The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
v4a made its sprites show up when 'sliding' in Project Brutality & made keyconf not replace all the weapon slots (so it will show up with other custom weapons) and PB's weapon special key should work for activating the Double barrel fire. This is quad-shotgun from Los.wad i've upgraded it to brutal doom. I've updated this shotgun to v4, You can now do the doubleshot while reloading (reload is faster since v3), it will cause reloading to stop, and you will fire 2 shells, fixed sound bug, and now it works correct with grenades and unload. And ofc fixed +1 shell when reloading. Also thanks to TheUnbeholden, for noticing these bugs. About the PB version by TheUnbeholden: v3a added missing takeinventory shell that was causing players to get an extra shell upon reloading, made throw grenade and unload weapon code work and Updated Project Brutality version with the latest code. Name of weapon "cannonshotgun". DoomEd number 6668. Any questions, requests - send me a pm.
Will this work with Project Brutality? Reload seems kind of long though :/.
yes , read the description
Seems to work okay with V20. However with Project Brutality the shells for the other shotguns don't transfer to the quad, so you can't restock the quad's ammo.
Also, which enemy drops the quad?
You will have to spawn it, with "give cannonshotgun" or "summon cannonshotgun"
If you want this weapon to be spawned without sv_cheats 1, checkout description, and copy link to youtube, i left some mutators to spawn it.
this is great! however the reloading action is a little plain, maybe cocking it off to the side and then when the barrel is open you pull out two shells at a time, and then put in two at a time? sort of like the original quad shotgun from project brutality but modded to suit your textures! this is just an idea but i just think it will make this look better C:
**also along with the ammo problem, this was a problem with a pistol mod that someone else created, but then they fixed it to go along with the assault rifles ammo, maybe you could do something about this? (im working on a texture pack for PB assault rifle and the pistol atm so i can help a little sprite wise but not a lot)
Okay, got it. So this is pretty cool, are you going to do any more?
For instance I would like to see the sperglord minigun.
I.imgur.com
got a new problem with PB, i cant use the auto shotgun even though its in my inventory :c this seems to replace it...
Yeah, all three issues should be fixed in the PB compatible version in the download (shares the shells, can use the autoshotgun, QuadshotgunZombie is now dropping it).
where is this download my blessed child? :o and thank you greatly ;-;
Simply download it again up there /\ :)
ohh okay! i just didnt know because the description didnt change cx sorry! could you add that so others could know? :o
**such as Update 3 cx
Where?
The mutator is not in the description
sounds are awful.
The shotgun work, but after spawn, impossible to change weapon, or reselect the shotgun. :/
how do I put it in the game
You will have to summon or give it
summon cannonshotgun
give cannonshotgun
nice update!! but the zombie seems to still not drop it :C
Thnx for the PB version. Will you do this with your other skins?
Yeah, I've added a PB version of the AA12. Moddb.com
I Get This Error, Help?
Script error, "Cannon_Shotgun_PB.wad:DECORATE" line 1:
Parent type 'QuadShotgunZombie' not found in QuadShotgunZombieDropsQuadBarrel
Script error, "Cannon_Shotgun_PB.wad:DECORATE" line 1:
Replaced type 'QuadShotgunZombie' not found for QuadShotgunZombieDropsQuadBarrel
Tried to register class 'RailgunInfrared' more than once.
Bad hex number: no
Bad hex number: Lo
Execution could not continue.
1 errors while parsing DECORATE scripts
Are you loading the Project Brutality version after Project Brutality? If not, then just use the regular version.
I got it, and I can't make Auto Shotgun work.
Anyways, I've solved it.
To folks who encounter various bugs, use ZDL 3.2.2.2
Mediafire.com
Believe me, you won't encounter any major bugs.
Are you updating the PB version to?
I was not updating it to PB, someone else did. I guess you will have to wait untill he update it.
PLEASE make the PB version updated o:
I was not updating it to PB, someone else did. I guess you will have to wait untill he update it.
wait who did and where is the thread?
He just edited my upload, i dont know who is he. Maybe it was D3athStalker, i dunno.
ahh, so he was the one who made the update, not you? and its him who wont make the PB version?
Actually, I wasn't the one who edited the upload.
You misspelled the inventory parts of the unloading/grenade toss code. Its not Unloader but Unloading, TossHG is supposed to be TossGrenade, if your going to use new inventory names you'll have to define them but its probably best to keep it the same for compatibility. You also accidentally made a mistake in reload code causing the player to get a extra free shells. I'll update Project Brutality version and the v3 file.
Its been updated, both v3 and Project Brutality version without any issues so far. Nice work Flammable4444 on the reload sprites, looks cool.
lovin it! :D
the quad shotgun zombie still doesn't drop it ;-; any knowledge or help??
Works fine on my end.
all it drops for me is the shells :( how do you load the weapon in your mod order?
Like any other mutator, after the main wad, or in this case loading PB version after Project Brutality.
but thats what i am doing .-. i load it right after, unless if it has to be like RIGHT after, because i load PB tweak, and THEN the shotgun
Just tried it with PB tweak, works fine with it also.
i hate my life ;-; all the other mods i use are just textures for walls and enemy looks along with music~and of course UDV, but i mean this makes no sense
Aww I can't send private messages to you TheUnbeholden? I guess I will try to ask you here and hope I can get a hold of you.
Is there any chance that you could make the M60 PB compatible to by chance? PB needs that gun more than ever now.
The code made it so it replaces the auto shotgun again :o
is there any way to fix the bug with the PB version where it doesnt replace the autoshotgun?
Hey, you'r right about Reloading, I just noticed that, damn xD and TossHG, and Unloader, it was like that because i was doing it for Brutal doom 18, i did not remember how it was in BD20. Now it's fixed, gj.
TheUnbeholden, Mod db's based god. Very nice work