file:
and this is the vid i posted 5 minutes ago on YouTube:

I will not posted comment like this in the future, i don't want to push people.

0 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Nov 28 2013, 8:26am replied:

And just for the record, I checked Demons of Problematic 2 with Brutal Doom 2 right now, and the underwater areas worked fine.

+1 vote   reply to comment
ElectroBodyManiac Nov 28 2013, 7:39pm replied:

I NEVER SAID that Brutal Doom doesn't work with maps with underwater areas. I was just wondering why we don't have that feature inside the mod for playing any map with that feature.

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Nov 30 2013, 11:05am replied:

Do you mean, maps with underwater areas, included in Brutal Doom?

+1 vote   reply to comment
ElectroBodyManiac Nov 30 2013, 11:42am replied:

Hi man,
not the maps included in the mod but just the feat.
My question is simple: is possible to have the water/acid/lava areas interactive like the first chapter of Quake through Brutal Doom in any map (Vanilla Doom or plain custom WAD), or for this thing we have to wait a new version of GZDoom/Zandronum? (I am not a pro/amatuer programmer).

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Nov 30 2013, 12:31pm replied:

No, this is impossible. The underwater area must be made in the map, or you can edit the existing maps to contain such areas.

+1 vote   reply to comment
ElectroBodyManiac Nov 30 2013, 6:59pm replied:

Ok now i understand. Anyway this is a link to a PDF file i wrote couple weeks ago. There is more than underwater areas. Some details that in my opinion can improve your mod. Don't misunderstand me: i think your mod is already perfect. In this file i only tried to find out what details can bring the mod from 8 out of 10 to 10 out of 10 (just a player opinion, again i'm not a programmer). I would like to underline once more: i am not underrating your job that is awesome, i'm just sharing my opinion in a polite way. I think Brutal Doom is few step away from perfection. That's all man. Thanks for the answers, the patience and everything. Regards.

here is the link:

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Nov 28 2013, 8:10am replied:

There is a underwater feature on ZDoom already. It's just hard to find maps that contains it.

Raven Crypt is a map containing underwater areas, that can be played with Brutal Doom.

+1 vote   reply to comment
War_Crimes Nov 25 2013, 7:34pm buried:


Beheading in Iraq!!!

-13 votes     reply to comment
S_Andrew_S Nov 30 2013, 12:19pm replied:

That's not funny dude. No one cares about your Iraq joke.

+2 votes     reply to comment
WyldStyle Nov 28 2013, 7:44am replied:

No one cares!

+2 votes     reply to comment
Kizoky Nov 25 2013, 3:25pm says:

so Brutal Hexen is abandoned?

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Nov 28 2013, 8:06am replied:

No. Just on hiatus.

+2 votes   reply to comment
HEVcrab Nov 25 2013, 11:33am says:

There was a bug report here on this, but IMO it's not a bug.
In classic Doom Lost Souls can accidentally hit each other when charging and retaliate for that among their own kind. Please enable this for Lost Souls both standalone and spawned by Pain Elementals.

+1 vote     reply to comment
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Released Feb 26, 2012
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982 votes submitted.

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Highest Rated (104 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

The creator is really messed up.

Sep 4 2013, 2:37am by Sgt.Shivers

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