The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Quick Update 1/9/2019 - Will be outdated soon will be uploading a new single Pk3 that as all the features, Double jumping, togglable grabbing, and more such as weapon sound updates.

Preview
Ledge Grabbing PB Mutators 1 4 5 Pack + Doublejump
Post comment Comments  (0 - 50 of 71)
TERMiNAL_
TERMiNAL_ - - 31 comments

Good luck trying to fix this bugs, nice work!!

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dragonball1957 Author
dragonball1957 - - 218 comments

hey thanks bro!!!!

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dragonball1957 Author
dragonball1957 - - 218 comments

reuploaded just now to fix SSG bug with the grab animation autoplaying when selecting it.

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TERMiNAL_
TERMiNAL_ - - 31 comments

EXCELLENT....BUGS SQUASHED!!

Found another issue, when you ledge-grab with the shotgun you hear a clicking sound...the sound when you switch weapons.

The other weapons don't make this sound when ledge-grabbing.

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dragonball1957 Author
dragonball1957 - - 218 comments

ok will check that out!

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dragonball1957 Author
dragonball1957 - - 218 comments

Fixed Shotgun switch sound playing and sledgehammer animation plays now.

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dej2n
dej2n - - 16 comments

I lıke your hud Can you sahre it or least tell me the Hud addon Please ?

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dragonball1957 Author
dragonball1957 - - 218 comments

Fixed Shotgun switch sound playing and sledgehammer animation plays now.

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TERMiNAL_
TERMiNAL_ - - 31 comments

you work fast...:)

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dragonball1957 Author
dragonball1957 - - 218 comments

yep! thx mate!

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TERMiNAL_
TERMiNAL_ - - 31 comments

Some new bugs:

UAC DMR makes sound when ledge grabbing
MINI GUN makes sound when ledge grabbing
MINI GUN UPGRADE makes sound when ledge grabbing
PLASMA RIFLE makes sound when ledge grabbing
LIGHTING GUN makes sound when ledge grabbing
FLAME CANNON makes sound when ledge grabbing
REVENANT CANNON makes sound when ledge grabbing
QUAKE SHOTGUN makes sound when ledge grabbing

Sometimes when ledge grabbing with the unmaker it won't show the animation

Grabbing Animations for Dual Autoshotguns DOES work after you get the upgrade

When using the wood shotgun shin the animation does not work

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dragonball1957 Author
dragonball1957 - - 218 comments

Oh wow the Upgraded Dual autoshotguns work now? maybe some changes I worked on fixed it and I didnt know yet. lol. thx man will work on those to bypass the sound playing again! and I will check the unmaker. Guns like the unmaker have a looping idle animation when ur not firing. The gun just wobbles , just like the m1 plasma, m2 plasma "with the spinning UAC logo". So what I have to do is alot EACH frame of animation playing to say "hey play the animation here too if hes grabbing the ledge" Ill go do that now.

I will also check the wood shotgun animation. I forgot u can even toggle that. I know the dual carbines work

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theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments

Is there anything similar to this for BDv20b?

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dragonball1957 Author
dragonball1957 - - 218 comments

To grab? I dont believe so. The double jump file in this will work for BDV20. however Even vanilla doom.

If u want I could add it for BDV20 as well. After I fix the current last bugs. :)

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PopeRigby
PopeRigby - - 40 comments

How is the progress for this coming along?

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dragonball1957 Author
dragonball1957 - - 218 comments

I am still working on v20B version and starting a v21. Although ill prob have to redu the v21 version if the weapon stats change in v21 full .Almost already done with v20B and halfway with 21beta. Although I dont have an option to toggle this time since I dont know ACS. It will always be on from default once you add the pk3. To not have it you will have to not add the file again :) give me about 5 more days at least for 20b.

Its hard because i have to add the code in between each animation so that way at anytime the weapon will go away to show ur hands imagin reloading, and grabbing at the sametime with 4 arms. or with none at all. So imagine the Chainsaw animation lord have mercy, including at idle with the blood dripping.

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theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments

That would be absolutely awesome m8

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dragonball1957 Author
dragonball1957 - - 218 comments

no prob. Learned alot from this so should be easy. will work on it today.

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TERMiNAL_
TERMiNAL_ - - 31 comments

You should get onto discord on the project brutality channel, we need people like you to help out!

Daarkon wants you there, we were talking about you last night...he said you're doing great stuff.

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dragonball1957 Author
dragonball1957 - - 218 comments

Oh wow really thats awesome. when I 1st tried BDoom in jan of 2016 I would of never though I would of been knowing anything at all in this lol. thats an honor. Ive been on there a couple of times, thats how I got some of those stimpack stuff. But usually i check the mutators section. I never made an account on there. Just as a guest. I guess I have to know. I dont know how much of a help I would be though. Still learning.
THis is awesome!! oh btw I just updated everything. Im not sure about the quake shotgun though Never heard of it in PB. Unless ur refering to the wooden shotgun. THen I fixed the sound playing for it and added animation.

UAC DMR makes sound when ledge grabbing Fixed

MINI GUN makes sound when ledge grabbing FIXED

MINI GUN UPGRADE makes sound when ledge grabbing FIxed

PLASMA RIFLE makes sound when ledge grabbing - fixed

LIGHTING GUN makes sound when ledge grabbing - fixed

FLAME CANNON makes sound when ledge grabbing - FIXED

REVENANT CANNON makes sound when ledge grabbing - FIXED

QUAKE SHOTGUN makes sound when ledge grabbing - ??? - This Is fixed if refering to woodshotgun

When using the wood shotgun shin the animation does not work - Fixed

Sometimes when ledge grabbing with the unmaker it won't show the animation - FIXED

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TERMiNAL_
TERMiNAL_ - - 31 comments

Ok all the weapons don't make sound except for the QUAD_SSG.

ALL other weapons are good.

I haven't tested the dual weapons...

Just need to get that landing reticle fixed now!

It's something to do with powerups, if you get an ULTRASPHERE it will show the same reticle, must be attatched to it in the code somewhere.

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dragonball1957 Author
dragonball1957 - - 218 comments

ok no problem!! ur finding things left and right lol. Yea Will see if I can trim the fat. its its ACS then theres nothing I can do since I cant read c# c++ anymore or whatever it is lol

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TERMiNAL_
TERMiNAL_ - - 31 comments

You're very close, just the quad ssg makes sound when grabbing...not much else left :)

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dragonball1957 Author
dragonball1957 - - 218 comments

Just uploaded v6. fixed quad.
I also checked. Fixed Dual m1plasma. Animations werent playing in dual mode. But the sound for it was ok.

And as a precaution I touched up the dualm2plasma in the scripts. Since I never got to aquire both in my playthoughs to get dual mode. I saw some stuff the script/code that I touched up to make sure certain bugs don't show. for example both hands and both guns showing at the sametime, and the switch sound from playing just in case.

All thats left is that recticle. and a bug I found On my own with the actual Grunting sound when doomguy pulls himself out. I cant get the sound to play even though its declared in the SNDINFO. stumped.

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TERMiNAL_
TERMiNAL_ - - 31 comments

There's suppose to be a sound when doomguy pulls himself up? I didn't know that.

In 3.0 there is a sound when pulling himself up.

In mutators he doesn't make a sound when pulling up, BUT grunts when landing...in 3.0 he does not grunt when landing..

So, if you can't fix it just leave it, because if doomguy grunts when landing in the mutators,,,that's still a feedback for the player.

There is also an issue with the double-jump..

If you move forward and double-jump, doomguy will jump forward really far...i think in 3.0 it does that too, so the mod could be glitchy or something.

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dragonball1957 Author
dragonball1957 - - 218 comments

yea I think the original code from the parkour movements has this somewhere. I dont even think that has anything to do with painkiller or quaker etc. Seems like it was ported into Project brutality from since it was a submod. Thats where the dashes came from. Dont know if they can find where thats coming from either lol.

Heard it in PB3 also. I think because they dont have that yellow circle

I borrowed 2 roll dodge sounds from brutalpack v8 and its not playing.

instead just a faint weird distortion sound if u put volume up I think its the sound of the yellow circle overriding sounds at that point

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dragonball1957 Author
dragonball1957 - - 218 comments

Got sound to work with grunt sounds playing that I added.
PB has 2 sounds. I added 3 different ones. It didn't read from sound folder. I moved files to the root and it worked. Strange.

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TERMiNAL_
TERMiNAL_ - - 31 comments

great work just tested :)

the reticle thing..it will show when you pick up an ultrasphere also...something to do with powerups maybe.

Someone must know what that is :)

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dragonball1957 Author
dragonball1957 - - 218 comments

yea workign on that and a fix for the Submachine gun. It fires forever if ur not using laser and holding the firebutton after u ran out of ammo. lol. It was from a sound pack im workng on were the firesound is looped and i forgot to fix that up, this mod get that version of it but its ok. No one notices until i just mentioned now lol.

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TERMiNAL_
TERMiNAL_ - - 31 comments

Haha yeah just tried the SMG...infinite ammo!!

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dragonball1957 Author
dragonball1957 - - 218 comments

Im about to upload the fix now. I was toying with looped sound effects and I made something called uacloop: but thats were It looped forever . removed it about to upload lol.

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dragonball1957 Author
dragonball1957 - - 218 comments

uploaded new one. Also fixed a sound glitch mistake possibly by darrkon. its from the Mutator pack Part_1 file

When u reload an empty carbine after the clip goes in and the animation plays to lock n load, you hear nothing. He declared boltpull but it looks like nothing plays. So I reassigned it to the boltpull sound of the main rifle. and it works now when you do an empty reload for carbine. This had nothing to do with the climbing but it always bugged me and I found where it was coming from

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TERMiNAL_
TERMiNAL_ - - 31 comments

awesome work :)

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dragonball1957 Author
dragonball1957 - - 218 comments

thx bro all left is yellow ring!

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themarine141
themarine141 - - 119 comments

Excuse me sir? Where can i get that visor hud you are using?

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dragonball1957 Author
dragonball1957 - - 218 comments

Hey man Thats called the Ultimate Doom visor. It comes with mutator pack.
If ur using the mutators pack. in the hud folder I used in this order : UDVPART1 , UDVPART2, and UDVvisor_OG. But if u want the most up todate versions go here: Moddb.com,

I forgot to mention the doomguys face has a mini helmet. Im using this also for that Drive.google.com -

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TERMiNAL_
TERMiNAL_ - - 31 comments

hey dude any luck with that last issue?

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dragonball1957 Author
dragonball1957 - - 218 comments

hey bro! u mean the fading ring and when it shows with powerup not yet but may have something soon actually!

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TERMiNAL_
TERMiNAL_ - - 31 comments

excellent :)

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snaptastic101
snaptastic101 - - 11 comments

so, any news on BD version of this?

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dragonball1957 Author
dragonball1957 - - 218 comments

I kind of paused because not sure if I should finish the v20b version. I figured to stop since most ppl playing beta now. Should I still?

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Paybackman
Paybackman - - 43 comments

I noticed a few bugs when using this:

Most of the weapons don't make a few sounds when you switch to that weapon or fired it.

Sometimes grabbing the Demon Morph Rune will either:

1). makes you turn into a revenant but not doing anything(and leaving you wide open for attacks).

or

2). After grabbing it, you'll still be a human and still use your weapons, but the screen remains red.

Although it works fine, the bugs keep getting in the way.

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dragonball1957 Author
dragonball1957 - - 218 comments

Ok cool ill look into that. I know Terminal said something about the ring staying when getting certain orbs.

I'm working on removing all that code for good. Hope I dont break anything

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dragonball1957 Author
dragonball1957 - - 218 comments

Oh I just noticed what you mentioned. Yea people complained that it was annoying that after grabbing, the weapon load sound would play. So I stopped it. But it should play when you switch back and fourth normally. Is this what u mean?

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DoomCATO
DoomCATO - - 106 comments

I found a bug or something on where you grab any ledge there's this summoning spark or something on the ground when ever you climb up.

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dragonball1957 Author
dragonball1957 - - 218 comments

Yea im aware of that , thats the yellow ring or recticle that I havent figured out to remove yet. I was working with the original parkour mod from scratch. Ive just about figured out how to remove it though!

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Niphura
Niphura - - 1 comments

Hi, i wanted to know how the ledge grabbing works? what do i have to extract from the .pk3 file to make it work in vanilla doom?

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dragonball1957 Author
dragonball1957 - - 218 comments

in theory is should work. U would just need the ACS folder and crab an actor from decorate.txt, and the crab code that calls it thats somewhere in all the weapons "including melee" txt file. Should I do one for vanilla doom? only thing is also do get it working , u have to add it under all weapons, or u will grab but no arms will show. so technically the ACS folder would work. But then it would just be like the ledge grab mod thats already public before i modified it to show the arms as well. it was based on this mod that I just added arms learning from PB3.0 Zandronum.com, u can just download this. Its samething. Its what I started with.

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Rekkhan
Rekkhan - - 32 comments

Hi, since PB 3.0 has already had the ledge grab, do you consider making a version for Brutal Doom?

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dragonball1957 Author
dragonball1957 - - 218 comments

I did the mutators one also because I didnt like Project brutality 3.0 compared to it at the time. I still prefer PB2.03+mutators version. Btw its kind outdated as Im about to also release an updated one that adds all of this, including the double jump and new weapon sounds. etc all in one file.

However I am working on v20B version and starting a v21. Although ill prob have to redu the v21 version if the weapon stats change in v21 full

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Rekkhan
Rekkhan - - 32 comments

glad to know that!

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