The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
This is the napalm cannon from Blood brutalized. Primary fire is a Napalm Rocket, Alt fire is a launched napalm capsule that explodes and shoots smaller napalm bits of debris and inflicts enemies with a tiny explosion from them. PB version has a special fire that converts to Acidic Napalm, both fires will remain the same style. Enjoy!
Oh my gosh :D
i know right?! :D
Off the bat just like that, eh?
RL spawn? Or is it a small chance to drop from the napalm troopers?
ohh theres a few more i'll smack a bat at, especially one thing just for Mersers mod comming soon ;) and yep! should actually be both i believe or one or the other-its a suprise ;) (though i think just rocket spawn)
"When you get to hell, tell them I sent you. You will get a group discount."-Caleb
Basically this weapon in a nutshell. XD
well this is from blood so it all comes together XD
This looks very interesting... Could probably frankensprite something out of this lol.
haha such as? :o
May your next masterpiece be the soul cube?
Believe me when I say, the weapons he is working on now are better than the soul cube. Also the alpha unmaker has a soul cube function.
He means the D3 SoulCube *cough* which i attempted once and still have stuff left over from it which if possible i can do ;)
weapon sprites looks a ******
Well thats the creator of Blood's problem, and i wanted to keep this authentic-and i must say Caleb would be very dissapointed if someone were to diss one of his prized weapons ;)
Well, he did do this with an M60.
I didnt make the M60, that was Flammable4444 :)
it doesnt fit well probably because the sprite looks horrible
Mainly its that the sprite is somewhat sideheld related, if everyone hates them that much i'll make my own set in time. These sprites were from the original weapon so like ive stated not my fault they look bad. I'll look through it
hmmm.... the napalm cannon from blood has always been one of my fave weapons of all time
quite a shame the alt-fire feels quite nerfed compared
to how bad-*** it was to use the alt-fire in blood.
the clusters also seem to have way less bounce then they do in blood.
i remember in blood the clusters would bounce way further and higher
and they would spread out in all directions instead of a single direction,
and the destruction they caused was more massive and satisfying because of that
i totally underatand, and the gore functionality of brutal doom is different than bloods, and the way i'd have to make it like bloods is alter brutal dooms whole gore structure and that will cause a bunch of conflictions with other mods i think sad to say :(
Well if makes you feel better this looks like a bad-*** weapon can't wait to try it. :) Nice work yet again.
i do feel so, thanks :)
It would be awesome if someone made a BD mod like PB and use sprites from Blood.
it would be! :o
Like Brutal Blood? or something else entirety?
Most likely brutal blood and just have the blood sprites and all ripped entirely
I see from your screenshot that it is compatible with Project Brutality. Will you be making anymore weapons for use with PB? and if so do you take requests because i may have a couple of ideas that may be decent.
As stated before ive been working on things, and take a look at my profile page for info :)
Okay, sorry for bothering you i will come back for requests later when you have got the time :(
no youre fine! i just meant im working on a lot of stuff you can pm me requests like i said in the profile bio :)
Pretty neat weapon, I found a small bug with it though. For some odd reason it makes gun fire-smoke for most weapons bigger and dense which can cause some lag occasionally.
Also like somebody mentioned before about the N64 unmaker makes the Plasma RifleMK2 have the unamakers particles when fired.
That is something ive noticed and in which i will definately fix, its worse than the unmaker for sure. For the particles i have never had this issue on my own at all nor know what could be causing the issue, ive looked inside the PK3's and havent noticed any off set particle namings or anything. Ive tested all 3 engines too and ive never came across the issue...i dont get it
Wow! Just awesome! Can you do a remake of the Doom64 chaingun?
That would just require some simple resprites, and i will after a few other projects i release and after im back in commission. Take a look at my profile :)
Will do. The wait will surely pay off soon. But take all the time you need. Not intending to rush you on any of your excellent work. ;-)
haha thanks greatly ;)
I want to play Blood suddenly
"When you get to hell, tell them I sent you. You will get a group discount."
"Time to start piling up the bodies"
Media.giphy.com
Is it possible tune a little bit this weapon? I love the angled look on it and love to use it. Perhaps a little rework on the sprites keeping the actual style to give it a cleaner look would be awesome. And is it possible to give it the same fire visual effects as the mancubus cannon? the normal and alternate fire effects look a bit outdated
I do see your point, maybe in future tense i will. Life has been hammering me on the head with things to keep up with and do so can keep a float for the future :) Expect more later on from other things i assure you
Thanks! We all look forward for your awesome creations, hopefully on the near future.
A new Quad Shotgun would be well received (with new sprites, not centered but angled like the d4d weapon sprites). And a weapon that nails the enemies to the walls(like the penetrator from FEAR 1) That would be really awesome!
Haha i am certainly glad to hear that! :) and i am hoping to do more work as time goes on. As i've said, life is grabbing me by the horns instead of the other way around haha. As of the other two ideas, I've had a D64 style nailgun from a project i've helped work on called D64 Unabsolved over on Zandronum forums. For the shotgun ordeal, that's all in the matter of a simple resprite and maybe some new code is all. I will seek into all that i can