In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Doomguy low on health Bloody Trails New Gibs for V20
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35 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads


May 3, 2015 Weapons Model 61 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 69 comments

-UPDATE 21-MAY-2015 #2- Renamed the replacer because it was having incompatibilites with some mods. If you notice any problems let me know! Basically...

New Weapon Sounds v2

New Weapon Sounds v2

Apr 25, 2015 Weapons Audio 7 comments

This is my second mod for Brutal Doom v20 test version, that will replace original sounds of weapons in the game. In this version Minigun and Rocket Launcher...

Post comment Comments  (990 - 1000 of 3,767)
Calvinic Dec 30 2014, 3:03pm says:

Just got done playing Brutal Doom v20 test again. It's hard to go back to v19 now. XD Mainly because this is Brutal Doom at it's finest and it will be even better once the flaws are smoothed out.

On the topic of such, some have complained about the blood splats in the game. To me, they look better than in v19. Sargent was aiming for something that looked very messy but wasn't a memory hog at the same time. Blood in v19 was a massive memory hog that caused the game to slow to a crawl when a lot of it was on screen at one time. Plus, the pixel style to me feels a lot more natural looking in Doom.

Performance is silky smooth now in v20 and takes a lot for the framerate to be brought down to a crawl. And I mean A LOT. Don't believe me? Play the recent test version on a map with several monsters on screen constantly. Hardly puts a dent, even with all decals and effects on screen.

Plus, the gameplay is more chaotic, free flowing, and Brutal than ever before. The difficulty will give even the most experienced Brutal Doom players a run for their money. And this is coming from someone that has played this mod countless times.

Just thought I share some of my experience with the game so far.

0 votes     reply to comment
mtencza Jan 3 2015, 6:59pm replied:

Where's the link to the test version of V20?

+1 vote     reply to comment
Guest Jan 1 2015, 4:46pm replied:

This comment is currently awaiting admin approval, join now to view.

jnl3000 Jan 3 2015, 7:09am replied:

You could get it from WAD sites, such as, other WAD sites may contain less and missing wads though.

+1 vote     reply to comment
Calvinic Jan 1 2015, 5:04pm replied:

I got it from a Facebook user on the Brutal Doom Facebook page.

+1 vote     reply to comment
brandonvortex1 Jan 1 2015, 8:38am replied:

dont forget fatality are much faster than previous version

+1 vote     reply to comment
pa1nki113r Dec 31 2014, 12:55pm replied:

Still think Sarge should just add in either my or quaker's "Slide Kicks", since you can air kick. The sprites on both are nice.

+4 votes     reply to comment
Emim3vn Jan 2 2015, 9:04am replied:

How about "Air double kick" with 2 legs? :)

+1 vote     reply to comment
Quaker540 Jan 2 2015, 9:50am replied:

How about "You smash your own legs" with "Air double kick"? :)

+2 votes     reply to comment
Calvinic Jan 2 2015, 9:31pm replied:

Would be funny to see that as a blooper.

+1 vote     reply to comment
Quaker540 Dec 31 2014, 7:40pm replied:

I basically do not even understand how you can kick while crouching.

+6 votes     reply to comment
JetBlackAngst Dec 29 2014, 7:47am says:

Only two days to go before the end of the Old Year. I hope the version 20 will get released this coming January. I could not contain myself since I tested/played the beta copy of the said modification.

This will be the greatest New Year's Gift that I will ever received... *ahem* but not only me, but all of the Brutal Doom devotees out there!

RIP and TEAR, brothers!

+5 votes     reply to comment
banned_account Dec 30 2014, 12:19am replied:

OH HELL YEAH, brother! That's another year of RIPPING and TEARING the huge guts of Cyberdemon... and to think of our children if we keep on dumping radioactive material onto the water!

+1 vote     reply to comment
Roguelike89 Dec 30 2014, 1:07pm replied:


+1 vote     reply to comment
brandonvortex1 Dec 29 2014, 3:39pm replied:

Oh yeah can't wait alright

+1 vote     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Dec 29 2014, 3:35pm replied:

v20 will only come at late january/early february (hopefully).

+13 votes   reply to comment
brandonvortex1 Dec 30 2014, 8:25pm replied:

Brutal Doom in somwhere between january and febuary? hell yeah! take your time we all have time to wait

+1 vote     reply to comment
JetBlackAngst Dec 30 2014, 12:03am replied:

Alright! Good to hear from you, Sergeant Mark IV. Worry not, we are willing to wait... even if your modification will be released late of the scheduled month (in case of delays and other whatchamacallit).

Now, take your time finalising your work. And have BRUTAL 2015 ahead of you!

+1 vote     reply to comment
GaySteamBath Dec 29 2014, 12:46pm replied:

Gotta be like the new year's eve of brutality

+2 votes     reply to comment
johndrix Dec 29 2014, 12:32pm replied:

Yeah! Me two, I hope V20 comes as soon as possible.

+2 votes     reply to comment
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Release Date
Released Feb 26, 2012
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1070 votes submitted.

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Highest Rated (122 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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