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Report RSS Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

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This update fixes several bugs previously present on Brutal Doom v20, adds new stuff such as more death animations, even better gibs, a rebalanced and more satisfying melee system, and huge performance improvements.



The "Starter Pack Map Pack" comes separately with 32 new maps, featuring realistic environments, cities, outdoors, space stations, hellish cities, new enemies and bosses, all balanced for Brutal Doom's gameplay.
The entire campaign has a plot of how a demon invasion starts on a UAC Mars facility, then it breaks into Los Angeles, and UAC's Space Marines are deployed to save the city. All maps have continuous progression, every map starts where the previous map ended, giving a feeling of a big adventure instead of just random maps placed in a megawad. Maps that takes place on Earth even have daytime progression (first map starts at dawn, second map at noon, third and fourth maps in different parts of dusk, next map is at night, and so on).

Brutal Doom v20b and the Starter Pack maps are coming on December 31.



On this other video, you can notice how much the performance on v20b was improved. Maps previously unplayable on v20 now works like a charm.

Comments
Metaltooth
Metaltooth

Hell yes, thank you

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Xamp
Xamp

What a way to end the year.

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Guest
Guest

Oh Year !

2016 will be a great year for Doom and Brutal Doom of course.

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KiNic0
KiNic0

Thanks, it's a good news for start 2016.

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nagibrich
nagibrich

Me: :D

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medve
medve

mark, are you making the map as well?

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Sergeant_Mark_IV Author
Sergeant_Mark_IV

Yes

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Midnightmare
Midnightmare

Lord Almighty, I feel my temperature rising!

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Chezzlor
Chezzlor

The maps look absolutely amazing sgt.Mark, you really are talented. I can't wait to play this.

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Sergeant_Mark_IV Author
Sergeant_Mark_IV

Thanks.

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VGames
VGames

I'm so extra hyped now. New Maps!!!

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GawainOfDeath
GawainOfDeath

Four days left - Sweet.

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ledernierrempart
ledernierrempart

the map are gorgeous!!
can't wait to test it with project brutality ^^

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gnear
gnear

looks rad

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Zodomaniac
Zodomaniac

Awesome, I'm sure you'll be remembered for eternity as a great artist, Mark!
But for now I'd like to ask you to:
1) re-enable secondary (unguided) fire for revenant missile launchers;
2) make the left rifle of the duals initially have 31 ammo, not 30, 'cause it's a little irritating when you reload the single rifle and then having pulled out the duals for the first time, realize that they're not fully loaded (61 ammo),
3) for Tom Angelripper's sake, please remove that groaning sound Doomguy utters when jumping! Doomguy is tough enough not to groan when jumping up)

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Sergeant_Mark_IV Author
Sergeant_Mark_IV

1) ok.
2) It already does, doesn't?
3) I will remove the jump sound from the main file and include it on the optional voices pack.

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Zodomaniac
Zodomaniac

Tanks a lot!
For the left rifle I don't know if the issue still persists, I haven't got any v20b test versions.
BTW, have you fixed the sounds not attenuating in v20 (see this comment from Facebook):
I see all the turrets and everything in the new version but could you please fix the attenuation on the sounds? hearing blood squirting seven rooms away is cheesy but the fact that torches make horrible crackling sounds at every point in the map actually gets in the way of the gameplay... also, i think everyone would appreciate a new fire sound (the current one is like a one second loop isn't it..? and it's so distracting, loud and sounds more gravel than fire...))

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Sergeant_Mark_IV Author
Sergeant_Mark_IV

This is a problem with your sourceport, not the mod.

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Zodomaniac
Zodomaniac

Mark, some more questions, including one aroused by your newest trailer:

1) Will the old punches, kicks and combos stay? The trailer showcases slow uppercuts and hooks, will the fast jabs and combos of them still be possible?

2) The chainsaw idle sound plays with interruptions until I kill an enemy with it, after killing the idle sound becomes continuous, but if I use another weapon and return to wielding the chainsaw, the interruptions re-appear. Is this intentional?

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Mr.Nuke
Mr.Nuke

All of these look really well done. Can't wait!

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DOOMGABR[RU]
DOOMGABR[RU]

Ждем с нетерпением С:

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D3athStalker
D3athStalker

Oh boy, can't wait!

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infraviolet
infraviolet

I think I'm more excited about this than Id's next official DOOM installment

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phobos2077
phobos2077

Is it just me or it looks like a Duke Nukem Forever we've been waiting for since 98?

Best New Year present I could've wished for!

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fragglerockk
fragglerockk

Damn this looks cool. I can't wait to make gameplay vidoes of it!

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Zodomaniac
Zodomaniac

Mark, some more questions, including one aroused by your newest trailer:

1) Will the old punches, kicks and combos stay? The trailer showcases slow uppercuts and hooks, will the fast jabs and combos of them still be possible?

2) The chainsaw idle sound plays with interruptions until I kill an enemy with it, after killing the idle sound becomes continuous, but if I use another weapon and return to wielding the chainsaw, the interruptions re-appear. Is this intentional?

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Dracologist
Dracologist

1) i hope so

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GawainOfDeath
GawainOfDeath

"It is pure ear hell!" 10/10

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phobos2077
phobos2077

So... it's 31 already. Where is an update? :)

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Perestrel
Perestrel

doeit!

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strel0k74
strel0k74

At us soon 2016 (GMT+5)) Where is update? :D

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Dracologist
Dracologist

i know these are personal niggles but i still miss a few things by today, including alt-fire for rocket launcher and BFG 9000 and if you can have double Assault and plasma rifles, why can't you pack double SSG's?

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4bidden
4bidden

Can't wait for the optimized perfomance!

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JohnnyTheWolf
JohnnyTheWolf

Is the "bd_blursphere" CVAR to restore the original Invisibility power-up included in the latest release after all? If so, how do you enable it?

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JaiGuru
JaiGuru

I wanted to make a request if possible.

For those of us playing with a controller, could it be possible to make the secondary fire (aiming down the sights) feature have two settings like crouch does? Crouch has regular crouch in which you hold the button and the marine crouches as long as you do, and a crouch toggle setting in which you can just click and release the button and he'll stay crouched until you press it again.

Unless I'm just doing it very wrong (I might be) you currently only have like a toggle. IN most modern shooters it feels more natural to hold it while you fire with shoulder buttons. Currently you can't even use your fire button if you make the mistake of holding the sight button.

Thanks for considering my request and I love this mod!

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FakeCakeGhost
FakeCakeGhost

Great game! But im done it... now what?

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1234567890Jsn
1234567890Jsn

Like buen mod

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LegatusMarco
LegatusMarco

this mod has problem with 2.2 gzdoom

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xerxesnarrayya
xerxesnarrayya

de la galera
melhor imposible

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