This is a standalone unofficial bugfix release of Brutal Doom 20 and contains the following:
- Original unmodified Brutal Doom V20b with the BLOOD.txt errors fixed.
- Brutal Doom Basic HUD.
- Last My Brutal Doom v20c Unofficial Patch which contains a lot of bugfixes (see brutalv20c_UP.txt).
- ZDoom LE 2.8.3a (GL 1.8.4c), a fork of ZDoom 2.8.1 with a lot of later official bugfixes and a GL renderer requiring only OpenGL 1.2. Runs on win98 and later.
- ZDoom Launcher (ZDL) 3.1a.
Use ZDL to load brutalv20.pk3 and brutalv20c_UP.pk3 (and the appropiate smivhud and any other wads you want to play).
Or just play BD v21. :)
Of course Brutal Doom is made and copyrighted by Sargeant Mark IV.
ZDoom and GZDoom Copyright © 1993-1996 id Software, 1998-2016 Randi Heit, 2002-2018 Christoph Oelckers, et al.
LE version maintained by drfrag from zdoom.org, includes patches by hail-to-the-ryzen.
The ZDoom LE source code can be downloaded from Github.com.
ZDoom Launcher (C) Ryan "BioHazard" Turner / ZDL Software Foundation
My Brutal Doom v20c Unofficial Patch
------------------------------------
This is an unofficial bugfix release to make Brutal Doom run on newer GZDoom and Zandronum versions and fix several other bugs. There are some minor tweaks as well but it's 99% faithful to original Brutal Doom. Of course Brutal Doom is made and copyrighted by Sargeant Mark IV and this patch requires loading Brutal Doom v20b first. Remember that old savegames are not compatible.
List of changes:
01/25/2019 update:
- Fixed VM abort with classic plasma rifle on GZDoom 3.7.x.
05/08/2018 update:
- Fixed wrong plasma death frames shown with wads resetting player's inventory after each level.
- Removed extra gzdoom options menu required for compatibility with GZDoom 3.2.x.
04/26/2018 update:
- Removed evil marines completely, on levels with many nazis (thousands) the engine could slow down and even crash.
- Reduced number of water particles even more.
12/31/2017 update:
- Fixed player becoming non solid after picking up the plasma rifle in last update.
12/09/2017 update:
- Fixed plasma rifle not staying in multiplayer plus sometimes not dissapearing after being picked up.
- Reduced bullet amount for rifle ammo boxes.
- Changed pistol sprites to those from BD v21 and added unloading and one in the chamber for it.
- Made MP40 deselection faster.
- Fixed: if you were killed while changing weapons after resurrecting you could not select any weapon.
- Now you can blow Hell Knights heads off with the minigun.
12/02/2017 update:
- Fixed missing brutal doom options menu in GZDoom 3.2.
- Fixed rocket launcher sprite 'jumping' while running and pressing the reload key.
- Fixed revenants were invulnerable before performing their smashing fatality.
- Fixed another infinite loop (game hung on deep water sectors again).
- Fixed flying trees due to bad mass amount.
- Fixed commandos not dropping miniguns when killed by explosions.
- Increased rocket splash damage radius.
09/03/2017 update:
- Fixed game hung on deep water sectors.
- Fixed too long melee range for Hell Knights.
- Decreased particles for the rest of liquid splashes as well to increase performance.
03/24/2017 update:
- Removed easy marines (more nazis, savegames not compatible).
- Added missing sound for the supersecret weapon.
Initial release:
- Now loads with GZDoom 2.2 and above and future Zandronum versions. (*)
- Nazis are back for most maps, evil marines mostly removed. This takes into account the number of original Wolf3D soldiers in every level. However removed specific wad support.
- Now you can actually get the Hitler's Buzzsaw and the MP40 is back. Added another secret weapon, a strange nazi artifact (taken from my Heresy mod).
- Fixed secondary BFG attack dealing no damage.
- Free pump action is back for the shotgun, now has higher priority than the SSG.
- Raised damage slightly for the SSG.
- Pistol now works and has autofire. (you start with both the rifle and the pistol).
- Removed jumping for barons and knights.
- Fixed throwable barrels.
- Agonizing demons no longer stay frozen for a while.
- Fixed wrong palette for lava splashes.
- Fixed unusable clip ammo still being picked up.
- Moved MP40 and MG40 to slot 8, hellish missile launcher to slot 9 and added something to slot 0.
- Fixed imp shields dissapearing after being thrown.
- Decreased number of particles for water splashes (caused massive slowdowns).
- Removed one in the chamber for the MP40.
(*) Tested with GZDoom 2.4.0 and 3.3.2, QZDoom 1.3.0.1. ZDoom32 and ZDoom LE are recommended for old hardware.
Github.com
Thanks to Alexey Lysiuk (_mental_) for his help.
Have fun! Original Brutal Doom still rulez.
And don't forget to try my Romero's Heresy II mod for Heretic. :)
Moddb.com
drfrag.
It says that these files are harmful to my computer?
Do you get the "These files might be harmful to your computer" message? Then it's a windows internet security settings misconfiguration. The files are safe according to the latest Windows Defender definitions.
Trend Micro said "this file is suspicious". What i need to do?
I've never tried that antivirus, you should be able to mark the file as safe but i don't know how. Anyway of course you can extract just the brutalv20*.pk3 and smivhud*.wad files and run them with GZDoom and your own launcher.
It exactly detects it a false positive. This is the reason why.
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Basic HUD isn't working - i'm using qzdl 3.2.2.2-1 under Linux and i'm loading smivhud 4-3.wad on 960x720 (4x3) resolution in window - tried various other fullscreen/windowed resolutions with same results, version of zdoom 2.8.1-5
Sorry but i'm afraid i cannot be of much help. The Brutal Doom Basic HUD files are the originals unmodified. I see you're using an old ZDoom dev build and a later ZDL. May be smivhud 4-3.wad is not being loaded for some reason, check file path and also the ingame console for loaded files. May be the space in the filename is a problem in your Linux? You could also try GZDoom, i haven't tried to compile LE 2.8.2 on Linux. Or a different file load order.
Basic HUD works for me after creating "skins" directory in zdoom config folder and placing appropriate (smivhud 16-9 or smivhud 4-3) wad in it
You have a Good potential in making DoomMods
Thanks, actually i already made the Heresy II mod besides this.
I've reuploaded the file just to update the engine, if you're using GZDoom or Zandronum you don't need to download it again. ZDoom LE is recommended for old hardware.
Nice job. It's good to have a fixed up BD v20 tied up in a neat little package.
Thanks.
Sorry but i've just uploaded it again due to a GL performance regression in the ZDoom engine. The initial upload was affected as well, now it's fine.
hmmmmm none of the gun mods, gore, or pretty much anything HD seems to be here or working, loaded it up after dumping in the Metal Vol.4 add on and well its basic doom sprites
This is my post just incase you needed to know
I've just checked and runs fine for me with the supplied ZDoom and ZDL. My load order: smivhud 4-3.wad, brutalv20b.pk3, brutalv20c_UP.pk3, DoomMetalVol4.wad.
double checked everything in the file, is it maybe because its the WAD from Ultimate Doom?
No, runs fine with Doom as well. Must be a ZDL misconfiguration.
I've updated brutalv20c_UP and added missing XInput and FluidSynth support to the LE engine.
04/26/2018 update:
- Removed evil marines completely, on levels with many nazis (thousands) the engine could slow down and even crash.
- Reduced number of water particles even more.
05/08/2018 update:
- Fixed wrong plasma death frames shown with wads resetting player's inventory after each level.
- Removed extra gzdoom options menu required for compatibility with GZDoom 3.2.x.
Grenades and realism mode are overpowered. It's also almost impossible to run out of ammo on any difficulty. I can't believe this is the final edition, hope version 21 gets out soon.
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Just updated this. It's just an engine update but an important one. There are several bugfixes (one major old ZDoom bug) and more stuff.
For unknow reasons i cant reload the weapons, i need to empty the magazine to trigger the "auto-reload" but i cant do it by myself...
I noticed this as well after changing from v21 beta to this. You just need to go into 'customise controls' and add back in the keys, it's near the bottom under Brutal Doom - Advanced movements.
Thank you for creating this patch, it indeed fixes the issues with v20b. I use this for playing the the PSX Brutal Doom mod (very nice).
The right kick sprite while holding duel rifle is buggy and doesnt kick.
Is there a right kick for the dual rifles in BD? How do you trigger it? I only see the left kick using the Q key and that one is fine.
Maybe ZDL 3.2.2.2 version could be packaged instead of current 3.1a?
Thank you so much for this 😁 this will make my 2019 the best Doom year, with Doom Eternal, life is great 😁
You're welcome. Just uploaded a new version to update the mini-mod and the engine.
My Brutal Doom v20c Unofficial Patch:
01/25/2019 update:
- Fixed VM abort with classic plasma rifle on GZDoom 3.7.x.
ZDoom LE 2.8.3a:
Several bugfixes and added NormalNx scaling.
Better performance, now it's a VS 2013 build. MinGW build included for win98.
Just reuploaded this to fix a bug in ZDoom LE. You don't need to download it again if you're playing with a different engine.
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I dunno if it's a bug or it's intended, but even when the pistol has full ammo, if you press the reload button, the animation for reloading the pistol plays.
It was not a bug, you checked the clip.
Good job I liked the improvement I am also customizing a special version but I need to know more about the game modules. I feel like this version improved some bugs and the gameplay
There is no "brutalv20.pk3" in the archive I downloaded.
can i play this on doom 1?
this is a pretty good version but its lacking on the weapons.
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