The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Logical conclusion of D3athStalker's "Quiet Marines". Final liquidation of other bullshit from Doomguy and rescued marines.

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Quiet Marines 2
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$layer99
$layer99 - - 138 comments

thank you lord

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Glad :)

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BrEnTeSchofield
BrEnTeSchofield - - 43 comments

HEY IM CONFUSED, does this one have "shut up marines" on it, from your first one or is this one part2 of it and has new stuff on it without the "shut up marines" included because I can download both I just need to one if this one has stuff from the first one on this mod.

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

D3athStalker's first addon delete only chatter rescued marines. My addon additionaly delete all other. So, if you want don't hear all dumb words you must download two addons: first D3athStalker, second from me.

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D3athStalker
D3athStalker - - 259 comments

Great work, maybe disable the offending sounds, too? For example, during a Zombie Scientist fatality, Doomguy says "**** yourself" before beating scientist's face with his knee.

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Oh, damn. I don't thought of this. =(. Yes, there is something to think about. I very rarely doing fatalities. Use always guns). Now I quickly looked PB directory and don't see where are needed files for Zombie Scientist fatality. Need to think and made it.
At least, basic Doom gameplay now normal. Without "Serious Sam dumb things".

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D3athStalker
D3athStalker - - 259 comments

Also, I've found this: When Doomguy crushes Archvile corpse during a fatality, he creates backpack like sound (Which you used as releasing captured marines) instead of sadistically laughing...

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Also, I've found this: When Doomguy crushes Archvile corpse during a fatality, he creates backpack like sound (Which you used as releasing captured marines) instead of sadistically laughing...

I'm afraid I'm powerless here... =(
It's very hard for me. Here need know so many command for all PB...

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TheLostSabre
TheLostSabre - - 243 comments

Looks like the only way around this is to create separate entries just for Archvile and other fatality related victory shouts.

And of course, that's easier said than done unless pa1nki113r can help you with that (and he's busy enough as is). : /

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

I not use fatality). Use only guns. So, one sound does not upset me).

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Update: Terminate all taunts and offends.

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Update file Saw. After release new version 26.11.15 Project Brutality with change for Saw.

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Update. Added version for Brutal DooM.

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HellSpawn666
HellSpawn666 - - 81 comments

Doesn't work in classic v20b (if chosen from PB menu). Chainsaw sound still presents.

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

Traditional mode in PB? Hm, interesting. Maybe in Traditional mode separate saw... I check. But for normal PB and Sergeant's BDv20B works.

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HellSpawn666
HellSpawn666 - - 81 comments

In PB you can choose 3 version from menu - PB, Classic V20b and Traditional. I haven't tried traditional, but it doesn't work in classic.

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Blackmore1014 Author
Blackmore1014 - - 1,210 comments

I remember tested only normal version PB. And chainsaw pickup sound was changed - now silent. It's addon file specially for PB.
And I made version for Classic Sergeant's Brutal Doom v20b - separate file in archive. It's not for using with PB. It's for separate Sergeant's Brutal Doom v20b.

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