The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

A patch to add 3D voxels into Brutal Doom. For version 20b. I saw a few folks had found this on their own, so I've uploaded here so more can find it.

Preview
Brutal Doom Voxel Patch v3.2.1
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Jrmyxd
Jrmyxd - - 74 comments

WOW! Nice bro!

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M4cron
M4cron - - 378 comments

Im gonna add this!

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Pajarudo
Pajarudo - - 4 comments

works on proyect brutality?

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zedas Author
zedas - - 25 comments

Not sure, probably partially at least. It wasn't put together for that though, so it could be hit and miss.

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TheLostSabre
TheLostSabre - - 243 comments

It may work but the voxels are obviously not modelled after PB's weapon sprites. As a result, you'll obviously run into weapons that looks nothing like your arsenals. Some weapons would probably still look like sprites as well, such as the pistol, autoshotgun, grenade launcher, etc.

To say nothing of the varies PB-specific items...

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Guest
Guest - - 689,028 comments

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Jrmyxd
Jrmyxd - - 74 comments

Works for some weapons not for all.

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hypernova101
hypernova101 - - 47 comments

It works for some items, weapons in brutal doom and does not work for others new weapons made for project brutality, If you open the health pack (smart scavange) the health pack,ammo boxes goes 2D and then goes 3D again after it spits out all the items.. yeah hit or miss like Zedas said..

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phobos2077
phobos2077 - - 330 comments

WOW, how does it work? Is it just a pack of models for static objects or they are dynamically generated somehow?

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zedas Author
zedas - - 25 comments

For static objects, powerups, and weapons & ammo

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Blackmore1014
Blackmore1014 - - 1,210 comments

Impressive!
Want monsters too)).

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Blond.Panda
Blond.Panda - - 4 comments

With all the different possibilities for gore in Brutal Doom, that would be a shitton of work, I imagine.

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Guest
Guest - - 689,028 comments

Just fill the Voxel volume with bones blood and yuck. Throw in a few locational damage animations and roll with it.

Probably can be done in under 3 years.

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TheUnbeholden
TheUnbeholden - - 3,602 comments

" Merged all source files and new files into one download. Trying to load all the parts sequentially is too much of a hassle. And it was driving me bananas." Yeah but the performance hit is pretty substantial if we use them all. I guess you already need to have a modern system to use it anyway.

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Olku_
Olku_ - - 2,074 comments

Looks nice though

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phobos2077
phobos2077 - - 330 comments

Played a couple of Starter Pack levels with this. Looks absolutely awesome! Recommend.

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gjk-23
gjk-23 - - 13 comments

Where did you get the hi res doom letters and numbers in the picture?

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zedas Author
zedas - - 25 comments

Another project of mine
Forum.zdoom.org

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gjk-23
gjk-23 - - 13 comments

Thanks! Works great with Zandronum as well!

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Blackmore1014
Blackmore1014 - - 1,210 comments

Thank you. It's not final version right?

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Yarkov_Desorec_2
Yarkov_Desorec_2 - - 150 comments

Doesn't work for Zandronum.

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zedas Author
zedas - - 25 comments

Voxels are not supported in the current stable build of Zandronum. They do however work in the current development build.

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Akept
Akept - - 187 comments

can you do it for PB too?

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zedas Author
zedas - - 25 comments

Unfortunately the number of weapons and items in Project Brutality is well beyond the scope of what I'm looking to accomplish.

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Foxdash
Foxdash - - 84 comments

that's too bad. if at least some ppl make a team to make it real, that'll be the best.

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SheToldMeSheCouldFly
SheToldMeSheCouldFly - - 56 comments

This complements BD nicely. And works for burning candles too. Even tho the flame is an animated object :-)

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zedas Author
zedas - - 25 comments

Update coming soon that changes candle flames to sprites.

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SheToldMeSheCouldFly
SheToldMeSheCouldFly - - 56 comments

I'll definitely keep an eye out, thank you for the heads up. And I'm pleased to see you're updating your already 'killer' voxel patch.

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TavernRiverside
TavernRiverside - - 9 comments

Thanks for an update ^^

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SheToldMeSheCouldFly
SheToldMeSheCouldFly - - 56 comments

The update is awesome and the candle flames look much nicer as sprites. Thanks again for sharing :-)

The voxels are better than ever!

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zedas Author
zedas - - 25 comments

Version 3.2.1 up. Added new voxels for Ultimate Doom Visor sprites.

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TavernRiverside
TavernRiverside - - 9 comments

thanks for an update. don't know why but i got some performance problems, my fps drops significantly after this update

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SheToldMeSheCouldFly
SheToldMeSheCouldFly - - 56 comments

Thanks.

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SheToldMeSheCouldFly
SheToldMeSheCouldFly - - 56 comments

Hello, quick question here. Can the blue soulsphere become a voxel too? Or any sphere in general?

I personally don't know what goes into making these but had to inquire. You have already shared an outstanding add on either way and I appreciate and thank you again for the awesome job! Works like a charm for me :)

Btw, I see the voxels hit the '1,000 downloads' mark today. YAY!

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zedas Author
zedas - - 25 comments

I have a couple spheres in progress. but they really don't look that good yet. It's tricky to mimic the look of a thing inside glass.

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SheToldMeSheCouldFly
SheToldMeSheCouldFly - - 56 comments

Hey Zedas, thanks for taking a look! And good things come to those who wait, and I can wait. If the sphere can meet your approval then it's icing on the cake lol

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CrossbowDemon
CrossbowDemon - - 7 comments

Can you provide a patch so that this works with Smart Scavenger?
Moddb.com

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jeffsturmann
jeffsturmann - - 13 comments

I am having a serious problem to make the Voxel Patch v3.2.x work with BrutalDoom v20b. The voxels aren't appearing at all. I tried even to load just brutalv20b.pk3 and the voxel patch and it didn't work in PC neither in my cellphone (using D-Touch 4). Any hint about what could it be?

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zedas Author
zedas - - 25 comments

Are you using the latest version of GZDoom? Do you have an early Doom WAD file? I've had reports that the early wad files have problems running mods.

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jeffsturmann
jeffsturmann - - 13 comments

Yes, i'm using GZDoom 2.1.x. By early Doom WADs you mean older versions of the Doom1.wad and Doom2.wad? It's weird because your mod works perfectly with Project Brutality and all those hundred extra mods i use with it, and i use the exact same Doom WADs with both PB and BDv20b.

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Nekki1
Nekki1 - - 114 comments

Having the following issues: I use GZDoom for OS X, So far, every mod works although, when I try this one GZDoom crashes. This is the script error message:

Script error, "BD_Voxel_Patch_3-2-1.pk3:candles.txt" line 4:
Parent type 'Candelabra1' not found in CandelabraVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:candles.txt" line 4:
Replaced type 'Candelabra1' not found for CandelabraVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:candles.txt" line 39:
Parent type 'Candlestick1' not found in CandlestickVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:candles.txt" line 39:
Replaced type 'Candlestick1' not found for CandlestickVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 7:
Parent type 'ArmorShard' not found in ArmorShardVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 7:
Replaced type 'ArmorShard' not found for ArmorShardVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 23:
Parent type 'ExplosiveBarrel1' not found in BarrelVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 23:
Replaced type 'ExplosiveBarrel1' not found for BarrelVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 185:
Parent type 'TechLamp21' not found in TechLamp2VOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 185:
Replaced type 'TechLamp21' not found for TechLamp2VOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 224:
Parent type 'Column1' not found in ColumnVOX
Script error, "BD_Voxel_Patch_3-2-1.pk3:decorate.txt" line 224:
Replaced type 'Column1' not found for ColumnVOX

When I try zdoom_vox (from www.teamhellspawn.com) zip loads flawless...although your voxels are missing :(

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zedas Author
zedas - - 25 comments

The voxel patch achieves some of it visual stuff by inheriting properties from some Brutal Doom things and changing visual aspects. What those errors are saying is that the voxel patch is looking for those Brutal Doom items to inherit from, but it can't find them. This means that either: Brutal Doom isn't being loaded, the voxel patch is loading before Brutal Doom, or there is some issue with your version of GZDoom or OSX that I am unfamiliar with.

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Guest
Guest - - 689,028 comments

It's not working for me. I followed the instructions to the tee using the latest GZDoom, and it's giving me this:

OS: Windows 8 (or higher) (NT 6.2) Build 9200

M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding C:/Users/Kay/Desktop/Zeed/gzdoom.pk3, 587 lumps
adding d:/program files (x86)/steam/SteamApps/common/doom 2/base/doom2.wad, 2919 lumps
adding brutalv20b.pk3, 8370 lumps
adding brutalv20b.pk3:e2m8.wad, 11 lumps
adding brutalv20b.pk3:e3m8.wad, 11 lumps
adding brutalv20b.pk3:terrain.wad, 260 lumps
adding BD_Voxel_Patch_3-2-1.pk3, 182 lumps
adding BD_Voxel_Patch_3-2-1.pk3:testmap.wad, 13 lumps
adding brutalv20b.pk3, 8370 lumps
adding brutalv20b.pk3:e2m8.wad, 11 lumps
adding brutalv20b.pk3:e3m8.wad, 11 lumps
adding brutalv20b.pk3:terrain.wad, 260 lumps
adding BD_Voxel_Patch_3-2-1.pk3, 182 lumps
adding BD_Voxel_Patch_3-2-1.pk3:testmap.wad, 13 lumps
adding brutalv20b.pk3, 8370 lumps
adding brutalv20b.pk3:e2m8.wad, 11 lumps
adding brutalv20b.pk3:e3m8.wad, 11 lumps
adding brutalv20b.pk3:terrain.wad, 260 lumps
adding BD_Voxel_Patch_3-2-1.pk3, 182 lumps
adding BD_Voxel_Patch_3-2-1.pk3:testmap.wad, 13 lumps

Execution could not continue.

Script error, "brutalv20b.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

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zedas Author
zedas - - 25 comments

You're loading addons multiple times and it's causing an error. The addons only need to be in ONE autoload section, not every autoload section.

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gerryjtierney
gerryjtierney - - 1 comments

How does one fix this?

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jeffsturmann
jeffsturmann - - 13 comments

Load each addon only one time. Use ZDL instead drag and drop things on gzdoom.

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kiwicase
kiwicase - - 3 comments

Apologies for the noobness of this question - I have the same problem as the Guest post above made on Feb 03 2016. What do you mean 'Load each addon only one time'? the same error above occurs -

Execution could not continue.

Script error, "brutalv20b.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

when I click and drag the the brutaldoom20b.pk3 file and drop onto the gzdoom - PLAY BRUTAL DOOM.exe file in my Brutal Doom 2 Hell on Earth Starter Pack folder. What is it that I'm doing wrong? Thanks.

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jeffsturmann
jeffsturmann - - 13 comments

You need to put each WAD/mod file only one time in ZDL to load. If you're just doing drag'n drop on gzdoom.exe, try to select the BrutalDoom file first.

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Guest
Guest - - 689,028 comments

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Ballsofsteel9000
Ballsofsteel9000 - - 8 comments

Right when I thought Doom couldn't blow my mind any further after becoming addicted to Brutal Doom (and then Project Brutality to a much more extreme extent) I come across this piece of sexiness. :D

Been playing it with Project Brutality and the UDV visor, and I gotta say it's some of the most epic looking **** I've seen in a long, long time. I don't mind that all the extra **** added to PB doesn't have voxel graphics.

Performance wise, I'm not seeing any real hits to my performance compared to playing without it (outside of the 1st level in the Zones of Fear megawad, anyway).

Keep up the amazing work, man!

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zedas Author
zedas - - 25 comments

Glad you're liking it.

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