Nazis will be back, and new CVARS and new enemies on some specific wads will be added.
Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.
Expect an announcement soon.
The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Nazis will be back, and new CVARS and new enemies on some specific wads will be added.
Posted by Sergeant_Mark_IV on
Nazis will be back, and new CVARS and new enemies on some specific wads will be added.
Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.
Expect an announcement soon.
(buried)
lolwut
I hope you have all of the bugs that were reported fixed before you release it.
If you have a FB account, please report them again here, just in case i have missed it.
Facebook.com
It's cool to see enhancement features for other awesome wads. Especially Epic 2!
I hope there's a rip and tear kill for the Nazi's where he shoves the swastika arm band down their ******* ubermensch throats.
OR he scalps them.
Scalps and cuts swastika on his forehead
Wow those hostile marines look like they put up a good fight (especially the ones with the plasma guns).
Id still love to see some compatibility with WW2 themed wads like WolfenDOOM tbh :/ we could also use some more WW2 era weapons for said wads like the Kar 98 or MG-34 or 42 for examples.
For those of you who are interested, version 20 is compatible with the version 19 "no reloads" mutator. It prevents you from playing the "Classic Mode" but otherwise I haven't experienced any glitches or oddities during gameplay.
I bring this up because I don't like how underpowered the Classic Mode assault rife and mini-gun are due to their slow rate of fire, and I was disappointed to find that there wasn't a "no reloads" mutator for the Modern mode. I hope Sgt Mark IV will add a no reloads option into v20b, but in case he doesn't, the v19 mutator also works. Fingers crossed it still works after the v20b update.
del
Is there any chance you could change the chaingun's/minigun's firing sound to a more badass one? The weapon doesn't sound as powerful as it's in v20. It felt great in v19.
Yessssssss.
you better fix the insta death icon of sins cuz some maps are impossible to play because the level ends
Hallo!
Please fix the Classic mode.
Weapon switching isn't quite correct there, and i also found a bug: if you pick up the BFG and try switching to it, you lose it.
add: Maybe you remove revenant's RL and flamecannon from there? If you pick them up (they're dropped from mobs killed by RL), you have all the Modern mode stuff like offense, kick, etc.
I have the same bugs. But I don't really play classic mod in Brutal Doom...
We all should call him "GENERAL_MARK_IV" by now...
soon :)
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i want a MG42 is secret weapons2
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I hope you fix the mighty boots hitting the roof when jump-kicking.
Is there a changelog for brutalv20b?
cant wait for the nazi mod
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