The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
How hard would it be to do this with the original xbox?
nice
Ayy did you use anything from my 2.03 PB version? ;o
I simply edited the 90 maps to replace one monster by another.
But there is still work for those who feel the will, especially on the level of liquid textures that are not all compatible.
Im confused, sorry lol. Is this a stand alone, or do we have to use PB2.03. Alone it didn't work But I loaded after with 203 and then it worked.
But now I notice you are saying its for maps, am I suppose to load this with PB 2,03 or on top of Project Brutality PSX that came out before?
Also what project brutality are you using in the screenshot because I don't see that Plasma gun upgrade even when I used the "summon upgradespawner" console command.
Also would this work with project brutalty mutators
It must be used with Project Brutality, it is not a "stand alone", it launches like a wad, we will say. By selecting the Project Brutality archive and the Psx Doom element. There are still some minor problems to fix on this version but nothing bad.
What you see on the screen is the dark matter rifle, improvement of the plasma rifle of the test version 3.0 that I can not however upload here, because it is not finished, and should not circulate too much.
And I do not know for the mutators, you have to try.
ok cool! thx for replying so it seems like urs is a psx map addon in a way where it works with different PBs.
I can confirm that it works with PB mutators thats currently on here. I have to load your pack after mod2 from the mutators pack and it works perfectly. this is awesome. I also downloaded the flashlightv2 mod so I can use the flashlight with it without using UDV at times.
Since I have limited space on my usb, i just using your psx-pb mod vs the others since its a smaller file.
Also if anyone is wondering, this DOES NOT work with Zandronum or even 3.0 when i tried. But its working great in my GZDoom 240.
ONE LAST QUESTION!! lol the other PSX-PB-doom mod thats about 300mb in size, is there anything I would be missing by not using that one? you said only modified maps for yours right? just added my 10 out of 10 vote
I saw that there was another version of Psx Doom for Project Brutality but it seems to have a bug that prevents the character from bending down, and the Nightmare spectrum is replaced by the normal, though slightly transparent, demons.
For the rest, there are still concerns to be solved in all these versions that are not perfect.
Awesome find , an even better reason for me to use this along with the smaller size. thx bro!
I can't move my character playing it with 3.0.
since when does the plasma gun have an upgrade
Last time I checked, you can also use Vanilla Brutal Doom with this(I used V20B with this, but haven't tried with the V21 Beta).
One can even make use of Brutal Doom 21 with, unfortunately this version does not integrate the Nightmare Specters.
For that, it will be necessary to wait for someone to correct this, as well as the minor problems of liquid textures that can handicap the game.
Hey there, question: does this Pack include all the 32 plutonia levels?
This one don't. Only 5 of the plutonia levels are on there. If you want to play the other plutonia levels, get the other PB PSX doom. That has the "Lost levels" episode which has the levels you want.
Fixed: on map 58 "The mansion" a nightmare spectre had been forgotten, so not compatible with PB / BD. This problem has been corrected (May 15, 2018).
Awesome, just came here after 2 years and noticed u updated!
Doesn't boot using Zandronum + D2 Hell on Earth + BD v.21