The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Clear evilution of brutal doom gameplay, fixed most bugs, added two unique difficulties, 4 different gameplay classes, 4 balance mode, improved blood decals,classic spectre and more...

Preview
Brutal Doom: Blood Ode **(30.08) update**
Post comment Comments  (0 - 50 of 120)
Blackmore1014
Blackmore1014 - - 1,210 comments

Very nice bro! =)
Timer for berserk. Fix for water, Black spectre, Fix for Plasma Gun, Fix for Barrel and other.
Amazing.

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twelvenipon
twelvenipon - - 49 comments

looks like there is now nothing when big projectile hit water, what is worse like before
berserk remain until exit map, then timer is for what?

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Metaltooth
Metaltooth - - 2,664 comments

Is there any way you can fix the bugs in his BD lite?

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ElMutanto Author
ElMutanto - - 57 comments

No problem

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MrRumbleRoses
MrRumbleRoses - - 446 comments

one thing on there that needs fixing, is with the flareguns. anytime you use a mod with a flaregun, you get like this big texture block of an explosion or something

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Dracologist
Dracologist - - 139 comments

also like to throw here the small issue that when you go with classic weapons there's that little problem that when you have an SSG, you always select that first even if you pick an other weapon, and you have to select it again for that weapon to come up.

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ElMutanto Author
ElMutanto - - 57 comments

Thanks, i look into this bug

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twelvenipon
twelvenipon - - 49 comments

finnaly, someone talk about patches and bugs I appreciate that

some i found when playing:
-marines get stuck and dont follow or retreat together with player, that will be easily fixed if they are allways use teleport when distance from player reach some value, but they dont
-in some missions is stationary HMG, if i mount it and marines is follow me i take damage from them, also i can move withHMG left and right, if using UDV mod visor, without is OK, not sure what cause this
-in mission one starter pack when i try silently kill imps somehow is posible to kills multiple at once, i grab one and that one near him explode and die too, i think the explosive melae system cause that

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Olku_
Olku_ - - 2,074 comments

lmao, why cant sargeant mark iv update the mod. now we have people from the community trying to fix the problems mod has atm

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Valherran
Valherran - - 2,443 comments

Because he is working on other projects at this time.

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Doomguy5th
Doomguy5th - - 483 comments

Also because Sarge has more important things to do rather than work with Doom engines 24/7

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Olku_
Olku_ - - 2,074 comments

Or have someone else fix the bugs, like having a team of developers.

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JMcclaned
JMcclaned - - 13 comments

can you fix the bug that prevents players from completing the episodes from the Ultimate DOOM when you are playing V20b?

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Arcade-History
Arcade-History - - 18 comments

Your fixed version is a regression with Zandronum (don't work -- script error)

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Skrell
Skrell - - 176 comments

Why remove the water explosions?

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Doomguy5th
Doomguy5th - - 483 comments

Because for some people, those water explosion effects crunched up their PC performance.

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Doomguy5th
Doomguy5th - - 483 comments

Some of these bugs fixes are nice, others seem unreasonable, and aren't really bugs (but are things that obstruct good PC performance).

1.Reasonable
1a.Probably intentional, but still seems reasonable
2.Really really reasonable (no sarcasm intended)
3.Don't know why you would do this
4.That's good
5.Make it optional
6.That probably needs to exist or else monsters would not react properly to the taunt (I could be wrong)
7.That's a goody
8.Don't know about this, but K.
9.Not a bug, it was meant to be intentional, but it's good that you removed it.
10.Goody
11.Another goody.
12.Does this actually happen to people playing BD? Or does this only occur when you play with GZDoom 2.2?
13.Interesting...
14.Oh? This also happens to BD players too?

Anyways, thank you for this, I can fix some of the bugs in my own submod.

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ElMutanto Author
ElMutanto - - 57 comments

Thank you for your reply.
Please wait.
Today i upload new version :)

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sweety80
sweety80 - - 47 comments

I hope that drop a rifle instead of pistol ammo when running in Classic mode.
and...
I've got a full ammo ...
I can eat enemy drop weapon.

I don't speak english very well... sorry

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sweety80
sweety80 - - 47 comments

I have different nationalities

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sweety80
sweety80 - - 47 comments

I hope there details.
"Plasma Animation" in the classic mode, I do not like.
It will be replaced by a plasma rifle animation of "Beautiful Doom MOD"?
Forum.zdoom.org

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Brutaldoomisawesome
Brutaldoomisawesome - - 166 comments

Might want to also tone down the damage of the grenades. You can kill the Icon of sin (John Romero) with one grenade in the original Doom 2 wad.

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ElMutanto Author
ElMutanto - - 57 comments

No problem, i add cvar :)

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twelvenipon
twelvenipon - - 49 comments

grandes is in >
DECORATE.Grenades
TNT1 A 0 A_Explode(200,400, 0)

TNT1 A 0 A_Explode(200,200, 0)

how can we see the radius is 400 !!, and damage 200 is extreme too, in map tricks and trap (doom2) u can kill all imps in big room with just one grenade

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ElMutanto Author
ElMutanto - - 57 comments

+ A_Explode(160,200) :) (BarrelExplosion)
But i think it's not a bug it's mistake, i made cvar for alternative Explosion Radius and damage.

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twelvenipon
twelvenipon - - 49 comments

do you also know where is damage for archville explosion ?

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ElMutanto Author
ElMutanto - - 57 comments

In code used A_VileAttack and A_VileTarget

Look:
Zdoom.org

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twelvenipon
twelvenipon - - 49 comments

thx, its maybe hard for me to understood
i found only this >
DIAB JKLMN 3 BRIGHT A_FaceTarget
DIAB O 3 BRIGHT A_VileAttack
DIAB P 3 BRIGHT
Goto See

where i can found that stats for A_VileAttack ?
name of file ?

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ElMutanto Author
ElMutanto - - 57 comments

A_VileAttack its standart Doom function, you can add parameters for this

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twelvenipon
twelvenipon - - 49 comments

so is not there? brutal doom dont change the archvile explosion damage and radius? that not what i expected, thanks for reply

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twelvenipon
twelvenipon - - 49 comments

and one more, thats not cause mod self, but some people dont like infinite respawn in coop, in gzdoom is that maybe possible, i dont find how, i found mod with lives (softpermadeath) but after losing all lives you dont restart level again, if it will be possible somehow add that in mod like option

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ElMutanto Author
ElMutanto - - 57 comments

I try add this like addon

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Maybe for people who still like the nice effects and have PC's that can handle them there can be a mutator to keep them? :o

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ElMutanto Author
ElMutanto - - 57 comments

Im already made cvar. Soon i upload new version

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Awesome!

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Guest
Guest - - 689,322 comments

can you add a option to return the water explosion effect?

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ElMutanto Author
ElMutanto - - 57 comments

Sorry for waiting, very soon i upload new version with cvar for splashes

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twelvenipon
twelvenipon - - 49 comments

lost soul and berserk problem:
when using PLAYER ABILITIES
"Rip and Tear Mode" you can pick Lost Soul and throw it
problem is cuz left punch is used for pick up and for throwing too, most time lost soul is throwed away immedietly after pick up and player get hurt with explosion radius

solution:
left hand for pick up lost soul, right for throwing (or E (USE))
alternative:
add some delay before lost soul can be throwed, seems seargant head has little delay before can be used

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Calvinic
Calvinic - - 475 comments

There's a bug with the plasma rifle. Whenever you shoot an explosive barrel at a different height with it. The plasma shots go right through it. But, when at a level height. Works like normal.

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DOOMGABR[RU]
DOOMGABR[RU] - - 107 comments

Отличная работа, дружище

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Guest
Guest - - 689,322 comments

When I try to load this, I get the message
'Execution could not continue.

48 errors while parsing DECORATE scripts'. \

Every line starts the same: "Script error, 'brutalv20b.pk3:spectre.txt' line (then it states the line number)" And the next line always starts with "Unknown identifier" and then states either 'SFX_TRANSFERRENDERSTYLE' or 'SFX_TRANSFERALPHA' It then says 'Bad hex number: no'

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ElMutanto Author
ElMutanto - - 57 comments

What sourceport you use?

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Calvinic
Calvinic - - 475 comments

There's a glitch with the chainsaw. If you kill pinky demons with it, their death animation freezes.

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ElMutanto Author
ElMutanto - - 57 comments

Sorry, i upload a hotfix

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Calvinic
Calvinic - - 475 comments

It's cool. :)

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Calvinic
Calvinic - - 475 comments

It's cool.

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sweety80
sweety80 - - 47 comments

awesome!

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sweety80
sweety80 - - 47 comments

I think we need to fix "switch on pickup for weapon".

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ElMutanto Author
ElMutanto - - 57 comments

What exactly you mean?
Auto switch weapon can disable in settings

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sweety80
sweety80 - - 47 comments

Does not change with new weapons.

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ElMutanto Author
ElMutanto - - 57 comments

fixed. :)
New version soon :)

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sweety80
sweety80 - - 47 comments

Thank you :)

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