Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report abuse Brutal Doom Enhanced Edition v19a
Filename
Brutal_Doom_Enhanced_Edition_v19a.zip
Type
Prefabs
Licence
Proprietary
Uploader
Hexereticdoom
Date
Jun 26th, 2014
Size
20.87mb (21,887,662 bytes)
Downloads
5,764 (41 today)
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Description

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve some things that are missing in the original mod. WARNING: Note that you DON'T have to load this with original Brutal Doom file! For the main list of changes, please read the description below.


Here is the main list of changes respect from original Brutal Doom v19:

- Replaced the old v0.18 Minigun and Rocket Launcher sprites for the new v19 ones published in previous test releases.
- Replaced Rifle, Shotgun and SSG sprites by the respective DoomNukem's Weapon Pack versions. (They're even cooler than the original ones, don't you think so?)
- Restored the old v0.18 Tomb Raider's "Find-a-secret" sound. (No more hearing the ZDoom's ugly standard sound!)
- Increased back the max-bullet ammo from 200 to 300. (Yeah, because 200 it's way TOO LOW. Long life to old Brutal Doom times!)
- Increased Revenant's Hell Missile Launcher max ammo from 50 to 120 (240 with backpack). You know, HML's new rate of fire on this version wastes more ammo than usual, and you run out of fire too rapidly in a similar way like the 200/400-bullet minigun. So doubling the max capacity mitigates this problem...
- Increased Mancubus' Flame Cannon max ammo from 30 to 60 (120 with backpack). Now you can roast hordes of imps and pinkies without worrying about running out of flames! Hahaha...
- Increased Shotgun/SSG max ammo from 50 to 100 (200 with backpack). Yeah, if you like to use this versatile weapons, why have you to conform with Vanilla's so-low ammo capacity? Now, shut up and bring them on!
- Increased Plasma Rifle/BFG9000 max ammo from 300 to 400 (800 with backpack). That's right. The new Plasma Flamethrower wastes A LOT OF AMMO. Don't you hate this thing? Yeah, me too. So if you can pick more cells, the fun lasts more time. Hehehehe!
- Doubled the Hell Missile Launcher and Flamecannon damage to enemies. As they're pretty rare-to-find weapons, their efficacy with enemies should be greater. Nowadays, who wants a weak rare weapon apart from collectors?
- Now picked up Backpacks will increase the ammo for Hell Missile Launcher and Flamecannon.
- Updated the new Brutal Doom title screen header with a 'Enhanced Edition' subtitle. (Previous Credits Page was removed by the author, so it keeps missing in this version too.)
- The old v0.18 Nazis and their MP40s are back! (Beware, they are MORE dangerous than the Vanilla's giant smurfs!)
- Fixed a bug with special weapon MP40 related with Alt-Fire and zoom mode. (Previously, when you tried to reload the MP40 with full clip reserve, the zoom was not restored to normal mode.)
- Removed forever that emetic-hateful aberration called J. Bieber. Lil' old Commander Keen rules! (Well, actually in original Brutal Doom v19 was also removed, but not in the previous modified version.)

Recent changes for version 0.19a (minor updates):
- Shooting Chainsaw is now integrated in this version (Endless123's original addon). Just press secondary fire and have a nice bullet feast!
- Fixed a strange graphic bug when you were chainsawing a mancubus corpse and the sprite wasn't updated correctly. Now it works with no problems, I hope.
- Tweaked a bit the ammo pick amounts for Hell Missile Launcher and Flame Cannon: now if you pick up a HML or FC in the floor, you will receive 10 shoots from each one (instead of previous 4 HML shoots and 12 FC shoots.) Same with backpack, if you pick up one, you will also receive 10 shoot for each monsters' special weapons. (Normal weapons amount keep unchanged).

EXTRA DOWNLOAD:

  • Shooting Chainsaw patch for fixing the weird green blood effect when using secondary fire. Thanks to Quaker540 for his great work!

PROMO TRAILER:

Well, that's all for now. Have a happy doom-killing! HE HE HEEE...

Preview Image
Brutal Doom Enhanced Edition v19a
Post comment Comments  (0 - 50 of 55)
Quaker540
Quaker540 Jun 26 2014, 11:29pm says:

HEXERETICDOOM!!! Yeah, I like this version. It gave me some nice ideas to use in my Sub-Mod! :)

For those who haven't played this, is a slightly better version of Brutal Doom V19, without tea-bagging Sergeant_Mark_IV's code.

+2 votes     reply to comment
Hexereticdoom
Hexereticdoom Jun 29 2014, 10:00pm replied:

Hello Quaker540, thanks a lot for your comment!

Your addon also rocks, waiting for the promising v14... ;)

+2 votes     reply to comment
Quaker540
Quaker540 Jun 30 2014, 8:07am replied:

V14 is going to be an extreme version... Especially now with the ultra-marines! :D

Thanks for your feedback!

+1 vote     reply to comment
leonu45
leonu45 Jun 27 2014, 1:02am says:

I've been a fan of this version for a while, i found it on some other site and never knew who made it. This is great work man. out of all the editions this is definitely one of my top 5.

+3 votes     reply to comment
Hexereticdoom
Hexereticdoom Jun 29 2014, 10:02pm replied:

Glad you like it my friend, have fun! :)

+2 votes     reply to comment
Kryllic
Kryllic Jun 27 2014, 1:31am says:

Can anyone please tell me how you get it where whenever you look up or down, it stays normal? Because for me, whenever I play Brutal Doom, and I look up or down, the FoV goes crazy, and the skybox seems to mess up as well. 

+1 vote     reply to comment
killbotvii
killbotvii Jun 27 2014, 1:40am replied:

you're running on software mode. go into display settings and looks for something that mentions software mode and toggle it.

+3 votes     reply to comment
Kryllic
Kryllic Jun 27 2014, 2:06am replied:

ah, got it working, thanks! I think I used OpenGL, but I also changed some settings, so not sure. Either way, I got it, thanks for the help :)

+2 votes     reply to comment
killbotvii
killbotvii Jun 27 2014, 4:44am replied:

any time!

+2 votes     reply to comment
Guest
Guest Jun 27 2014, 2:46am says:

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Hexereticdoom
Hexereticdoom Jun 29 2014, 10:07pm replied:

Thanks to you for playing BDEE! ;)

Well, the HUD is a patched version of NC HUD by Blue Shadow, you can find and download it here:

Forum.zdoom.org

+2 votes     reply to comment
Guest
Guest Jun 30 2014, 4:48am replied:

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diabolicaAnimalis
diabolicaAnimalis Jun 27 2014, 7:57pm says:

Well... What the hell! I'll download it... Gives me something to tinker with while Quaker430 finishes up with his thing...
Seen the trailer before though, looks good, I'll give you that much. Though a blind dude saying something looks good is somewhat of an oxy, don't you think? lol

+2 votes     reply to comment
Strogglet15
Strogglet15 Jun 28 2014, 5:19pm says:

I still prefer 19, just saying.

Doesn't mean I love how there's more ammo. And why not BURN SOME MORE!!!

I found a bug though, the Chainsaw Fire changes the sprite making it look like it's full of green blood, then back to no blood or red blood. What's up with that?

+1 vote     reply to comment
Hexereticdoom
Hexereticdoom Jun 29 2014, 10:11pm replied:

That 'bug' is a small issue of Endless123's original addon. Might fix it in BDEE v19b if it's possible...

+1 vote     reply to comment
Quaker540
Quaker540 Jun 30 2014, 8:08am replied:

When I'll fix this, I'll post it here.

+1 vote     reply to comment
Hexereticdoom
Hexereticdoom Jul 1 2014, 2:44pm replied:

Fixed! Haha... See below comments. Thanks!!! :)

+2 votes     reply to comment
Kryllic
Kryllic Jun 29 2014, 12:58am says:

I LOVE this add-on, but I was wondering if I'm able to use this along with another add-on or 2? Because I want to use a different visor style while playing this Enhanced Edition. Is that possible? If so, how would I do that?

+1 vote     reply to comment
killbotvii
killbotvii Jun 29 2014, 11:35am replied:

a hud mod will not conflict with a gameplay. Just load whatever it is right along with it.

+1 vote     reply to comment
Kryllic
Kryllic Jun 29 2014, 11:51am replied:

That's what I'm trying to figure out, though :\

+1 vote     reply to comment
Hexereticdoom
Hexereticdoom Jun 29 2014, 10:20pm replied:

Of course you can, if the addon is fully compatible with Brutal Doom.

For loading several addons with ZDoom, there are multiple ways to do it, so I recommend you read this:

Zdoom.org

Personally I prefer the shortcut mode, but perhaps the easiest way is using a launcher, like ZDL...

Zdoom.org

+3 votes     reply to comment
Kryllic
Kryllic Jun 29 2014, 10:39pm replied:

I tried following the instructions, but I keep getting this message on the Zandronum launcher:

Execution could not continue.

Script error, "zdoom.pk3:language.enu" line 1610:
Expected '=', got 'ifgame'.

+1 vote     reply to comment
Hexereticdoom
Hexereticdoom Jul 1 2014, 2:42pm replied:

Zandronum? Oh, that's the main problem. NC HUD is not compatible with Zandronum, only with ZDoom or GZDoom...

+1 vote     reply to comment
Kryllic
Kryllic Jul 1 2014, 2:54pm replied:

I thought ZDoom was Zandronum...

0 votes     reply to comment
Hexereticdoom
Hexereticdoom Jul 1 2014, 3:23pm replied:

Zandronum is based in an old ZDoom build (2.3.0 or 2.4.0, not sure) like the abandoned Skulltag, built with multiplayer purposes, and actually it's not compatible with some newer scripts like the recent versions of ZDoom or GZDoom.

I recommend you use GZDoom, it's like Zandronum but including more new and interesting features. GZDoom 1.8.06 is the one I am actually using, and until to date works like a charm:

Forum.drdteam.org

+1 vote     reply to comment
Kryllic
Kryllic Jul 1 2014, 2:59pm replied:

Well, I still get the same message when I try to open ZDoom, and I haven't even modified it

+1 vote     reply to comment
Hexereticdoom
Hexereticdoom Jul 1 2014, 3:14pm replied:

Well, for getting it to work with no problems, you must run the game and the HUD files in this order, preferably with a shortcut:

BRUTALV19EE.PK3
NC_CUSTOM_HUD.PK3
NCHUD_BD.PK3

If you load these files in that order, you shouldn't have got any problem...

Hope you resolve it! ;)

+1 vote     reply to comment
Kryllic
Kryllic Jul 1 2014, 9:07pm replied:

Nope, nothing's working. I guess I'll just stick with Zandronum, considering I'm able to launch it in Hardware mode, which allows me to look up and down without the FOV freaking out.

+1 vote     reply to comment
Quaker540
Quaker540 Jul 1 2014, 9:20pm replied:

Please excuse me if I'm wrong but I think that you don't understand what we are saying or you are kidding.

1; Download GZDoom.
2; Install it.
3; Drag BRUTALV19EE.pk3 and hold the CTRL button and drag NC_CUSTOM_HUD.PK3 and NCHUD_BD.PK3 all together.
4; Throw them onto GZDoom.exe
5; If it shows in Software mode, bring your console and type "VID_RENDERER 1". Restart GZDoom.
6; You are done! You can also set your FOV by bringing up the console and type "FOV (Insert Number Here)" (Without parenthesis).

Hope this solves your problem! ;)

+1 vote     reply to comment
Kryllic
Kryllic Jul 1 2014, 9:37pm replied:

ah, ok, apparently I was missing the NC_CUSTUM_HUD.PK3 (for some reason, it only downloaded the NCHUD_BD.PK3). And I was never told to actually drag the files over on top of the GZDoom.exe, the website just told me to add things to the .ini. But, I got it working now, thank you for your help :D

+2 votes     reply to comment
Quaker540
Quaker540 Jul 1 2014, 10:54pm replied:

Any time!

+1 vote     reply to comment
Guest
Guest Jul 30 2014, 6:24pm replied:

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Quaker540
Quaker540 Aug 1 2014, 9:38am replied:

Drag the file you want to use then HOLD the CTRL button and drag as many files as you want. Since you've dragged them, throw them onto GZDoom.exe.

+1 vote     reply to comment
Guest
Guest Jun 29 2014, 3:03am says:

Agh... the chainsaw gun is so OP. Kinda ruined it for me... :(

Everything else is just. Freaking. Awesome. :D But pls remove chainsaw gun...

+1 vote     reply to comment
Quaker540
Quaker540 Jun 29 2014, 4:44pm replied:

Who downgraded your comment? :/

+1 vote     reply to comment
Guest
Guest Jul 1 2014, 1:38am replied:

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Quaker540
Quaker540 Jul 1 2014, 3:55pm replied:

At the time I posted it, it had "1 say spam" as a vote.

+1 vote     reply to comment
Guest
Guest Jul 10 2014, 3:25am replied:

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Hexereticdoom
Hexereticdoom Jun 29 2014, 10:24pm replied:

Sorry you didn't like Shooting Chainsaw. :(

I found it pretty original, like Squall's Gunblade in FFVIII...

Well, might find a alternative for BDEE v19b, but for now I can't promise anything...

+1 vote     reply to comment
Guest
Guest Jul 1 2014, 1:32am replied:

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Bra1nSchol
Bra1nSchol Jun 29 2014, 10:30am says:

this is good but i prefer quackers sub mod a lot more

+1 vote     reply to comment
Quaker540
Quaker540 Jun 29 2014, 2:52pm replied:

First; My name is NOT QUACKer, it's QUAKer.

Second; I've the same feeling too (Because that's why I created it)

Third; It's still a very nice Add-On.

+2 votes     reply to comment
DemiangelX
DemiangelX Jul 7 2014, 6:53pm replied:

I lol'd a little when he called you Quacker, sorry :P

+1 vote     reply to comment
Quaker540
Quaker540 Jun 30 2014, 8:30am says:

I've fixed the Chainsaw for everyone.

Download link here; Mediafire.com

Load this AFTER Brutal Doom Enhanced Edition.

Changelog;

-Fixed the weird green blood bug.
-Now it works with every blood splash.

HEXERETICDOOM; Feel free to use this in the main mod, just don't forget to give credit! :D

+2 votes     reply to comment
Hexereticdoom
Hexereticdoom Jul 1 2014, 2:39pm replied:

Whoa man, you are a superb codemaster! It works flawlessly!

Thanks a lot for the patch my friend, I'll include it in next release!!! :D

+2 votes     reply to comment
Quaker540
Quaker540 Jul 1 2014, 3:43pm replied:

Hell yeah, I'm so glad that I could help! :D

+1 vote     reply to comment
GaySteamBath
GaySteamBath Aug 1 2014, 6:58pm replied:

Well don m8

+1 vote     reply to comment
GaySteamBath
GaySteamBath Jul 30 2014, 6:58pm says:

Ha try secondary fire with the chainsaw

+1 vote     reply to comment
Leadze
Leadze Jul 31 2014, 1:54pm says:

is the alt fire on the chainsaw supposed to be a high powered machine gun that makes the blood on your chainsaw turn green?

+1 vote     reply to comment
Quaker540
Quaker540 Aug 1 2014, 9:35am replied:

Use this; Mediafire.com

It fixes the blood bug on the Chainsaw, and it's actually created by me, we will also see it in the next version! Load it AFTER Brutal Doom: Enhanced Edition.

+1 vote     reply to comment
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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d4344d0e129a1fd5bf66c9b87a9e5265
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